joining skinman and knobman to one convenient application
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- KVRAF
- Topic Starter
- 6169 posts since 26 Sep, 2003 from right here, as you can see ...
hi g200kg,
quite a while ago you stated that your effort is going into the direction to join knobman and skinman to melt into one convenient gui creation program... i for one would really love to see this, so i would like to ask, if you still are busy on thatone?
quite a while ago you stated that your effort is going into the direction to join knobman and skinman to melt into one convenient gui creation program... i for one would really love to see this, so i would like to ask, if you still are busy on thatone?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
- KVRAF
- 23115 posts since 7 Jan, 2009 from Croatia
In case that happens, I'd really like to still have KnobMan as a separate tool. Not everybody uses it just for VST GUI controls
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- KVRAF
- Topic Starter
- 6169 posts since 26 Sep, 2003 from right here, as you can see ...
well, if in the new app does work as you'd expect it, where's the problem? Just asking...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
- KVRAF
- 23115 posts since 7 Jan, 2009 from Croatia
I'd call it bloat because of the features I would never ever really use
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- KVRist
- 485 posts since 22 May, 2004 from Yokohama, Japan
Indeed, I had tried to integrate KnobMan and SkinMan, and once failed
The first of my intention is unifying the rendering engine for parallel debugging/feature adding.
I had tried to make KnobMan with SkinMan's rendering engine but I could not make satisfiable results for existing knob data because of the delicate difference.
(but i may try it again in the future)
The first of my intention is unifying the rendering engine for parallel debugging/feature adding.
I had tried to make KnobMan with SkinMan's rendering engine but I could not make satisfiable results for existing knob data because of the delicate difference.
(but i may try it again in the future)