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Hi
Welcome to the forum.

Please post any questions regarding SynthCraft here.

- Suggestions to improve the SynthCraft program. (Graphics, Themes, Layout, User Interaction etc...)
- Bug reports!
- General feedback on existing options and functions

I will try to answer all your posts.
Also, many thanks to KVR for hosting this forum.

Regards
Kirsty

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:tu:

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OK. :tu:

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Moved to separate topic. This post can be deleted.
Last edited by Featherless biped on Thu Apr 18, 2024 6:09 am, edited 1 time in total.

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Hello. This seem like the most appropriate place for common questions. At least I didn't find a better one)

Based on just a slight similarity between the GUI and the name, I would like to ask if SynthCraft has anything in common with SynthEdit and SynthMaker/Flowstone? Is there any module compatibility, or are there different formats here and there?

So, SynthMaker compiles plugins in VST2 32/64 bit, do I understand correctly? I.e. it is still possible to create this despite Steinberg's "actions"? I'm wondering what other plugins formats do you want and consider it possible to support in the future, and are you going to continue to support VST2?

And finally, let me just express my gratitude and admiration and respect for your projects: XSRDO Patchwork Modular System, XSRDO Analogy and SynthCraft! :hail:

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IV! wrote: Sun Oct 27, 2024 1:53 am Hello. This seem like the most appropriate place for common questions. At least I didn't find a better one)

Based on just a slight similarity between the GUI and the name, I would like to ask if SynthCraft has anything in common with SynthEdit and SynthMaker/Flowstone? Is there any module compatibility, or are there different formats here and there?
SynthCraft is not a host or plugin.
Its a visual compiler like Microsoft Visual Basic/Microsoft Visual C.
It takes ready made code functions and arranges them in the order specified on the DSP Editor schematic passing data between them via the virtual patch cables. Therefore SynthCraft code is not interoperable with other similar plugin makers.
IV! wrote: Sun Oct 27, 2024 1:53 am So, SynthMaker SynthCraft compiles plugins in VST2 32/64 bit, do I understand correctly? I.e. it is still possible to create this despite Steinberg's "actions"? I'm wondering what other plugins formats do you want and consider it possible to support in the future, and are you going to continue to support VST2?
Yes. Any compiler like SynthCraft or Microsoft Visual C for example can be used to make VST plugins and providing you have a compatible Steinberg licence you can distribute them.

In testing SynthCraft has already built a DSP plugin in the CLAP format, but I am having a hard time porting the GUI side into a multi-platform state. I'm currently looking a GPU accelerated graphics for this purpose.
I think the future of SynthCraft will be CLAP.
IV! wrote: Sun Oct 27, 2024 1:53 am And finally, let me just express my gratitude and admiration and respect for your projects: XSRDO Patchwork Modular System, XSRDO Analogy and SynthCraft! :hail:
SynthCraft is also being used to make the next version of Analogy.
Currently it compiles as a Windows *.exe. It's a modular monster when running on my 4k TV :lol:

Regards
Kirsty :)

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Thanks for the answers and sorry for the annoying typo! :dog:

SynthEdit and Flowstone are also graphical development environments that operate in a similar way to SynthCraft. Probably hundreds or thousands of DSP modules have been written for SynthEdit by third-party developers, so I asked about compatibility. I understood your answer, thank you. :tu:

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