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Sound Trajectory 2

space processor and editor by Tripinlab
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Sound Trajectory 2
What is it?
Format(s)
Can Host
Instruments
   
Operating System Availability
Operating System Latest Version
 2.1 
System Requirements
Windows 10 – 64-bits
8 GB RAM
1280 x 800 display
Open-GL video card
Internet connection for installation
1GB free disk space
Audio sound card
 2.1 
System Requirements
Mac OS X 10.12 (or later)
8 GB RAM
1280 x 800 display
Internet connection for installation
1GB free disk space
Audio sound card
License & Installation Method
No License Required
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Sound Trajectory 2

Tripinlab's Sound Trajectory 2 gives one, the necessary tools for create content 3D audio for multi channel speaker, Dolby ATMOS or VR / AR project.

The new version of Sound Trajectory benefits from all opinions collected over the last four years since the first version was released. The interface keeps the same logic while benefiting from some ergonomic improvements. But above all, many new features are waiting for you! The audio inputs have been completely revised. Each track now has its own audio engine. It is now possible to combine multichannel, ambisonic and DBAP tracks.
For multipoint broadcasting and electroacoustic music concerts, a specific track type is now dedicated to the specific routing of loudspeaker orchestras.
A new multidelay effect now allows to create unprecedented spatialized textures, chipping away at your sounds along the paths.

The application is fully compatible with Apple Silicon and benefits greatly from this new architecture. A simple macbook air M1 reaches the performances of a professional workstation twenty times heavier...

Sound Trajectory works in parallel with all common DAW and their offers a powerful 3D audio capacity for studio or stage.

The semi-modular design of this software makes it easy for any user to adapt it to a 3D audio projects for create soundspace artwork for music studio, live concerts, cinema, Fulldome and VR.

Sound Trajectory Modules and Features:

Trajectories Manage the positions of your sound sources by drawing their path in a 3D space.

Sampler The sampler plays the audio samples along the trajectories, with 128 polyphonic voices.

Mixing up to 128 tracks with trajectories. Each track can support up to 16 input sources.

Motion Listener The listener (head) can be set to track a defined trajectory path, a custom path set via user applied coordinates, or be moved freely in the virtual space during live use/performance.

Master from mono to 512 speakers.

Video monitor inside 3d virtual space.

Use OSC protocol I/O to control Sound Trajectory from another software or to control other software remotely.

Use MIDI protocol with 14 bit pitch-bend to control the trajectories motion.

A session can have as many scenes as you want. Each scene allows you to instantly store and recall all the parameters that you have edited or modified.

Use VST plugins with the Ambisonic auxiliary output in SN3D (ambiX).

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