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Saltline and music-society.net release CBW01 - Free VST Drum Machine for Windows

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Saltline

Saltline, in conjunction with music-society.net, has released the CBW01 drum machine VST instrument plug-in for Windows.

CBW01 is exclusive to music-society.net. Registration at music-society is required in order to download this VST instrument.

CBW01 features 4 drum hit editors and 1 effects section. Each editor and the effect section has independent MIDI controls including, MIDI Channel, MIDI note Hi and Lo (key range) and 16 modulation slots (sources, pitch wheel, mod wheel, velocity and key follow). This allows for greater dynamics whilst playing. See the feature list below
for each drum hit's modulation destination possibilities.

The kick editor also has a space for writing patch information, hit channel, key range, etc.

  • Kick editor:
    • Low:
      • 2 Waveforms (sine and triangle).
      • Pitch -12 to +12 semitones (Root pitch A).
      • Pitch envelope curve response, decay, amount.
      • Vol envelope curve response, decay, release, amount.
    • Mid:
      • 2 Waveforms (sine and triangle).
      • Pitch -12 to +12 semitones (Root pitch A).
      • Pitch envelope curve response, decay, amount and link to low envelope.
      • Vol envelope curve response, decay, release, amount.
    • Air:
      • Noise generator.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, attack, decay, release, amount.
    • Ouput stage:
      • SV filter (lp, hp, bp, br) cutoff and resonance.
      • Kick volume.
    • Effect send amount:
      • SV filter (lp, hp, bp, br) cutoff and resonance.
      • Send amount.
    • Mod destinations (22):
      • Kick pitch (global).
      • Low pitch.
      • Low pitch decay.
      • Low pitch amount.
      • Low volume decay.
      • Low volume amount.
      • Mid pitch.
      • Mid pitch decay.
      • Mid pitch amount.
      • Mid volume decay.
      • Mid volume amount.
      • Air cutoff.
      • Air resonance.
      • Air volume attack.
      • Air volume decay.
      • Air volume amount.
      • Out filter cutoff.
      • Out filter resonance.
      • Effect filter cutoff.
      • Effect filter resonance.
      • Effect send amount.
      • Kick volume.
  • Snare editor:
    • Wave 1:
      • 4 waveforms (sine, triangle, saw, pulse).
      • Pitch -12 to +12 semitones (Root pitch A).
      • Pitch envelope curve response, decay, amount.
      • Vol envelope curve response, decay, release, amount.
    • Wave 2:
      • 4 waveforms (sine, triangle, saw, pulse).
      • Pitch -12 to +12 semitones (Root pitch A).
      • Pitch envelope curve response, decay, amount and link to low envelope.
      • Vol envelope curve response, decay, release, amount.
    • Noise 1:
      • Noise generator.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, attack, decay, release, amount.
    • Noise 2
      • Noise generator.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, attack, decay, release, amount.
    • Output stage:
      • SV filter (lp, hp, bp, br) cutoff and resonance.
      • Snare volume.
      • Pan.
    • Effect send amount:
      • SV filter (lp, hp, bp, br) cutoff and resonance.
      • Send amount.
    • Mod destinations (28):
      • Snare pitch (global).
      • W1 pitch.
      • W1 pitch decay.
      • W1 pitch amount.
      • W1 volume decay.
      • W1 volume amount.
      • W2 pitch.
      • W2 pitch decay.
      • W2 pitch amount.
      • W2 volume decay.
      • W2 volume amount.
      • N1 cutoff.
      • N1 resonance.
      • N1 volume attack.
      • N1 volume decay.
      • N1 volume amount.
      • N2 cutoff.
      • N2 resonance.
      • N2 volume attack.
      • N2 volume decay.
      • N2 volume amount.
      • Out filter cutoff.
      • Out filter resonance.
      • Effect filter cutoff.
      • Effect filter resonance.
      • Effect send amount.
      • Snare volume.
      • Snare pan.
  • Clap editor:
    • Wave 1:
      • 4 waveforms (sine, triangle, saw, pulse).
      • Wave Mod, Speed, shape, pitch.
      • Vol envelope curve response, decay, amount.
      • High pass/band pass filter, cutoff and resonance.
      • Signal delay.
      • Pan.
    • Wave 2:
      • 4 waveforms (sine, triangle, saw, pulse).
      • Wave Mod, Speed, shape, pitch.
      • Vol envelope curve response, decay, amount.
      • High pass/band pass filter, cutoff and resonance.
      • Signal delay.
      • Pan.
    • Noise 1:
      • Noise generator.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, decay, release, amount.
    • Noise 2:
      • Noise generator.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, decay, release, amount.
    • Ouput stage:
      • Clap volume.
    • Effect send amount:
      • Send amount.
    • Mod destinations(26):
      • W1 Mod speed.
      • W1 Mod shape.
      • W1 Mod pitch.
      • W1 volume decay.
      • W1 volume amount.
      • W1 cutoff.
      • W1 resonance.
      • W1 pan.
      • W2 Mod speed.
      • W2 Mod shape.
      • W2 Mod pitch.
      • W2 volume decay.
      • W2 volume amount.
      • W1 cutoff.
      • W1 resonance.
      • W1 pan.
      • N1 cutoff.
      • N1 resonance.
      • N1 volume decay.
      • N1 volume amount.
      • N1 pan.
      • N2 cutoff.
      • N2 resonance.
      • N2 volume decay.
      • N2 volume amount.
      • N2 pan.
      • Effect send amount.
      • Clap volume.
  • Hats editor:
    • Wave 1:
      • 2 Waveforms (sine and triangle).
      • Pitch -12 to +12 semitones (Root pitch A).
      • Pitch envelope decay, amount.
      • FM depth, pitch, amount.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, decay, amount.
    • Wave 2:
      • 2 Waveforms (sine and triangle).
      • Pitch -12 to +12 semitones (Root pitch A).
      • Pitch envelope decay, amount.
      • FM depth, pitch, amount.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, decay, amount.
    • Noise 1:
      • Noise generator.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, decay, release, amount.
    • Noise 2:
      • Noise generator.
      • High pass/band pass filter, cutoff and resonance.
      • Vol envelope curve response, decay, release, amount.
    • Output stage:
      • Hats volume.
      • Hats pan.
    • Effect send amount:
      • Send amount.
    • Mod destinations (31):
      • W1 pitch.
      • W1 pitch decay.
      • W1 pitch amount.
      • W1 FM depth.
      • W1 FM pitch.
      • W1 FM amount.
      • W1 cutoff.
      • W1 resonance.
      • W1 volume decay.
      • W1 volume amount.
      • W2 pitch.
      • W2 pitch decay.
      • W2 pitch amount.
      • W2 FM depth.
      • W2 FM pitc.
      • W2 FM amount.
      • W2 cutoff.
      • W2 resonance.
      • W2 volume decay.
      • W2 volume amount.
      • N1 cutoff.
      • N1 resonance.
      • N1 volume decay.
      • N1 volume amount.
      • N2 cutoff.
      • N2 resonance.
      • N2 volume decay.
      • N2 volume amount.
      • Effect send amount.
      • Hats volume.
      • Hats pan.
  • Effects section:
    • Delay:
      • Rate (sync to host).
      • Feedback.
      • SV filter (lp, hp, bp, br) cutoff and resonance.
      • Mix.
    • Reverb:
      • Size.
      • Width.
      • Damp.
      • SV filter (lp, hp, bp, br) cutoff and resonance.
      • Mix.
    • Mod destinations (11):
      • Delay rate.
      • Delay feedback.
      • Delay cutoff.
      • Delay resonance.
      • Delay mix.
      • Reverb size.
      • Reverb width.
      • Reverb damp.
      • Reverb cutoff.
      • Reverb resonance.
      • Reverb mix.
  • Other:
    • Master Volume.

https://soundcloud.com/saltline/cbw01-demo

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