All good things come to those who wait.. the Synth Squad 2 thread
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- KVRAF
- Topic Starter
- 4735 posts since 18 Jul, 2002 from London, UK
Hi all,
I'd like to offer everyone a chance to take an early look at, and, more importantly, listen to, Strobe v2.0.
https://soundcloud.com/fxpansion/strobe-2-early-demos
We've been working on this for quite some time, and there's still a little way to go, but we think it's ready enough that it's time to get some feedback from a wider audience.
So what are the big changes?
- Glitch-free, 100% vector scalable UI, available in (at least) two flavours. Currently we have a dark look for people who like to work in the dark (roughly equivalent to the Logic Pro X or Bitwig stock colour schemes) and a bright one for people working in a more daylit environment (more in line with e.g. Live or Pro Tools). It will scale to suit any screen size / pixel density / resolution with no bitmap artifacting (because it's no longer based on bitmaps), including Retina displays.
- Integrated effects, including some really nice brand new algorithms as well as some thing that owners of Etch, Bloom and Maul may recognise, with full TransMod capability on (almost) everything.
- 16 Transmod slots. Because all our sound designers ask for this, and because customers complained that the sound designers filled all 8, leaving no more to add. We will ask the sound designers very nicely not to fill all 16.
- Instant patch switching between 8 active sounds. This is really useful for both keyboard players (extremely fast switching mid-way through a song, mappable to program change or a.n.other MIDI message) and for electronic / EDM people producing complex basses, leads etc. where you want to be able to switch the aspects of a sound, instantly and glitch-free, midway through a sequence or even per-note. It gives you some of the capabilities you'd get from Rounds or Symptohm:Melohman (though we were working on it long before that announcement, I should point out) but on a modern VA subtractive synth.
- Huge CPU optimizations. Synth Squad 2 runs at 2x oversampled and above, only. The audio engine has been completely rebuilt to take full advantage of AVX (on all CPUs since "Sandy Bridge") & next year's AVX-3.2 instruction sets where available. It runs 30-40% more efficiently if you have an AVX capable CPU - I can comfortably play 32 voices at 8x oversampled (352.8KHz) in realtime on a Sandy Bridge machine, requiring as little as a third of one core to do so. (although the merits of going beyond 4x oversampling are questionable). Next year's "Skylake" CPUs (AVX 3.2) will give it a further performance boost.
- Rebuilt arpeggiator, stepsequencer and modulation processor. Effectively this is the Fusor arpeggiator but rendered comprehensible to mortals. Dedicated fixed-function units replace the sometimes hard-to-understand, Eurorack-inspired powerhouse that is the Fusor arp. Plus it gets the same TransMod sources as the rest of the synth, some dedicated modulation processor units, and the ability to keep your arp/sequence in memory while changing presets.
- Ability to unlink the Sub from the Stack/Detune/Sync parameters. This small change makes Strobe's oscillator section massively more powerful, use the sub to create stable bass alongside sweepy stacked harmonics from the main osc, or to underpin a cutting Sync tone with a nice solid low-end foundation. The Sub also gets an extra octave of range, and a modeled drive stage to help make growly monster basses.
- Phase reset on the main oscillator. The single most requested feature!
- Frequency-linked tone controls on each oscillator section. Really useful single-knob control for altering the character of the sound without changing what the VCF is doing. You can use them as a high-cut or low-cut to change how the oscillator sections interact with one another and the filter. Have a sound whose personality is pure VCF, but gets brighter and darker (via velocity, modulation, whatever) without changing the VCF character.
- Gain compensation and leakage control on the filter. We looked at adding different filters (we have an arsenal of great filters to choose from) and decided against, because we feel that the VCF is such an important part of the synth's personality. So we fine tuned the existing model with a gain compensator on the drive stage, and a leakage control because it sounds lovely.
- Adjusted envelope and fader ranges, much better consistency in the internal smoothing algorithms, choice of detuning modes, dozens of other little refinements. Strobe 2 will be available individually, ahead of v2 of Amber / Cypher / Fusor, from FXpansion and selected dealers. We'll of course ensure that existing Synth Squad owners get the best deal, and that people who buy the synths individually before the release of any bundle pay no more to complete the set than a new customer would.
The other synths are being updated to the new engine as well, of course - all three will share the most of the above, with Amber in particular getting some improvements to its audio engine - improved CPU efficiency means we're able to model some elements that got left out in the original (particularly glad we've been able to get Logan-style "diode VCA"s in there - they're absolute junk in fidelity terms but sound amazing). More on that later.
Regards,
Angus.
I'd like to offer everyone a chance to take an early look at, and, more importantly, listen to, Strobe v2.0.
https://soundcloud.com/fxpansion/strobe-2-early-demos
We've been working on this for quite some time, and there's still a little way to go, but we think it's ready enough that it's time to get some feedback from a wider audience.
So what are the big changes?
- Glitch-free, 100% vector scalable UI, available in (at least) two flavours. Currently we have a dark look for people who like to work in the dark (roughly equivalent to the Logic Pro X or Bitwig stock colour schemes) and a bright one for people working in a more daylit environment (more in line with e.g. Live or Pro Tools). It will scale to suit any screen size / pixel density / resolution with no bitmap artifacting (because it's no longer based on bitmaps), including Retina displays.
- Integrated effects, including some really nice brand new algorithms as well as some thing that owners of Etch, Bloom and Maul may recognise, with full TransMod capability on (almost) everything.
- 16 Transmod slots. Because all our sound designers ask for this, and because customers complained that the sound designers filled all 8, leaving no more to add. We will ask the sound designers very nicely not to fill all 16.
- Instant patch switching between 8 active sounds. This is really useful for both keyboard players (extremely fast switching mid-way through a song, mappable to program change or a.n.other MIDI message) and for electronic / EDM people producing complex basses, leads etc. where you want to be able to switch the aspects of a sound, instantly and glitch-free, midway through a sequence or even per-note. It gives you some of the capabilities you'd get from Rounds or Symptohm:Melohman (though we were working on it long before that announcement, I should point out) but on a modern VA subtractive synth.
- Huge CPU optimizations. Synth Squad 2 runs at 2x oversampled and above, only. The audio engine has been completely rebuilt to take full advantage of AVX (on all CPUs since "Sandy Bridge") & next year's AVX-3.2 instruction sets where available. It runs 30-40% more efficiently if you have an AVX capable CPU - I can comfortably play 32 voices at 8x oversampled (352.8KHz) in realtime on a Sandy Bridge machine, requiring as little as a third of one core to do so. (although the merits of going beyond 4x oversampling are questionable). Next year's "Skylake" CPUs (AVX 3.2) will give it a further performance boost.
- Rebuilt arpeggiator, stepsequencer and modulation processor. Effectively this is the Fusor arpeggiator but rendered comprehensible to mortals. Dedicated fixed-function units replace the sometimes hard-to-understand, Eurorack-inspired powerhouse that is the Fusor arp. Plus it gets the same TransMod sources as the rest of the synth, some dedicated modulation processor units, and the ability to keep your arp/sequence in memory while changing presets.
- Ability to unlink the Sub from the Stack/Detune/Sync parameters. This small change makes Strobe's oscillator section massively more powerful, use the sub to create stable bass alongside sweepy stacked harmonics from the main osc, or to underpin a cutting Sync tone with a nice solid low-end foundation. The Sub also gets an extra octave of range, and a modeled drive stage to help make growly monster basses.
- Phase reset on the main oscillator. The single most requested feature!
- Frequency-linked tone controls on each oscillator section. Really useful single-knob control for altering the character of the sound without changing what the VCF is doing. You can use them as a high-cut or low-cut to change how the oscillator sections interact with one another and the filter. Have a sound whose personality is pure VCF, but gets brighter and darker (via velocity, modulation, whatever) without changing the VCF character.
- Gain compensation and leakage control on the filter. We looked at adding different filters (we have an arsenal of great filters to choose from) and decided against, because we feel that the VCF is such an important part of the synth's personality. So we fine tuned the existing model with a gain compensator on the drive stage, and a leakage control because it sounds lovely.
- Adjusted envelope and fader ranges, much better consistency in the internal smoothing algorithms, choice of detuning modes, dozens of other little refinements. Strobe 2 will be available individually, ahead of v2 of Amber / Cypher / Fusor, from FXpansion and selected dealers. We'll of course ensure that existing Synth Squad owners get the best deal, and that people who buy the synths individually before the release of any bundle pay no more to complete the set than a new customer would.
The other synths are being updated to the new engine as well, of course - all three will share the most of the above, with Amber in particular getting some improvements to its audio engine - improved CPU efficiency means we're able to model some elements that got left out in the original (particularly glad we've been able to get Logan-style "diode VCA"s in there - they're absolute junk in fidelity terms but sound amazing). More on that later.
Regards,
Angus.
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Last edited by Angus_FX on Wed Jun 10, 2015 11:21 am, edited 3 times in total.
This account is dormant, I am no longer employed by FXpansion / ROLI.
Find me on LinkedIn or elsewhere if you need to get in touch.
Find me on LinkedIn or elsewhere if you need to get in touch.
- KVRAF
- 35297 posts since 14 Sep, 2002 from In teh net
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- KVRAF
- 1594 posts since 16 Jan, 2010 from Denver
So are all the bugs going to be ironed out of the original synthsquad beta first? Since you have threads on your other forum such as 'FXpansion Drops SynthSquad? [A: No we're not.]' that would point to you finishing and buttoning up the original first. Unless that means v2 is actually a free upgrade of the original?
- KVRAF
- 5813 posts since 17 Aug, 2004 from Berlin, Germany
This looks and sounds amazing and I like this flat and modern looking GUI!
Will you run a public beta test for version 2 and existing customers in the FXPansion forum?
| Links
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- KVRist
- 211 posts since 13 Jun, 2007
Can't wait.
- KVRAF
- 13224 posts since 16 Feb, 2005 from Kingston, Jamaica
Mother of !!!!!!!!!!
Bring it on........ wow...
Two comments: any chances of the old presets being compatible?
And what was the harm in adding additional filters? Additional filters as well as fine tuning the current ones never hurt anyone
so looking forward to these.
rsp
Bring it on........ wow...
Two comments: any chances of the old presets being compatible?
And what was the harm in adding additional filters? Additional filters as well as fine tuning the current ones never hurt anyone
so looking forward to these.
rsp
Last edited by zvenx on Fri Dec 05, 2014 5:01 pm, edited 1 time in total.
sound sculptist
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- KVRian
- 1218 posts since 9 Feb, 2007 from San Ramon, California
Does this mean that sometime in the future we might hear something about a scalable vector graphics GUI for Geist (oh pretty please??)
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Gribs
Gribs
- KVRAF
- 2177 posts since 12 Nov, 2009
Word of advice to possible new users: wait till it is released, then give it a year or more before you buy.
Finally!
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- KVRist
- 378 posts since 28 Feb, 2013
YESSS
I'm also a fan of the flat GUI. Demos sound great.
I'm also a fan of the flat GUI. Demos sound great.
- KVRAF
- 13224 posts since 16 Feb, 2005 from Kingston, Jamaica
With how that demo sounds?cyphersuit wrote:Word of advice to possible new users: wait till it is released, then give it a year or more before you buy.
I too have been exceedingly frustrated by how long fxpansion take to fix bugs.....my emails and forum posts can testify...... But they sound soooo frigging good. Kind of hard to ignore. And for a whole year?
rsp
sound sculptist
- Banned
- 1181 posts since 24 Jun, 2014 from Giza Plateau
Yeah, but then you miss the intro price.cyphersuit wrote:Word of advice to possible new users: wait till it is released, then give it a year or more before you buy.
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