14bit cc is basically the mod wheel. usually that's programmed in the patch via the mod matrix and not mapped by the user. most vst's (that I know of) only recognize standard cc on the onboard midi mapping. it's not impossible though, in reaktor for example, you can go in and edit the cc assigns to make them 14-bit.slackerluddite wrote:Will it send 14 bit midi cc? Do many soft synths support 14 bit midi cc?
as for my thoughts on the USR, this control surface looks good, nice logical design, looks like an upgraded version of the panel on my old x-station. my excitement is mitigated though. that's because my Kore2 with its 8 knobs, 8 buttons and 8 sections is 8 times more powerful, 8 times more versatile and 8 times more useful than any midi controller can be.
USR will be a cool experience with ANA2, no doubt about that, but it will fall short for every other vst, be it a synth, sampler or effect. the panel sections do not have enough faders, knobs, and buttons. there won't be a way to use those 4 knobs as quick user macros while using a vst, or to map the buttons as toggles or triggers or gates or steps, or to adjust knob rotation so that it's actually usable with the control and feels tight. that's the thing with midi cc, ultimately it will feel kinda shoddy in use no matter what you try... they couldn't help it with the imposcar2 controller and you won't either.
the USR 2 needs to look like this but with lighted touchstrips instead of faders, lighted endless encoders instead of... these old things, moar buttons (lighted and multi-mode), moar displays (instead of labels), and it needs to be a vst host so that it can actually control high-res values through automation. and make it look generic, just like a giant Kore, not like a synth or something specific. make this control surface and we will setup the best templates the world has ever seen with it, for every good vst from the last 15 years.
just the advice of a guy running 100+ different vst sessions with no more than 5% mouse usage