Production phases
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- KVRian
- Topic Starter
- 507 posts since 14 Mar, 2004
I'm finding that doing everything at once doesn't work for me, so was thinking about dividing up into phases.
Do you divide your work up into something like:
Create custom sounds and FX
Choose samples and patches to use
Clean up samples
Patch in effects
Sequence loops
Arrange
Mix
I assume it's iterative to a large degree for most folks (e.g. go back to finding samples and sequencing because the arrangement calls for something) or concurrent (e.g. get each sequence part mixed before moving on to the next), but I'd be interested to see other takes on work process like this.
Do you divide your work up into something like:
Create custom sounds and FX
Choose samples and patches to use
Clean up samples
Patch in effects
Sequence loops
Arrange
Mix
I assume it's iterative to a large degree for most folks (e.g. go back to finding samples and sequencing because the arrangement calls for something) or concurrent (e.g. get each sequence part mixed before moving on to the next), but I'd be interested to see other takes on work process like this.
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- KVRer
- 24 posts since 7 Mar, 2005
i like listening to what i make and i like to... like it.
i usually find the bass and a melody and start making the song from the intro to the outro doing things on the fly.
thats just me but choosing sounds and patches before making the tune isnt a good idea imo.
i usually find the bass and a melody and start making the song from the intro to the outro doing things on the fly.
thats just me but choosing sounds and patches before making the tune isnt a good idea imo.
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- KVRist
- 42 posts since 22 Jul, 2004 from Boston - New York - Berlin
I think its good to mix up your approach to music as much as possible. I like the approach you posted because it really drives one toward finishing the creative cycle. You could set hard deadlines for each step, and then ensure that something gets produced.
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It seems like you are reluctant to work on music like it was a clay sculpture.
The sculpture begins with a block of clay, and then slowly different parts begin to take shapes. Sometimes more clay is added, sometimes more clay is removed. Eventually the concept comes out, and it grows stronger and stronger. The changes become less about the structure and more about the detail. Finally, the work reaches a point where it needs to be sent off the kilm to be fired. Those changes are set, but surface level painting can still be applied.
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It seems like you are reluctant to work on music like it was a clay sculpture.
The sculpture begins with a block of clay, and then slowly different parts begin to take shapes. Sometimes more clay is added, sometimes more clay is removed. Eventually the concept comes out, and it grows stronger and stronger. The changes become less about the structure and more about the detail. Finally, the work reaches a point where it needs to be sent off the kilm to be fired. Those changes are set, but surface level painting can still be applied.
http://www.rz-1.com Mobile Music Software
New Conventions of Behavior http://www.ncob.net
Experimental Audio + Free Sample Library
New Conventions of Behavior http://www.ncob.net
Experimental Audio + Free Sample Library
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- KVRist
- 127 posts since 27 Oct, 2005
I just start up my sequencer and start playing around. Sometimes that leads to a track, sometimes a loop, sometimes it leads to a new synth patch, maybe a new trick with an effect, sometimes it leads to a couple hours where i'm just not bored.
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obstgegenrechz obstgegenrechz https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=29871
- KVRist
- 335 posts since 17 Jun, 2004 from south germany
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- KVRAF
- 2973 posts since 18 Oct, 2004
1. Mess around with samples/synths in a futile attempt to get good sound
2. Get hopelessly sidetracked
3. Repeat
2. Get hopelessly sidetracked
3. Repeat