Congrats!! That's how it starts Soon you'll be creating soundscapes so unique that you'll be pissing honey ^^musicalmemoriesuk wrote:Not sure if it's progress but I managed to replicate a kick preset from tal noisemaker to charlatan not sure if I got and exact copy but end result was a kick.
Really Beginners Sound Design
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- Banned
- 1236 posts since 8 Apr, 2013
- KVRian
- 778 posts since 21 Apr, 2016
Sounds uncomfortable. Are you sure you really want to do that?Lejurai wrote:Congrats!! That's how it starts Soon you'll be creating soundscapes so unique that you'll be pissing honey ^^musicalmemoriesuk wrote:Not sure if it's progress but I managed to replicate a kick preset from tal noisemaker to charlatan not sure if I got and exact copy but end result was a kick.
Nobody, Ever wrote:I have enough plugins.
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- Banned
- 1236 posts since 8 Apr, 2013
Well at least it tastes good, if you're in to thatzenophilix wrote:Sounds uncomfortable. Are you sure you really want to do that?Lejurai wrote:Congrats!! That's how it starts Soon you'll be creating soundscapes so unique that you'll be pissing honey ^^musicalmemoriesuk wrote:Not sure if it's progress but I managed to replicate a kick preset from tal noisemaker to charlatan not sure if I got and exact copy but end result was a kick.
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musicalmemoriesuk musicalmemoriesuk https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=373053
- KVRist
- Topic Starter
- 48 posts since 17 Jan, 2016
I may have missed some of the settings basically I started with copying both the envelopes then the waveforms and filters. But due to both synths being layed out differently and some of the controls having different names ie found out in the filters that the resonance control is 'Q' don't know why this is? Next to try an electric piano type sound. Ideas on a postcard
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- Banned
- 1236 posts since 8 Apr, 2013
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- KVRist
- 124 posts since 21 May, 2014 from USA
Charlatan may be difficult to pull off an electric piano sound. It would be better to have more than one volume envelope so you could set a short decay sound for your initial hit (link the volume to velocity for more expressiveness) and a separate volume envelope for your sustaining tone.musicalmemoriesuk wrote:Next to try an electric piano type sound. Ideas on a postcard
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- KVRAF
- 1595 posts since 17 Nov, 2007 from Seattle, WA
Synth1 is free, solid, and decent enough to learn on. There's a few vids on youtube as well, to assist the initial learning process. This is why I learned on. And it's a good synthesizer overall.
Massive is also a good instrument, one a lot of people have used, and you'll find no shortage of youbube tutorials to learn from. A large user community is undoubtedly useful for learning any software.
Though I'd count reading a synth's manual as a notable exception. So important.
As for the breadth of sound design, fortunately learning synthesis creates knowledge that is directly applicable outside of synthesis. After learning some synthesis, you know roughly how to use a number of new things that exist independent of a synth. I think it's a decent place to start, regardless of sound design intention.
Massive is also a good instrument, one a lot of people have used, and you'll find no shortage of youbube tutorials to learn from. A large user community is undoubtedly useful for learning any software.
In theory, this suggestion has merit, but in practice this isn't doing an average newbie any favors. In what I've experienced, getting their hands busy with something serviceable enough, that sparks enthusiasm, and gets them engaged with the craft sooner is best. Placing waypoints in front of that goal, like first understanding acoustics, is not particularly likely to net faster learning, and will instead slow people down. It's indeed useful to know this stuff eventually, but realistically the most important thing is enthusiasm and fun. Moments of homework drudgery ought to be minimized and mostly put off until necessary.Unaspected wrote:Sound design is more than just learning how to use premade synths. Unless the OP meant synthesis instead of sound design.
I would suggest that, ultimately, sound design is about applying a creative understanding of physics to create sonically useful results for the intended application. However, in the beginning - lots of trial and error.
As the OP mentioned an understanding of waveforms, I would suggest extending that to an understanding of wave theory and acoustics. Psychoacoustics or the interpretation of sound via the human brain also needs to be addressed. Understanding the human hardware is quite important.
Learning sampling theory will be useful for working within the constraints of a digital environment. Also, learning more about sound recreation using loudspeakers will help when making processing choices.
Getting some hands-on experience with recording and learning about different microphones will also help to expand your options.
Further down the line, I recommend obtaining something like Reaktor, Max or maybe starting with PureData so that you can learn to create and adapt signal processors for your own uses.
And keep experimenting. Never stop asking, "I wonder what would happen if...?"
Though I'd count reading a synth's manual as a notable exception. So important.
As for the breadth of sound design, fortunately learning synthesis creates knowledge that is directly applicable outside of synthesis. After learning some synthesis, you know roughly how to use a number of new things that exist independent of a synth. I think it's a decent place to start, regardless of sound design intention.
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- Banned
- 1236 posts since 8 Apr, 2013
Popped in my mind that if you're willing to put some money in to learning, you could try this http://www.syntorial.com/
If not, at least you can get the demo and see if it's good for you
If not, at least you can get the demo and see if it's good for you
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- Banned
- 1236 posts since 8 Apr, 2013
Sadowick also has superb vids. Here's a subtractive synth course in youtube
https://www.youtube.com/playlist?list=P ... RT15CnUGxH
https://www.youtube.com/playlist?list=P ... RT15CnUGxH
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- KVRAF
- 3089 posts since 4 May, 2012
It depends on what one considers to be fun. I find learning all subjects under the umbrella of sound design to be fun because they are interesting to me. I therefore expect someone interested in sound design to be equally so. Though I completely agree that this should be accompanied by constant practical experience, which is why I suggested to keep experimenting no matter how many years you have spent learning.MOK19 wrote:In theory, this suggestion has merit, but in practice this isn't doing an average newbie any favors. In what I've experienced, getting their hands busy with something serviceable enough, that sparks enthusiasm, and gets them engaged with the craft sooner is best. Placing waypoints in front of that goal, like first understanding acoustics, is not particularly likely to net faster learning, and will instead slow people down. It's indeed useful to know this stuff eventually, but realistically the most important thing is enthusiasm and fun. Moments of homework drudgery ought to be minimized and mostly put off until necessary.Unaspected wrote:Sound design is more than just learning how to use premade synths. Unless the OP meant synthesis instead of sound design.
I would suggest that, ultimately, sound design is about applying a creative understanding of physics to create sonically useful results for the intended application. However, in the beginning - lots of trial and error.
As the OP mentioned an understanding of waveforms, I would suggest extending that to an understanding of wave theory and acoustics. Psychoacoustics or the interpretation of sound via the human brain also needs to be addressed. Understanding the human hardware is quite important.
Learning sampling theory will be useful for working within the constraints of a digital environment. Also, learning more about sound recreation using loudspeakers will help when making processing choices.
Getting some hands-on experience with recording and learning about different microphones will also help to expand your options.
Further down the line, I recommend obtaining something like Reaktor, Max or maybe starting with PureData so that you can learn to create and adapt signal processors for your own uses.
And keep experimenting. Never stop asking, "I wonder what would happen if...?"
Though I'd count reading a synth's manual as a notable exception. So important.
As for the breadth of sound design, fortunately learning synthesis creates knowledge that is directly applicable outside of synthesis. After learning some synthesis, you know roughly how to use a number of new things that exist independent of a synth. I think it's a decent place to start, regardless of sound design intention.
The learning, I think I find to be most fun.
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- KVRer
- 26 posts since 25 Apr, 2013
There's some good suggestions in this thread for synths that are ideal for learning. And I especially like the idea of using spectrum analysis as a visual learning aid. FAW Circle and Addiction Synth come with it. But with a third party analyzer VST, I suppose any synth can be used in this way.
I've seen this suggestion pop up a few times in this thread. This leads me to ask what synths come with good & informative documentation?MOK19 wrote: Also, read your synths' manual. Best move you can make.
- KVRAF
- 2110 posts since 5 Oct, 2015 from Swedish / Living in Hong Kong
I have Zebra 2 and Uhe made some nice instruction videos and posted in youtube. After watching all of them Zebra 2 made much more sense and it was a great way to learn and understand how it works. Just as an example.
Win 10 -64bit, CPU i7-7700K, 32Gb, Focusrite 2i2, FL-studio 20, Studio One 4, Reason 10
- KVRAF
- 3060 posts since 10 Nov, 2013 from Germany
Hi,
oldie but goldie is Synth Secrets series on Sound On Sound.
http://www.soundonsound.com/techniques/synth-secrets
oldie but goldie is Synth Secrets series on Sound On Sound.
http://www.soundonsound.com/techniques/synth-secrets
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- KVRer
- 26 posts since 25 Apr, 2013
Thanks for the suggstion! That money might be better spent on getting a controller, though. I'll just have to do some looking around for a well-documented freebie that I likeATN69 wrote:I have Zebra 2 and Uhe made some nice instruction videos and posted in youtube. After watching all of them Zebra 2 made much more sense and it was a great way to learn and understand how it works. Just as an example.
- KVRAF
- 2110 posts since 5 Oct, 2015 from Swedish / Living in Hong Kong
Yes, and Youtube is actually a good Place, Believe it or not. There you can find any plugin and also see what tutorials there are at the same time. And you can also get a feel for the sound even Before you download any demo.dlawlis wrote:Thanks for the suggstion! That money might be better spent on getting a controller, though. I'll just have to do some looking around for a well-documented freebie that I likeATN69 wrote:I have Zebra 2 and Uhe made some nice instruction videos and posted in youtube. After watching all of them Zebra 2 made much more sense and it was a great way to learn and understand how it works. Just as an example.
Win 10 -64bit, CPU i7-7700K, 32Gb, Focusrite 2i2, FL-studio 20, Studio One 4, Reason 10