Can you elaborate what should go on there? To me it is just a pulsating saw OSC with many ofset glitches mixed in.] Peter:H [ wrote: ↑Tue Sep 17, 2019 5:25 pm Here's a slight variation of the previous patch (13.06)
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MSF Feature Request: Add S&H Modulators to the per-voice modulators
- KVRian
- 1054 posts since 28 Jun, 2006 from Germany
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de
- KVRAF
- Topic Starter
- 2107 posts since 22 Sep, 2016
Left and Right Filters Freq are controlled by a S&H Module. The Sample And Hold Source signal is two different LFOs which use different speed, and the there's a third LFO which gives the "now take sample" trigger.
Let's asume the third LFOs triggers an update of the sample and hold each 1/4 then you get a different Filter Freq each 1/4 which is the keept stable for 1/4. The difference to "random" is in chosing the source from where to sample: Let's asume you use a ramp up. You will get a stair like function. The funny thing is if you slightly detune the Source and the Trigger generator. Then you will basically allways get the stair up pattern, but with the stairs at different levels all the time.
If you want to check out the S&H working on the Filter only, then go to the MIxer Module and switch of the Volume Modulation.
Here's a slightly different Version: Now without Level Automation. Additionally the S&H Source LFOs (left most and right most) are using the same frequency but with phase inverted. Thus you get different filter frequencies on the left and right side.
For Experiment: Change the Frequency on the center LFO, let's say to 1/16 or 1/32
Let's asume the third LFOs triggers an update of the sample and hold each 1/4 then you get a different Filter Freq each 1/4 which is the keept stable for 1/4. The difference to "random" is in chosing the source from where to sample: Let's asume you use a ramp up. You will get a stair like function. The funny thing is if you slightly detune the Source and the Trigger generator. Then you will basically allways get the stair up pattern, but with the stairs at different levels all the time.
If you want to check out the S&H working on the Filter only, then go to the MIxer Module and switch of the Volume Modulation.
Here's a slightly different Version: Now without Level Automation. Additionally the S&H Source LFOs (left most and right most) are using the same frequency but with phase inverted. Thus you get different filter frequencies on the left and right side.
For Experiment: Change the Frequency on the center LFO, let's say to 1/16 or 1/32
Code: Select all
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- KVRian
- 1054 posts since 28 Jun, 2006 from Germany
Well I might begin to understand what's going on there. It would be better to mute the output from the S&H and CustomMods in the matrix to not have these low frequency / offset glitches, right?
I also begin to understand the S&H and CustomMod modules now. Still I do not get it totally. Hopefully there will be more examples in the future.
I also begin to understand the S&H and CustomMod modules now. Still I do not get it totally. Hopefully there will be more examples in the future.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de
- KVRAF
- Topic Starter
- 2107 posts since 22 Sep, 2016
Sorry for missing this low freq thingTagirijus wrote: ↑Sun Oct 13, 2019 11:35 am Well I might begin to understand what's going on there. It would be better to mute the output from the S&H and CustomMods in the matrix to not have these low frequency / offset glitches, right?
I also begin to understand the S&H and CustomMod modules now. Still I do not get it totally. Hopefully there will be more examples in the future.
If you're looking for some more input to understand S&H, then please go through this thread from beginning. I have posted several videos, one where the technique is applied by Kraftwerk and a second one, which is a tutorial about S&H on ARP 2600. I think both videos might help to understand it better.
And BTW this S&H thing might probably be "abused" to move the sample pointer in the new sampler module. this might be usefull to simulate something like grains... I'm still experimenting here. If I'm able to come up with a reasonable patch I will post it here.
- KVRian
- 1054 posts since 28 Jun, 2006 from Germany
I already read some posts and skipped through the videos. I think I might understand the principle, for sure. I am still trying to figure out how to reproduce and / or use it in MSF, hehe.] Peter:H [ wrote: ↑Sun Oct 13, 2019 11:43 am Sorry for missing this low freq thing
If you're looking for some more input to understand S&H, then please go through this thread from beginning. I have posted several videos, one where the technique is applied by Kraftwerk and a second one, which is a tutorial about S&H on ARP 2600. I think both videos might help to understand it better.
Nevertheless, thanks!
Ps: Your nick in this forum makes it very confusing to quote your posts, due to the brackets. Haha.
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
Tagirijus.de