Because it's a physical model, so I can go way beyond the imitations of traditional percussion instruments, and that includes being able to do pitchbends etc, also it's not limited to vibraphones and marimbas anyway, it does strings very well too for example, as well as completely unique sounds. And I can't map my pitchwheel to anything, that's part of the problem, there is no ability to assign external modulation sources (apart from velocity). Even modwheel is fixed to just (fake) vibrato.Michael L wrote:???aMUSEd wrote:the reason people prefer physical modelling is to make the sound more alive in ways you can't do with sample based instruments, and yet no pitchbend, no aftertouch
How does it make sense to pitchbend a marimba, vibraphone, or the other Mallet exciters? Why not just map your pitchwheel to Hit Point or the Resonators Balance? There are also about 7 parameters that can be linked to key velocity at the same time. To me, they seem more realistic percussion expression
chromaphone question
- KVRAF
- 35297 posts since 14 Sep, 2002 from In teh net