Reverbical, a fresh stereo reverb made its way down from the Space Labs
- KVRAF
- 35297 posts since 14 Sep, 2002 from In teh net
Just tried to pay but no Paypal option!
- KVRist
- Topic Starter
- 49 posts since 20 Jan, 2016 from Berlin
Paypal is currently only available manually although it is on the list to have a full integration on the website. For now, I will update the FAQ with instructions for manual payment processing.
- KVRist
- Topic Starter
- 49 posts since 20 Jan, 2016 from Berlin
The FAQ has been updated, it can be found in the Orders section here:aMUSEd wrote:Just tried to pay but no Paypal option!
https://realtimeonly.com/faq.php
- KVRAF
- 35297 posts since 14 Sep, 2002 from In teh net
- KVRAF
- 2231 posts since 23 May, 2005 from West Country, UK
We're on the same page. I was just describing it badly!aMUSEd wrote:I would prefer something more multidimensional than a ribbon - more like what I can do already in Kore 2 (this morphs nicely in Kore already). My expectation was that the cursor in the grid would enable you to morph already as you can drag it around but at the moment the change between presets is discontinuous - just making it continuous and allowing for dragging around of grid presets so you can choose which ones are surrounding each other would be ideal for me.lnikj wrote:Great! In my mind I have an image of a 2 dimensional Blackhole style ribbon controller. I can see there are some challenges there though. I like the way that Blackhole locks the two ends of the ribbon but implementing that in 2 dimensions is more challenging and I guess that whilst it would be good to allow users to disperse the patches as they see fit it might also be good to allow some sortable remapping of them too according to selectable criteria (your classification system?).RealtimeOnly wrote:Right, it was designed for that from the beginning, still there are several options for how to make it accessible in the UI, so the decision was not to throw out something half baked with the 1.0 versionlnikj wrote: Given that this is one of the few reverbs that can be successfully automated, patch morphing is an excellent idea - it almost seems that that was what the patch browser interface was designed for, but it wasn't eventually implemented?
I'm probably talking out of my ***e though and that is not what you have in mind at all
- KVRist
- Topic Starter
- 49 posts since 20 Jan, 2016 from Berlin
- KVRist
- Topic Starter
- 49 posts since 20 Jan, 2016 from Berlin
Can imagine this would sound really good.. it's just that without any damping it can overload pretty fast, and this would be only controllable by the user, if there's no limiter in the loop (with possibly unwanted side effects)c_voltage wrote:Yes, active freeze it exactly the same as tail lenght at maximum value, but infinity much more interesting than 60 sec, for ambient\sound design purposes Honestly to say, I'd buy it if there will such feature. (even despite 9% ) the character of the tail color seemed to me interesting nonetheless - although I'm still not sure that could not have achieved the same in other reverbs, but for just in case, maybe it's really unique.MogwaiBoy wrote:Like the BigSky reverb guitar pedal, which has Freeze (blocks input) and Infinite Sustain (allows new input to be captured, layers on top of itself) which is kinda the same as just max'ing out the decay, because it's capable of over 60 second long reverb tails.c_voltage wrote:Some feature request: add to freeze "active" mode (additional button for example), for audio input would still active while freeze enabled.
I think this ability very interesting, but unfortunately not often presented in various reverb freezes.
- KVRAF
- 2257 posts since 16 May, 2004 from Soviet Union
Of course a very big deal it's control the nature of density (or input signal activity) during of operation of such "active" mode. But this has its own pleasure, i have made sure many times in this.RealtimeOnly wrote:Can imagine this would sound really good.. it's just that without any damping it can overload pretty fast, and this would be only controllable by the user, if there's no limiter in the loop (with possibly unwanted side effects)c_voltage wrote:Yes, active freeze it exactly the same as tail lenght at maximum value, but infinity much more interesting than 60 sec, for ambient\sound design purposes Honestly to say, I'd buy it if there will such feature. (even despite 9% ) the character of the tail color seemed to me interesting nonetheless - although I'm still not sure that could not have achieved the same in other reverbs, but for just in case, maybe it's really unique.MogwaiBoy wrote:Like the BigSky reverb guitar pedal, which has Freeze (blocks input) and Infinite Sustain (allows new input to be captured, layers on top of itself) which is kinda the same as just max'ing out the decay, because it's capable of over 60 second long reverb tails.c_voltage wrote:Some feature request: add to freeze "active" mode (additional button for example), for audio input would still active while freeze enabled.
I think this ability very interesting, but unfortunately not often presented in various reverb freezes.
This can be compared with create a some own unique immortal creature body from scratch, with the ability to accurately add the missing parts \ colors. And it's very cool. Static freeze does not give such ability.
Ofcourse, such reverbs plugs (with active mode) already exist (as I remember - at least two), but considering the likely unique character of the subject reverb tail (that it is not excluded), would like to see it also in it.
- KVRAF
- 2231 posts since 23 May, 2005 from West Country, UK
I love the metaphorc_voltage wrote: This can be compared with create a some own unique immortal creature body from scratch, with the ability to accurately add the missing parts \ colors. And it's very cool. Static freeze does not give such ability.
- KVRAF
- 2257 posts since 16 May, 2004 from Soviet Union
Yes, agree it turned out well. Though maybe slightly literary but it really shows the essence of the process.lnikj wrote:I love the metaphorc_voltage wrote: This can be compared with create a some own unique immortal creature body from scratch, with the ability to accurately add the missing parts \ colors. And it's very cool. Static freeze does not give such ability.
I also want to clarify a bit what seemed to me unusual (interesting) in the subj tail - it is something in the low frequencies, combined with its ability to good diffusion.
As example about what i mean - try preset "Space Program" (from "INFRA" section). So, this sound made me think about what is not all so definitely.
- KVRist
- Topic Starter
- 49 posts since 20 Jan, 2016 from Berlin
There are several ideas around it, but no fixed plans yet. Definetely a nice addition thoughMogwaiBoy wrote: Any plans for the addition of octave shimmer?
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- KVRist
- 275 posts since 7 Apr, 2015
One preset for sharing. EMT style preset like medium hall.
Copy/Paste in to P menu, and save.
<?xml version="1.0" encoding="UTF-8"?>
<ReverbicalPreset Index="47" Name="EMT large Hall 2" Category="Hall" Author=""
VersionMajor="1" VersionMinor="0" Space="0.60116022825241088867"
DryWet="1" PreDelay="0" EarlyLateMix="0.65453130006790161133"
LateHipassFreq="0" ModAmount="0.10262013226747512817" ModFrequency="0.36023941636085510254"
DryGain="0" WetGain="0.49792867898941040039" Stereo="1" EarlyFilterFreq="0.14561381936073303223"
EarlySize="0.25637137889862060547" EarlyDiffuse="0.65125006437301635742"
EarlyLateFeed="0.60310930013656616211" LatePreDelay="0" DecayTime="0.38605064153671264648"
SourcePosX="0.16264718770980834961" SourcePosY="0.75147193670272827148"
SourcePosZ="0.14288949966430664062" ReceiverPosX="0.53436368703842163086"
ReceiverPosY="0.96297556161880493164" ReceiverPosZ="0.52338087558746337891"
LateDelay01="0.19094064831733703613" LateDelay02="0.24438902735710144043"
LateDelay03="0.30330681800842285156" LateDelay04="0.32054853439331054688"
LateDelay05="0.39799657464027404785" LateDelay06="0.44302925467491149902"
LateDelay07="0.49487864971160888672" LateDelay08="0.55647945404052734375"
LateDelay09="0.62045449018478393555" LateDelay10="0.70526295900344848633"
LateDelay11="0.76977992057800292969" LateDelay12="0.80946338176727294922"
LateDelay13="0.84313750267028808594" LateDelay14="0.88179939985275268555"
LateDelay15="0.92564976215362548828" LateDelay16="0.94489836692810058594"
LateFilter01="0.32473996281623840332" LateFilter02="0.33711487054824829102"
LateFilter03="0.34338909387588500977" LateFilter04="0.34972116351127624512"
LateFilter05="0.34972116351127624512" LateFilter06="0.34972116351127624512"
LateFilter07="0.36906450986862182617" LateFilter08="0.37994271516799926758"
LateFilter09="0.38892847299575805664" LateFilter10="0.38892847299575805664"
LateFilter11="0.34558209776878356934" LateFilter12="0.38892847299575805664"
LateFilter13="0.3956654965877532959" LateFilter14="0.3956654965877532959"
LateFilter15="0.3956654965877532959" LateFilter16="0.40931308269500732422"/>
Copy/Paste in to P menu, and save.
<?xml version="1.0" encoding="UTF-8"?>
<ReverbicalPreset Index="47" Name="EMT large Hall 2" Category="Hall" Author=""
VersionMajor="1" VersionMinor="0" Space="0.60116022825241088867"
DryWet="1" PreDelay="0" EarlyLateMix="0.65453130006790161133"
LateHipassFreq="0" ModAmount="0.10262013226747512817" ModFrequency="0.36023941636085510254"
DryGain="0" WetGain="0.49792867898941040039" Stereo="1" EarlyFilterFreq="0.14561381936073303223"
EarlySize="0.25637137889862060547" EarlyDiffuse="0.65125006437301635742"
EarlyLateFeed="0.60310930013656616211" LatePreDelay="0" DecayTime="0.38605064153671264648"
SourcePosX="0.16264718770980834961" SourcePosY="0.75147193670272827148"
SourcePosZ="0.14288949966430664062" ReceiverPosX="0.53436368703842163086"
ReceiverPosY="0.96297556161880493164" ReceiverPosZ="0.52338087558746337891"
LateDelay01="0.19094064831733703613" LateDelay02="0.24438902735710144043"
LateDelay03="0.30330681800842285156" LateDelay04="0.32054853439331054688"
LateDelay05="0.39799657464027404785" LateDelay06="0.44302925467491149902"
LateDelay07="0.49487864971160888672" LateDelay08="0.55647945404052734375"
LateDelay09="0.62045449018478393555" LateDelay10="0.70526295900344848633"
LateDelay11="0.76977992057800292969" LateDelay12="0.80946338176727294922"
LateDelay13="0.84313750267028808594" LateDelay14="0.88179939985275268555"
LateDelay15="0.92564976215362548828" LateDelay16="0.94489836692810058594"
LateFilter01="0.32473996281623840332" LateFilter02="0.33711487054824829102"
LateFilter03="0.34338909387588500977" LateFilter04="0.34972116351127624512"
LateFilter05="0.34972116351127624512" LateFilter06="0.34972116351127624512"
LateFilter07="0.36906450986862182617" LateFilter08="0.37994271516799926758"
LateFilter09="0.38892847299575805664" LateFilter10="0.38892847299575805664"
LateFilter11="0.34558209776878356934" LateFilter12="0.38892847299575805664"
LateFilter13="0.3956654965877532959" LateFilter14="0.3956654965877532959"
LateFilter15="0.3956654965877532959" LateFilter16="0.40931308269500732422"/>
Last edited by Den* on Sun Jun 19, 2016 4:50 pm, edited 1 time in total.
- KVRist
- Topic Starter
- 49 posts since 20 Jan, 2016 from Berlin
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- KVRian
- 652 posts since 17 Mar, 2002 from Paris
Excellent preset, Den! Thank you .
I did get a life,once...but it was faulty, so I sent it back.
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- KVRist
- 459 posts since 31 Dec, 2010 from Perth
I will be downloading this reverb asap.Den* wrote:One preset for sharing. EMT style preset like medium hall.
Copy/Paste in to P menu, and save.
Just so I know in advance, Den do you have to copy that one line of code on it's own at the top as well as the big chunk of code below ?
cheer
Latest Album :: https://beatworld1.bandcamp.com/album/well-be-right