Yes, I understand now. I'm wrong, you're right.
As always here (on KVRAudio forum), I just tried to stay polite - in this case explaining simply the meaning of my previous posts (as if it was necessary ).
Eheh, maybe (for example) I should have used the right terms (to make a distinction between an ISA, a microarchitecture and a SKU in every post I made) 1 year ago, instead of a generic word "architecture" (maybe with the help of a lawyer). I think it was clear to understand the context within an informal discussion. I was wrong. My bad.
Finally, I'm aware. You clearly won the discussion. Thank you for teaching me that. My apologies for any inconvenience I may have caused.
It's enough, I really have no time for this silly stuff. Several weeks ago, I entirely moved my attention on the SOUL official forum (a completely different place ). If there's anyone interested in a real, fair discussion about SOUL (and related stuff), I recommend to do the same.
My thank you to Jules and Cesare for the infos they shared.
All the others are finally free to spend their days annoying, insulting and fighting - from today, on this (now abandoned) thread too.
Once I tried to start a fair discussion... :)
DSP, Plugin and Host development discussion.
Moderator: KVR Moderators (Main)
Once I tried to start a fair discussion... :)
2019-11-03T02:42:39+00:00
The most discussed topic in the passed months/weeks (and it totally makes sense) is developers' concern about the future of plugin development. Obviously, "software and plugins" are here to stay for the Centuries to come - I'm just talking about how much **uselessy complicated** things seem to be going from a developer's perspective.
Starting a battle of fanboys is definitely NOT my aim here, in any way. People (like the developers in this forum) who spent the latest *decades* dealing *everyday* with computer science just know if a computing system/company is valid or not. Other considerations about "which OS has the most colourful icons" are just fanboys' stuff.
Fake "companies" arbitrarily discarding support for *GEMS* like OpenGL WITHOUT ANY REASON, or arbitrarily moving to a different CPU architecture without a software layer for "backward" compatibility (because it will happen), etc. are at the center of everyday's discussion topics. From a wider perspective, in the pro audio world, 99% of everyday discussions are about :
- is this plugin 64-bit or also 32-bit ?
- this plugin makes use of OpenGL graphics ?
- I have to sign that plugin, and the package containing that plugin, and the package containing that package (,....,...) before shipping ?
- etc., etc, etc, ...
Sorry, but I really have enough :help: . We concern about this aspects as it was a normal thing. But it definitely has nothing to do with pro audio itself. It's just a **waste of time** we should spend on creating new synthesis gems.
So, in this dark-fate scenario, a new hope seems to be rising over the horizon (for the ones who missed it) : SOUL (soul.dev). I really wish it will take all the attention it deserves. Things seem to proceed quite fast with it - it's not production-ready at now, but I wish it will be soon :)
To say it in 2 words - beside a ton of other benefits - SOUL let us to "develop it once, run it forever on any past, present and future platform".
There's also a new announcement for ADC2019 :
https://juce.com/discover/stories/build-a-synth-with-soul-level-beginner
xhunaudio
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