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Virtual Room Stereo Reverb VST VST3 x64 Spring, Plate, Spatial, Cathedral, Chamber, Cave, Stadium, Amphitheater Reverberation

Virtual Room is a stereo Reverb plug-in effect used to create psycho-acoustic models to simulate boundary reflections created in a real room, adding a sense of space and depth to otherwise 'dry' recordings.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation effect giving a true room perception, from small rooms to large caverns.

These VST and VST3 plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64-bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features:

New reverb algorithm that delivers a rich reverberation and provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment.

Flexibility to control Left and Right channels separately.

Stereo enhancer and mono-to-stereo creator, to create a wide stereo image or stereoize a mono sound source.

16 Reverb Presets: Predefined space types, giving a virtually infinite number of possible shapes and sizes.

Room Reverb.

Hall Reverb.

Chamber Reverb.

Plate Reverb.

Spring Reverb.

Ambience Reverb.

Church Reverb.

Arena Reverb.

Opera Reverb.

Theater Reverb.

Cathedral Reverb.

Cave Reverb.

Stadium Reverb.

Spatial Reverb.

Amphitheater Reverb.

Auditorium Reverb.

Parameters:

DRY Signal Output (Left and Right): It independently controls the left and right channels dry signals.

WET Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals.

SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.

Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. It ranges 0 to 10 (smallest to largest).

Width: This knob adjusts the stereo separation of the wet reverb signal. It ranges 0 (The resulting impulse response is effectively mono, and both Left and Right channels are identical) to 10 (The resulting impulse response corresponds to natural stereo width).

Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 deepest.

COLOR Control: Turning the control up, provides additional high-end presence in the effect.TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.

Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).

Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).

Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).

PRESENCE Combo Box: Makes subtle changes to the reverb character:

Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.

Stage 2: Tone reverb is slightly amplified. Something brighter in character.