What are your favourite instruments, that are surprisingly low on CPU?
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- KVRAF
- 8414 posts since 4 Jul, 2012 from Alesia
Propellerheads Reasons Thor, Maelstrom, Subtractor are all super low on CPU. I've managed 50 thors with 16 voices polyphony all playing a sound on a old 2ghz Duo Core laptop in Reason 6. It was a silly test, but it goes to show that you can really push Reason if you want to.
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- KVRAF
- 35439 posts since 11 Apr, 2010 from Germany
I'm not really a friend of equaling CPU foot print to sound quality. But in this case... well, you figure.V0RT3X wrote:Propellerheads Reasons Thor, Maelstrom, Subtractor are all super low on CPU. I've managed 50 thors with 16 voices polyphony all playing a sound on a old 2ghz Duo Core laptop in Reason 6. It was a silly test, but it goes to show that you can really push Reason if you want to.
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- KVRAF
- 8414 posts since 4 Jul, 2012 from Alesia
Yah I'm not really fond of the sound quality of these older instruments, but when you put enough of them in a mix it can turn out usable to a degree.chk071 wrote:I'm not really a friend of equaling CPU foot print to sound quality. But in this case... well, you figure.V0RT3X wrote:Propellerheads Reasons Thor, Maelstrom, Subtractor are all super low on CPU. I've managed 50 thors with 16 voices polyphony all playing a sound on a old 2ghz Duo Core laptop in Reason 6. It was a silly test, but it goes to show that you can really push Reason if you want to.
I forgot to mention Zebra, which is really really low on CPU usage imo.
- KVRAF
- 3054 posts since 25 Apr, 2011
ZebraHZ without the DIVA filters as wellV0RT3X wrote:Yah I'm not really fond of the sound quality of these older instruments, but when you put enough of them in a mix it can turn out usable to a degree.chk071 wrote:I'm not really a friend of equaling CPU foot print to sound quality. But in this case... well, you figure.V0RT3X wrote:Propellerheads Reasons Thor, Maelstrom, Subtractor are all super low on CPU. I've managed 50 thors with 16 voices polyphony all playing a sound on a old 2ghz Duo Core laptop in Reason 6. It was a silly test, but it goes to show that you can really push Reason if you want to.
I forgot to mention Zebra, which is really really low on CPU usage imo.
- Banned
- 10732 posts since 17 Nov, 2015
Well yeah, you can prob load a 100 then... the number isnt important. Its whats playing and whats going on in the synth.recursive one wrote:Ofc no, but all are doing something in various parts of the track and none is frozen/bounced
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- KVRAF
- 5664 posts since 7 Feb, 2013
It's a real track, more or less complex arrangement (typical for psytrance) A real-world situation, not a stress-test. Some patches are uvison-heavy leads, some are pads with long release, up to 5 synths playing at the same time, up to 5 notes in chords.AnX wrote:Well yeah, you can prob load a 100 then... the number isnt important. Its whats playing and whats going on in the synth.recursive one wrote:Ofc no, but all are doing something in various parts of the track and none is frozen/bounced
You may think you can fly ... but you better not try
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- KVRAF
- 5179 posts since 16 Nov, 2014
I forgot Sculpture!
Maybe even the most amazing tool for me for what it does and how many instances i can run at the same time. It's kind of magic for me.
I recently experimented with it and the timbre changes it can do within a patch are just above anything else. It just it's easy to get out of control and hard to program.
Also there are a few similar tools but nothing even close to sculpture. It's old but still king for me when it comes to synthesized organic sounding noises.
I mean i love it even much more than Alchemy 2 (but i use extern FX together with Sculpture mostly).
Maybe even the most amazing tool for me for what it does and how many instances i can run at the same time. It's kind of magic for me.
I recently experimented with it and the timbre changes it can do within a patch are just above anything else. It just it's easy to get out of control and hard to program.
Also there are a few similar tools but nothing even close to sculpture. It's old but still king for me when it comes to synthesized organic sounding noises.
I mean i love it even much more than Alchemy 2 (but i use extern FX together with Sculpture mostly).
- KVRAF
- 1737 posts since 26 Feb, 2013 from Sweden
Absynth and Massive.
- KVRAF
- 3054 posts since 25 Apr, 2011
Sculpture isn't a vst. It is Logic only.Cinebient wrote:I forgot Sculpture!
Maybe even the most amazing tool for me for what it does and how many instances i can run at the same time. It's kind of magic for me.
I recently experimented with it and the timbre changes it can do within a patch are just above anything else. It just it's easy to get out of control and hard to program.
Also there are a few similar tools but nothing even close to sculpture. It's old but still king for me when it comes to synthesized organic sounding noises.
I mean i love it even much more than Alchemy 2 (but i use extern FX together with Sculpture mostly).
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- KVRist
- 181 posts since 8 Nov, 2014
Oddity2 is way more intense on CPU than Oddity1, unless you're sticking to mono? Try the 'Repetitive Edit' preset on low buffer and play some quick chords, that should tax a couple of cores. Worth it though!V0RT3X wrote:Gforce Oddity2, ImpOSCar2 and Minimonsta are all very very light on my Intel i7 Quad 2.4ghz
For sound quality at low cost I also like Arturia SemV
- KVRian
- 943 posts since 11 Dec, 2014 from one rocky mountain to another
Never had a spike over 25% on Dune 2. Full unison/voices/release time ect all floored. Absynth 5 is another. FM8. Sunrizer. Waldorf Nave. Harmor. Nemesis.
The rest of my favorites are all piggley little bastards, but i still love 'em.
The rest of my favorites are all piggley little bastards, but i still love 'em.
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- KVRAF
- 5179 posts since 16 Nov, 2014
It's an instrument....that was the question in the topic!exmatproton wrote:Sculpture isn't a vst. It is Logic only.Cinebient wrote:I forgot Sculpture!
Maybe even the most amazing tool for me for what it does and how many instances i can run at the same time. It's kind of magic for me.
I recently experimented with it and the timbre changes it can do within a patch are just above anything else. It just it's easy to get out of control and hard to program.
Also there are a few similar tools but nothing even close to sculpture. It's old but still king for me when it comes to synthesized organic sounding noises.
I mean i love it even much more than Alchemy 2 (but i use extern FX together with Sculpture mostly).