Alright, here is some completely unscientific and most likely unnecessary test, that I just wanted to share with you anyway! We're talking about Studio One v3 of course. I used the S1 CPU utilization meter.
The test 1 is on audio, how many tracks can be played back with no problems... So, I inserted an audio track that has one instance of the following plugins (all native): Fat Channel, ProEq, Chorus, Analog Delay and Compressor. I also inserted a Limiter on the master channel.
On my i5-2400, 6gb ram, HD2000, Win 7 Home Premium 64 bit system, I could run in loop 80 tracks at 45% CPU utilization idle and 50-55% when playback and about 145 tracks with 75-80% idle and 90-95% playback.
On the other PC, a laptop i5-4210U, 8 gb ram, GeForce 840M, Win 8.1 64 bit, I could run in loop about a maximum of 90 tracks at 70-75% idle and 85-90% playback.
Test no 2 was on MIDI with the Mai Tai Childwave Pad patch that was discussed before. I made an eight bar midi with 4 notes every bar, played it in loop. I kept the Limiter inserted on master.
On my i5-4210U system one track in idle was 10-15% and it took the CPU to 55-60% in playback, 4 tracks to 75% and 5 tracks killed it at 100%. When transforming the tracks in audio, with preserving the instrument state, CPU was at about 10% in playback.
On i5-2400 system, one track idle was 8% CPU, in playback was 40%, 5 tracks 75% and 8 tracks 95-100%. The ninth track would kill it. When transforming in audio, the CPU was only about 7%.
Whenever I will have some time I will produce a proper arrangement, with native instruments/effects and compare between the two systems. To me, while v3 seems just a bit more demanding than v2, is still quite alright. And I am sure more optimization will be done as a .0 release is no doubt lacking. I am optimistic about it and I hope my Artist v2 will turn into an Artist v3 with VST support in not so long. Maybe when the first sale campaign will be done by Presonus.
Studio One 3 - Performance in one Gif
-
- KVRAF
- 6155 posts since 4 Dec, 2004
I've not, in the last 10-15 years anyway since computers and hard drives because really good, had an audio only project that maxed out my cpu, never. I imagine it would take a heck of a lot of plugins, or a heck of a lot of tracks with 1000 plugins everywhere, to get there.
It's virtual instruments that will much more quickly choke a cpu... unless you're using multiple instances of some cpu heavy super duper amp-sim or something... or running 250 tracks on a laptop or something.
My PCI card handles most of the I/O so all the computer has to to is run simple audio plugins, Eq's Comps, Reverbs, which is easy enough for any decent system.
It's virtual instruments that will much more quickly choke a cpu... unless you're using multiple instances of some cpu heavy super duper amp-sim or something... or running 250 tracks on a laptop or something.
My PCI card handles most of the I/O so all the computer has to to is run simple audio plugins, Eq's Comps, Reverbs, which is easy enough for any decent system.