Okay, it’s more like template but not bad for the start. I‘ll try to dig into this some more.
Code: Select all
// Import the necessary classes from the Bitwig Controller API
import com.bitwig.extension.controller.api.ControllerHost;
import com.bitwig.extension.controller.api.Track;
import com.bitwig.extension.controller.api.ClipLauncherSlot;
// Create a class that implements the Extension interface
public class StepSequencerScript implements Extension
{
// Declare variables for the host, track, and clip launcher slot
private ControllerHost host;
private Track track;
private ClipLauncherSlot slot;
// Implement the init() method to store a reference to the host and get a reference to the track and clip launcher slot
@Override
public void init(final ControllerHost host)
{
this.host = host;
track = host.createTrack("My Track", "My Track", 0, 0, true);
slot = track.clipLauncherSlotBank().getItemAt(0);
}
// Implement the flush() method to set up listeners for the clip launcher slot's step sequencer
@Override
public void flush()
{
slot.stepSequencer().addNoteObserver(this::handleNoteEvent);
slot.stepSequencer().addVelocityObserver(this::handleVelocityEvent);
}
// Implement the handleNoteEvent() method to respond to changes in the step sequencer's note data
private void handleNoteEvent(int step, int note)
{
// Insert code here to handle the note event, such as setting the note value for the specified step
}
// Implement the handleVelocityEvent() method to respond to changes in the step sequencer's velocity data
private void handleVelocityEvent(int step, int velocity)
{
// Insert code here to handle the velocity event, such as setting the velocity value for the specified step
}
}