I had to create one for my latest track and ended up using physical modelling.Negoba wrote: ↑Wed Jan 17, 2024 3:10 pm Regardless of OP's intentions, I found some of the information in the thread helpful. Thanks to the folks who spent time detailing some of the synth creation of kicks.
Just curious, if one was to make something more like an orchestral bass drum, besides adding more release / tail, what else might you do?
You can use a very very short kick as exciter and play with the resonator part.
You can use in theory a comb filter for that but I find it very difficult I would rather recommend a physical modelling synth.
On that matter Objekt is absolute king right now but if you don't have Reason, you will have to buy reason studios in order to be able to use it in your DAW. It comes with a lot of perks but it is a different financial commitment.
But objekt has a ton of presets for orchestra bass drum and they sound even more realistic than samples (reason being that every sound will be slightly different whereas a sample only has a limited number of versions even with round robin sampler).
If too complex for your need, I think the method just described by _al_ can also be fun to experiment. I would also add a good quantity of reverb on it to make it more majestic.