The Future of the SFZ Format
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- KVRian
- 905 posts since 3 Aug, 2001 from Montreal
Hi
The site is not ready yet for user tweaks/addons.
We want to create templates for opcodes and structure this a bit first!
Stay tuned!
The site is not ready yet for user tweaks/addons.
We want to create templates for opcodes and structure this a bit first!
Stay tuned!
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
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- KVRist
- 335 posts since 11 Feb, 2008 from The Mountains of VT
Was just about to say the same thing. Once we get the structure down, additions will be most welcome.davidv@plogue wrote:Hi
The site is not ready yet for user tweaks/addons.
We want to create templates for opcodes and structure this a bit first!
Stay tuned!
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- KVRian
- 905 posts since 3 Aug, 2001 from Montreal
Surprisingly SF2 has lots of features SFZ 1.0 lacks, so you cannot do miracles unless you target one for SFZ 2.0, and even then to fully do SF2 (not many .sf2 files did), you need to have some ARIA extensions.
The converter in sforzando could be much improved, but to my knowledge it is the most complete.
The converter in sforzando could be much improved, but to my knowledge it is the most complete.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
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- KVRian
- 905 posts since 3 Aug, 2001 from Montreal
sforzando only plays SFZ files natively.electro wrote:oh, it thought sforzando was just a soundfont player. It has the ability to write .sfz files also?
It ships with an SF2->SFZ converter and has to convert before importing.
All imports are made in your "Converted files path". Just check the "SETTINGS" tab in sforzando to know where the files are.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
- KVRAF
- 4291 posts since 31 Oct, 2004
Wasn't it supposed to be an improvement over the good old sf2 in the first place?!davidv@plogue wrote:Surprisingly SF2 has lots of features SFZ 1.0 lacks
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- KVRian
- 905 posts since 3 Aug, 2001 from Montreal
Again you demonstrate how little you know about SFZ. Who knows, perhaps even about samplers and sampler formats in general.SampleScience wrote:Wasn't it supposed to be an improvement over the good old sf2 in the first place?!
From the official 1.0 spec: "The goal behind the sfz format is to provide a free, simple, minimalistic and expandable format to arrange, distribute and use audio samples with the highest possible quality and the highest possible performance flexibility."
In contrast, the SF2 format is a monolithic, proprietary and deprecated format that contained seldom used modulation maths bits that have not been backported to SFZ 1.0 and not entirely into SFZ 2.0. (They are used in a few files made with the old Creative Labs "Vienna" editor, and not supported by anything else) - ARIA's 'mod' math modulator takes care of the rest (and is much more flexible). We plan to publish all that on sfzformat.com soon. The important thing to know is that for roughly 95% of "real world SF2" examples, SFZ 1.0 is fine.
You had nothing constructive to say in this thread so far.
In fact you have consistently being saying how much you dislike something you clearly do NOT understand.
Go troll someone else, or please give us some real educated opinions.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
- KVRAF
- 4291 posts since 31 Oct, 2004
David, I'm sorry if I bothered you, it wasn't my goal. Now, I'll leave it here. I'm not interested in engaging in a debate about a file format. Good luck with your website...davidv@plogue wrote:Again you demonstrate how little you know about SFZ. Who knows, perhaps even about samplers and sampler formats in general.SampleScience wrote:Wasn't it supposed to be an improvement over the good old sf2 in the first place?!
From the official 1.0 spec: "The goal behind the sfz format is to provide a free, simple, minimalistic and expandable format to arrange, distribute and use audio samples with the highest possible quality and the highest possible performance flexibility."
In contrast, the SF2 format is a monolithic, proprietary and deprecated format that contained seldom used modulation maths bits that have not been backported to SFZ 1.0 and not entirely into SFZ 2.0. (They are used in a few files made with the old Creative Labs "Vienna" editor, and not supported by anything else) - ARIA's 'mod' math modulator takes care of the rest (and is much more flexible). We plan to publish all that on sfzformat.com soon. The important thing to know is that for roughly 95% of "real world SF2" examples, SFZ 1.0 is fine.
You had nothing constructive to say in this thread so far.
In fact you have consistently being saying how much you dislike something you clearly do NOT understand.
Go troll someone else, or please give us some real educated opinions.