All good things come to those who wait.. the Synth Squad 2 thread

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Amber (DCAM: Synth Squad) Cypher (DCAM: Synth Squad) Strobe (DCAM: Synth Squad)

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Hi all,

I'd like to offer everyone a chance to take an early look at, and, more importantly, listen to, Strobe v2.0.

https://soundcloud.com/fxpansion/strobe-2-early-demos
strobe2-15.png

We've been working on this for quite some time, and there's still a little way to go, but we think it's ready enough that it's time to get some feedback from a wider audience.

So what are the big changes?

- Glitch-free, 100% vector scalable UI, available in (at least) two flavours. Currently we have a dark look for people who like to work in the dark (roughly equivalent to the Logic Pro X or Bitwig stock colour schemes) and a bright one for people working in a more daylit environment (more in line with e.g. Live or Pro Tools). It will scale to suit any screen size / pixel density / resolution with no bitmap artifacting (because it's no longer based on bitmaps), including Retina displays.

- Integrated effects, including some really nice brand new algorithms as well as some thing that owners of Etch, Bloom and Maul may recognise, with full TransMod capability on (almost) everything.

- 16 Transmod slots. Because all our sound designers ask for this, and because customers complained that the sound designers filled all 8, leaving no more to add. We will ask the sound designers very nicely not to fill all 16.

- Instant patch switching between 8 active sounds. This is really useful for both keyboard players (extremely fast switching mid-way through a song, mappable to program change or a.n.other MIDI message) and for electronic / EDM people producing complex basses, leads etc. where you want to be able to switch the aspects of a sound, instantly and glitch-free, midway through a sequence or even per-note. It gives you some of the capabilities you'd get from Rounds or Symptohm:Melohman (though we were working on it long before that announcement, I should point out) but on a modern VA subtractive synth.

- Huge CPU optimizations. Synth Squad 2 runs at 2x oversampled and above, only. The audio engine has been completely rebuilt to take full advantage of AVX (on all CPUs since "Sandy Bridge") & next year's AVX-3.2 instruction sets where available. It runs 30-40% more efficiently if you have an AVX capable CPU - I can comfortably play 32 voices at 8x oversampled (352.8KHz) in realtime on a Sandy Bridge machine, requiring as little as a third of one core to do so. (although the merits of going beyond 4x oversampling are questionable). Next year's "Skylake" CPUs (AVX 3.2) will give it a further performance boost.

- Rebuilt arpeggiator, stepsequencer and modulation processor. Effectively this is the Fusor arpeggiator but rendered comprehensible to mortals. Dedicated fixed-function units replace the sometimes hard-to-understand, Eurorack-inspired powerhouse that is the Fusor arp. Plus it gets the same TransMod sources as the rest of the synth, some dedicated modulation processor units, and the ability to keep your arp/sequence in memory while changing presets.

- Ability to unlink the Sub from the Stack/Detune/Sync parameters. This small change makes Strobe's oscillator section massively more powerful, use the sub to create stable bass alongside sweepy stacked harmonics from the main osc, or to underpin a cutting Sync tone with a nice solid low-end foundation. The Sub also gets an extra octave of range, and a modeled drive stage to help make growly monster basses.

- Phase reset on the main oscillator. The single most requested feature!

- Frequency-linked tone controls on each oscillator section. Really useful single-knob control for altering the character of the sound without changing what the VCF is doing. You can use them as a high-cut or low-cut to change how the oscillator sections interact with one another and the filter. Have a sound whose personality is pure VCF, but gets brighter and darker (via velocity, modulation, whatever) without changing the VCF character.

- Gain compensation and leakage control on the filter. We looked at adding different filters (we have an arsenal of great filters to choose from) and decided against, because we feel that the VCF is such an important part of the synth's personality. So we fine tuned the existing model with a gain compensator on the drive stage, and a leakage control because it sounds lovely.

- Adjusted envelope and fader ranges, much better consistency in the internal smoothing algorithms, choice of detuning modes, dozens of other little refinements. Strobe 2 will be available individually, ahead of v2 of Amber / Cypher / Fusor, from FXpansion and selected dealers. We'll of course ensure that existing Synth Squad owners get the best deal, and that people who buy the synths individually before the release of any bundle pay no more to complete the set than a new customer would.

The other synths are being updated to the new engine as well, of course - all three will share the most of the above, with Amber in particular getting some improvements to its audio engine - improved CPU efficiency means we're able to model some elements that got left out in the original (particularly glad we've been able to get Logan-style "diode VCA"s in there - they're absolute junk in fidelity terms but sound amazing). More on that later.

Regards,
Angus.
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Last edited by Angus_FX on Wed Jun 10, 2015 11:21 am, edited 3 times in total.
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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i thought FXPansion never did early announcements and teasers... :-)
I don't know what to write here that won't be censored, as I can only speak in profanity.

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Looks awesome

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So are all the bugs going to be ironed out of the original synthsquad beta first? Since you have threads on your other forum such as 'FXpansion Drops SynthSquad? [A: No we're not.]' that would point to you finishing and buttoning up the original first. Unless that means v2 is actually a free upgrade of the original?

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:o
This looks and sounds amazing and I like this flat and modern looking GUI!
Will you run a public beta test for version 2 and existing customers in the FXPansion forum?

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I've completely overlooked Synth Squad...i think i DL the demo twice and never tried...maybe V2 is the time to give them a good run :)

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Can't wait.

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Mother of !!!!!!!!!!
Bring it on........ wow...

Two comments: any chances of the old presets being compatible?

And what was the harm in adding additional filters? Additional filters as well as fine tuning the current ones never hurt anyone :-)

so looking forward to these.
rsp
Last edited by zvenx on Fri Dec 05, 2014 5:01 pm, edited 1 time in total.
sound sculptist

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You sold me my upgrade at 100% vector scalable UI.
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Looks like you have a couple of GUI glitches to iron out... :wink:

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Does this mean that sometime in the future we might hear something about a scalable vector graphics GUI for Geist (oh pretty please??) :)
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Word of advice to possible new users: wait till it is released, then give it a year or more before you buy.
Finally!

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YESSS

I'm also a fan of the flat GUI. Demos sound great.

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cyphersuit wrote:Word of advice to possible new users: wait till it is released, then give it a year or more before you buy.
With how that demo sounds?
I too have been exceedingly frustrated by how long fxpansion take to fix bugs.....my emails and forum posts can testify...... But they sound soooo frigging good. Kind of hard to ignore. And for a whole year?

rsp
sound sculptist

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cyphersuit wrote:Word of advice to possible new users: wait till it is released, then give it a year or more before you buy.
Yeah, but then you miss the intro price. :D
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