Coming soon: Tone2 Icarus2

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
Markus Krause
KVRist
227 posts since 2 Jul, 2018

Post Mon Aug 19, 2019 12:58 am

Icarus2 will be released on December the 6th.

Factory-sounds video:
https://youtu.be/J0eG-gormy8

Image

Click here to view the larger image:
https://www.tone2.com/images/Tone2_Icar ... enshot.jpg


What's new in Icarus2?

The feature-set of Icarus has been extended drastically. Icarus is now not longer just the most advanced wavetable-synthesizer on the market, but also a synthesizer-workstation.

The update to v2.0 is 100% downward compatible with all previous versions. All existing song projects and patches can be loaded without any further steps necessary.


Multistage-envelope-generators:


Two MSEGs are available as additional modulation-sources. The MSEGs can be operated as LFO or envelope and allow you to create literally any shape you can imagine.
The MSEGs offer highest precision, support frequencies up into the audio-range and have been designed with the aspect of musical usefulness.
The MSEGs can be synced to BPM, sync with the arpeggiator or run freely. Triads or dotted rhythms are also supported.
You can define loop-points and start points. Furthermore you can delay or fade the MSEGs.
You can move, add or delete points with your mouse. You can bend lines upwards or downwards to change their shape or even create precise rectangular curves.
The MSEGs can be edited completely freely or you can snap points to a grid of a selectable size. It is also possible to draw triangles, bars or ramps.


Drum-sequencer:

Icarus2 has beed extended with a Drum-sequencer. It is an easy-to-use, but powerful X0X-style sequencer-module.
It comes with a wide variety of drum-sounds, noises and waveforms. You can also import your own samples in wav-format and save your own templates.
A large collection of drum patterns created by professional designers is included.
It supports swing, shuffle, loop-length, effect send, key-split, roll, mono samples, stereo samples, looped samples and looped waveforms.
Your sounds can be passed through punchy, BPM-synced envelopes, which allow you to create impressive gated-drum-sounds easily.
The Drum-sequencer is able to stretch drum-loops that have been recorded in wav-format, so that they automatically sync to BPM.
Furthermore, the Drum-sequencer is not only limited to playing drum sounds. It is able to play looped mono and stereo-samples or waveforms with or without pitch-tracking.
It does also come with a smart auto-accompaniment which automatically resolves the chord that you are currently playing and plays a bassline that 'fits'.


Glitch-sequencer:

Icarus2 had been extended with a grid-based Glitch-sequencer. You can chop your sounds to get modern glitchy, stuttering effects.
The 'Glitch' works similar to a multi-effect sequencer. The incoming audio is passed through 10 effects. Each effect is controlled by up to 16 segments to adjust the parameter of the effect.
Furthermore, it is possible to adjust the speed, routing, mix, smoothness and loop-length.
Random-buttons allow you to create new sounds quicky. It is also possible to load and save your own templates.


New features:

- The interface has been re-designed completely. It is now more intuitive and efficient to use.
- Icarus2 does come with over 1500 patches created by professionals
- A massive number of additional wavetables, waveforms and samples
- The GUI can be displayed with 12 different sizes
- You can select from 3 different scales for the interface: Small, normal or huge
- Added a random-button that generates new patches
- MPE-support (Midi Polyphonic Expression)
- Many additional realtime-animations for the interface
- Arrows indicate modulation-sources which support drag-and-drop
- Additional knobs for filter-panning
- Hi-dpi support for sharper text, graphs and knob-handles
- Added an optional keyboard which allows playing sounds without midi-input
- The current value of the LFO and Step-LFO is displayed with a small circle
- A classic wavetable-view has been added, which can be shown by clicking on the display
- A vertical line visualizes the current phase of the LFOs
- The effect-section has been reworked and is more easy-to-use
- Included a new LFO-type called 'White Noise' that outputs real random values
- Included a new LFO-type called 'Band-limited Noise' that outputs tuned noise
- Included a new LFO-type called 'S&H Noise' that outputs BPM-synced noise
- Included a new LFO-type called 'S&H Noise Ramped' that outputs BPM-synced ramps
- Included a new LFO-type called 'S&H Noise Digital' that outputs BPM-synced digital-noise
- Added a new patch-browser
- Support for 'polyphonic key pressure / aftertouch'
- Additional buttons to bypass FX1, FX2, FX3 and the feedback
- Additional knobs for filter-volume 1 and 2
- 'FX3 Duck' changes the dry/wet mix of effect3 dynamically, resulting in a more transparent mix
- Small triangles indicate hypersaw-spread and the stereo-spread in the osc-section
- A triangle indicates the wavetable-index in the oscillator-scetion
- A triangle indicates the morph-value in the oscillator-scetion
- An additional dry-wet knob allows to change the effect-mix in the main interface
- You can draw shapes by clicking with the right mouse-button onto the step-lfo display
- A midi-diode indicates incoming signals
- Added a realtime-display for the frequency-response of the equalizer
- Many menus have been extended with check-marks, which show the last selected item
- Additional on/off buttons for bypassing single effects
- Midi-out support for the keyboard and the arpeggiator
- Additional button to reset the patch-settings
- Global mode for the LFOs when the arpeggiator is used
- Pitch-wheel and mod-wheel are displayed on the lower left and can be used as drag&drop modulation-source
- Note number and velocity can now also be also assigned with drag&drop
- Additional 'Tools-menu' for the arpeggiator
- Matrix send values are shown when the mouse is mover over a slider
- It is now possible to bypass oscillators from the filter section in parallel mode
- The names of the sound-designers are displayed in the patch-browser
- The GUI can be resized but does not use OpenGL, which results in sharper graphics. OpenGL is deprecated and will be not longer be supported by Apple


Enhancements:

- All oscs, filters, the volume-envelope and the step-lfo are displayed on the main interface and accessible without switching through tabs
- Icarus_effects, Icarus_arps, Icarus_mseg, IcarColor.cfg, IcarMidi.cfg and the manuals are now stored in Icarus_data
- The color schemes can be changed without restarting the plug-in
- The arpeggiator is much larger and more intuitive to use
- Many additional tooltips which explain features
- Reduced latency
- Key-follow for the oscs can be toggled without entering the setup-menu
- All matrix parameters are accessible within a single tab
- All effects, the feedback, the ducking and the limiter are acessible within a single tab
- Unused effect-parameters are hidden automatically
- The cutoff-knob is located left from the reso-knob
- Polyphonic, legato, mono and glide-mode can be selected from the main screen
- After loading a new patch the synth automatically shows the most relevant tab-section
- The patch-browser shows more detailed info about the patches
- The patch-browser displays the names of the sound-designers in the lower right section
- The number of semitones are shown within the arpeggiator
- The arpeggiator-presets-menu is now more structured
- The installer's automatic detection of the vstplugins directory has been enhanced
- The 'Low-CPU morph-mode' does now always play on the entire keyboard-range
- Enhanced performance for drag&drop
- Higher precision limiter displays
- Many small enhancements for the interface
- Many small performance-optimisations
- Better description of many features and more detailed tooltips
- Much higher accuracy for Midi-pitchbend messages (if the hardware supports it)

Sound-enhancements:

- Enhanced sound and more linear frequency-response for 'Delay Dual'
- The default-parameters for many effects have been fine-tuned for a better sound
- The sound of many reverb-types has been enhanced and offers a more linear frequency-response
- Higher precision rendering
- More accurate timing for the shuffle


Summary

The audio engine is able to produce all important synth sounds in high-end quality
The award-winning '3D wavetable synthesis' creates sounds impossible with other synths and reveals a new level of dynamic expression
The re-synthesis allows you to rebuild any sound with a mouse click
Low CPU requirement
Easy to use interface with animated displays and drag&drop modulation
Huge sonic range
Over 1500 presets by pro-designers
Patch browser
Powerful wavetable and spectrum editor
3 x 53 effects, vocoder
Powerful Arpeggiator
10x stereo Hypersaw, unison, stacks, chords, mono, poly, legato...
54 synthesis modes (FM, PWM, formant, phase distort, sync, ...)
Dual multi-mode filter section with 62 filter types and 8 distortion types
Customizable user interface
Expandability, semi-modular

Features

Sound engine with true stereo architecture
3D wavetable synthesis: Waves can be morphed in 3 dimensions
Exclusive sounds, impossible with other synths
High-end sound quality with low CPU requirement
Multicore processor support
Huge sonic range
High flexibility
Patch browser
Wavetable editor
Spectrum editor
Re-synthesis
Over 1000 sounds by professional designers
54 different, combinable synthesis modes
Dual multi-mode filters with 2 x 62 filter types
2 x 8 distortion types
3 x 53 effects, vocoder
10x stereo Hypersaw, unison, stacks
Polyphonic, monophonic, legato
Up to 256 waveforms per wavetable
Unlimited number of wavetables and waveforms
Random generator for wavetables
Midi learn
Easy to use
Animated displays
Context sensitive help
Drag & drop modulation
Very fast envelopes and LFOs
Programmable arpeggiator
Expandability
Customizable user interface
Can import and export samples, waveforms or wavetables in wav format
Standalone version for PC
Flexible preset management
Free support and updates
Last edited by Markus Krause on Thu Nov 21, 2019 7:26 am, edited 6 times in total.
Tone2 Audiosoftware https://www.tone2.com

User avatar
Vortifex
KVRian
1497 posts since 1 Sep, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:11 am

Looking very good I must say! What can current owners expect the upgrade price to be?

Markus Krause
KVRist
227 posts since 2 Jul, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:14 am

Hello Vortifex,

We still did not decide about the price for Icarus2, since the feature-set is still not finished. I expect the the upgrade to v2 will be in the range from €59 to €79.

Best Regards,
Markus
Tone2 Audiosoftware https://www.tone2.com

tatanka
KVRian
1202 posts since 13 Jan, 2014

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:17 am

Maybe any special-intro-upgrade deal ? Would buy this one even as presale if it gets a little discount from the usual upgrade prize :-)

SLiC
KVRAF
4125 posts since 2 Dec, 2004 from North Wales

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:23 am

Looking forward to this.

Massive X killer (just wanted to be the first ;-))

I honestly think Icarus is already much better than Massive X in most departments....If I could only have 1 WT based synth it would definitely be Icarus. Good Luck, let me know if you want a beta tester!

PS- this is also a synth I would buy the upgrade 'pre-sale' and I would not do that for many synths or developers.
i7 Win 10 PC+ Surface, BWS V3, StudioOne 4, Cubase 10, Live 9 suite, X32 Desk. , DM12, Odyssey, P8, Virus TI, 500hp Eurorack, Elektron A4, RYTM, Heat, Digitone, Deluge, OP-Z, Mother+DFAM, Drums, Guitars, Basses and Amps

Markus Krause
KVRist
227 posts since 2 Jul, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:27 am

Thank you a lot for the nice feedback.

I forgot to mention: The upgrade to Icarus2 will be free for everyone who purchased Icarus 1.x after May 2019.

There might be a public beta in Autumn.
Tone2 Audiosoftware https://www.tone2.com

metaside
KVRist
126 posts since 11 Oct, 2012

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:50 am

The MSEG looks great, that alone is a really significant improvement!

What I would love to see is a bigger matrix and the possibility to use multiple morph modes at the same time - imho Pigments and Avenger look better in this regard with 4-5 parallel morph and distortion-type options for oscillators. I prefer the morph options and the great resynthesis and better general wavetable handling in Icarus though!

Anyways, I'm pretty sure I'm gonna get this update and hope there will be a nice intro offer ^^

tatanka
KVRian
1202 posts since 13 Jan, 2014

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:01 am

So let this sum up:

"Special upgrade intro offer (even for pre-sale)"

:clown: :lol: 8) :D

perfumer
KVRian
547 posts since 4 Oct, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:18 am

True random LFOs?
Automatable LFO phase?
FM not only from OSC3?
Hide the keyboard?
Turn off all animated displays?
Skin without metal handles on the sides?

Shop and size buttons hidden away in the Help menu?

Filter has hard-coded LFO3 assignment. Make it selectable?

perfumer
KVRian
547 posts since 4 Oct, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:22 am

The Ableton-style knobs in the middle don't go well with your trad knobs - IMHO. Make knob look selectable in Setup?

Less fake 3D elements on the UI?

Stefken
KVRAF
1637 posts since 9 Nov, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:31 am

UI could still be improved a lot.

For example:

* remove the block top left with preset selection and place these controls on a ribbon on top. That's a better placement for main controls and it gives you more space to e.g. move the filters next to the oscs.
* setup is also better placed on a ribbon on top with a cog icon to access it
* Replace the fake 3d controls with more contempory controls; making them flat will make your UI a lot cleaner and easier to 'scan'
* Tab headers in middle section (arp, glitch, fx) should go on top, not on the bottom.
.....

Middle section with arp, modmatrix looks very nice and gives a lot of possibilities towards the mseg's (they look very nice), bigger arp, bigger mod matrix, extra visualisation maybe .

User avatar
fmr
KVRAF
9028 posts since 16 Mar, 2003 from Porto - Portugal

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:57 am

perfumer wrote:
Mon Aug 19, 2019 2:22 am
The Ableton-style knobs in the middle don't go well with your trad knobs - IMHO. Make knob look selectable in Setup?
Less fake 3D elements on the UI?
Stefken wrote:
Mon Aug 19, 2019 2:31 am
* Replace the fake 3d controls with more contempory controls; making them flat will make your UI a lot cleaner and easier to 'scan'
I disagree. The GUI is already crowded. If Tone 2 makes the knobs flat, it will be almost impossible to navigate - our eyes will loose reference points, and it will become a complete mess. This "flat" trend is becoming really annoying. :x

And the controls for the MSEG go well enough, IMO. I would hate to see ALL of the controls look like those.

Besides, I think they should keep Icarus 2 still recognizable as Icarus, and as a Tone 2 product, not looking like a completely new product, by a completely new company :shrug:
Fernando (FMR)

Markus Krause
KVRist
227 posts since 2 Jul, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 3:01 am

We will include an additional and optional 'flat-skin' to the synth if it is possible to do this with a reasonable amount of work.
Tone2 Audiosoftware https://www.tone2.com

User avatar
Vortifex
KVRian
1497 posts since 1 Sep, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 3:03 am

Yeah I'm happy with the 3D look of the dials, it helps with that quick at-a-glance assessment of where everything is. It does look busier now with more controls visible but the overall layout is still clear, IMO.

Stefken
KVRAF
1637 posts since 9 Nov, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 3:05 am

fmr wrote:
Mon Aug 19, 2019 2:57 am
I disagree. The GUI is already crowded. If Tone 2 makes the knobs flat, it will be almost impossible to navigate - our eyes will loose reference points, and it will become a complete mess.
Well, the proof is in the eating. One should try different implementations. Flat was a suggestion but this fake 3d is not a good choice.
But what data suggests that it would become impossible to navigate? :?:

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