I would assume that the SeaBoard Rise hardware device itself is MPE compatible. In that case there would be no SysEx data for the touch events, just regular MIDI note on/off, channel pressure and controller data with each MIDI channel being used for one note as per the MPE specs.SteveElbows wrote:I am going to go and remind myself whether developers have access to raw x & y from the device. I believe they do, but I need to make sure I didnt misremember. Assuming they do, then it is well do-able to write an app that spits out the microtonal midi you desire, with the main barrier being tedium rather than difficulty - will have to write entirely new code to do all the midi/MPE stuff and ignore all the built in stuff that does that.
EDIT: Great, a large portion of my original reply got lost when I hit submit. Slightly shortened version:
It's quite possible, and even likely, that Roli use SysEx for some things but it would (or should) not be needed for playing-related data.
I wonder if they send pressure and Y-axis in 14-bit or 7-bit resolution, the MPE spec allows both. I also wonder about the response curve and if there would be some way to customize it (for instance through SysEx) within the device. The CME X-Key allows that for instance. Open source would be cool tool.
But if the data is available in 14-bit resolution through MPE it would be easy to create a custom curve mapping in software.