Porting DestroyFX to 64bit on Windows and OSX
-
- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
Hi guys,
do you think would be very difficult to port DestroyFX stuff to 64bit?
Since the sources are available do you think would difficult to do the porting?
I have some little practice in C++...
thanks
a.
do you think would be very difficult to port DestroyFX stuff to 64bit?
Since the sources are available do you think would difficult to do the porting?
I have some little practice in C++...
thanks
a.
- KVRAF
- 35362 posts since 14 Sep, 2002 from In teh net
It would be great if someone did that, Transverb is still one of my favourite fx.
-
- KVRist
- 38 posts since 19 Aug, 2006
I'm working on it. Slowly though...
- KVRAF
- 35362 posts since 14 Sep, 2002 from In teh net
There is a working 64 bit Mac version of Transverb now
http://www.kvraudio.com/forum/viewtopic ... b#p6353455
http://www.kvraudio.com/forum/viewtopic ... b#p6353455
-
- KVRAF
- 2094 posts since 24 Jun, 2006 from London, England
Apologies for the super necro-bump but how's things going with the Buffer Override build - I saw a commit back in November ( https://sourceforge.net/p/destroyfx/code/1118/ ) but doesn't look like there's been a build of it yetsophia wrote:I'm working on it. Slowly though...
Damnit, if only I knew how to compile VSTs, took me like a month to work out how to get Visual Studio Code to compile a 5 line 'hello world' program !
-
- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
Hi Sophia, any advancement on the x64 port (Win and OSx)?
thanks!
-
- KVRist
- 38 posts since 19 Aug, 2006
At this point, I have finished everything except for one remaining step, however that is the biggest part, which is probably why I have saved it for last, since that is the hardest type of thing for me to find time to tackle.
I should also note, to set expectations, that no one is working on Windows or VST. I actually did just yesterday try to find and flag everything in the source code that lacks Windows or VST implementations with compile-time warnings or runtime assertions, to at least guide such possible work someday, but no promises that will happen.
-
- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
Ohsophia wrote: ↑Sun Feb 02, 2020 7:35 pmAt this point, I have finished everything except for one remaining step, however that is the biggest part, which is probably why I have saved it for last, since that is the hardest type of thing for me to find time to tackle.
I should also note, to set expectations, that no one is working on Windows or VST. I actually did just yesterday try to find and flag everything in the source code that lacks Windows or VST implementations with compile-time warnings or runtime assertions, to at least guide such possible work someday, but no promises that will happen.
Thanks Sophia, so how did you managed to compile the old versions for Win32 VST?