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Any science to explain the “weight” or “3D depth” of hardware audio vs software that some people claim?
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- addled muppet weed
- 105882 posts since 26 Jan, 2003 from through the looking glass
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- KVRian
- 969 posts since 5 Sep, 2014 from Heaven
False.
Mass versus weight
If there is no mass then there is no sound.
Sound can only travel through mass.
If there is no hardware then there is no software.
If there is no mass then there is no software.
M O N O S Y N T H S F O R E V E R
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- KVRian
- 653 posts since 4 Apr, 2010
The bottom line is that such claims are meaningless, scientifically, without back by ABX (double-blind testing, as Tj pointed out).
First, there are vague descriptions of benefits, (weight, "improved soundstage"), but even when the benefits can be described precisely ("10% reduction in harmonic distortion", "noise floor extended to -144 dB"), it doesn't mean they can be perceived.
You can't rely on statements from even the most experienced audio professionals, you need ABX. An extremely well-known mastering engineer that I respect greatly told me he can hear the 24th bit of digital audio, and even described the test setup he used to prove it to himself. If you don't know why this is impossible in analog gear, it deserves another thread, but the short story is a fraction of a µV against unavoidable thermal noise in electronics operating above absolute zero. But I just found a nice scientific quote from the Mojo Audio (maker of a $7555.55 DAC) site that sums it up:
"Any company that claims greater than 20-bit resolution from their DAC is simply full of shit."
And that's before the shortcomings of the human ear and masking inherent with a real audio signal.
First, there are vague descriptions of benefits, (weight, "improved soundstage"), but even when the benefits can be described precisely ("10% reduction in harmonic distortion", "noise floor extended to -144 dB"), it doesn't mean they can be perceived.
You can't rely on statements from even the most experienced audio professionals, you need ABX. An extremely well-known mastering engineer that I respect greatly told me he can hear the 24th bit of digital audio, and even described the test setup he used to prove it to himself. If you don't know why this is impossible in analog gear, it deserves another thread, but the short story is a fraction of a µV against unavoidable thermal noise in electronics operating above absolute zero. But I just found a nice scientific quote from the Mojo Audio (maker of a $7555.55 DAC) site that sums it up:
"Any company that claims greater than 20-bit resolution from their DAC is simply full of shit."
And that's before the shortcomings of the human ear and masking inherent with a real audio signal.
My audio DSP blog: earlevel.com
- KVRAF
- 15007 posts since 26 Jun, 2006 from San Francisco Bay Area
No science, at least not by me, but I do have a theory. I noticed that I kind of agreed with people when they said that x synth had “weight” in the tone, but when hooked up to a spectrum analyzer, the only actual differences I could sometimes see was the hardware synth had a noticeably louder noise floor, even if that noise was buried in a mix. I started thinking about noise and how environments all have noise signatures, unless you’re in an anechoic chamber. My theory is that when your noise floor is sufficiently low, you get a psychological separation from the sounds “environment.” Acoustic instruments are less prone to this because you need to mic them to record them, but I remember going into a studio where we had a ton of isolation on each instrument and I remember thinking my acoustic guitar seemed to loose it’s “weight” no matter how we EQed it.
Anyway, that’s all based on anecdotal evidence and speculation, but there’s a lot about it that rings true to me. I do notice that when a track seems to lack “weight” and “warmth,” that a bit of tape emulation with some tape noise does help.
Anyway, that’s all based on anecdotal evidence and speculation, but there’s a lot about it that rings true to me. I do notice that when a track seems to lack “weight” and “warmth,” that a bit of tape emulation with some tape noise does help.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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- Skunk Mod
- 21249 posts since 10 Jun, 2004 from Pony Pasture
Audiophiles and, I suppose, other gearheads use "soundstage" to mean the imagined/perceived positions of the individual parts of a mix within the 2-D space around the listener. (With speakers above and below this can be extended into 3-D.)
If I understand right, the claim is that pricey headphones or monitoring setups of whatever kind provide a listener more cleanly defined position for each sound, while cheaper gear is defective in this regard.
As with so much audiophile "common sense" I suspect that this reasoning might have a kernel of truth buried in it — that really cheap headphones are likely to produce a less crystal-clear stereo image than ones meant for serious studio use — but that it was devised mostly to sell high-priced equipment, or to help buyers justify having spent so much on it. Whatever truth there might be tends to get buried in mumbo-jumbo and vague adjectives that don't mean the same thing to any two people.
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- KVRian
- 653 posts since 4 Apr, 2010
I was at a Brian Eno speaking event years ago, where he told the story of setting up some background music for an event, in the new days of CD. It didn't sound right to him. He set up a cassette deck with a blank tape and mixed in the hiss to improve it.zerocrossing wrote: ↑Sun Jan 12, 2020 10:38 pmMy theory is that when your noise floor is sufficiently low, you get a psychological separation from the sounds “environment.”
My audio DSP blog: earlevel.com
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- Skunk Mod
- 21249 posts since 10 Jun, 2004 from Pony Pasture
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- KVRian
- 1000 posts since 1 Dec, 2004
3D depth usually is something like "the audio going to the right ear is not the same as the audio going to the left ear". This is why guitars are often recorded with 2 separate takes (one panned left, one panned right) - you get a lot more stereo image than if you did something simpler like recording one take and then adding some depth with effects.
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- KVRian
- 628 posts since 30 Aug, 2012
Any chance you are referring to this thread over on Gearslutz? https://www.gearslutz.com/board/masteri ... parts.htmlsoundmodel wrote: ↑Sun Jan 12, 2020 2:01 pm Is there any science to explain the "weight" or "3D depth" of hardware audio vs software that some people claim?
Keep in mind that some of these guys can hear a difference in wire gauge: https://www.gearslutz.com/board/masteri ... ables.html
IDK how much of this I believe or is based on something tangible. IMO, if you can hear it you should be able to measure it. Many audio processors can do something “Magical” but it is not caused by “magic” - it can all be defined and explained at some level. Possible explanations include phase shifts that nearly all electronic fx produce along with noise, non-linearities, crosstalk, etc.
- KVRian
- 1313 posts since 29 Mar, 2002 from Salt Lake City, Utah - U.S.A.
I don't hear or care about analog sound being 3D or having weight, but I like your explanation.zerocrossing wrote: ↑Sun Jan 12, 2020 10:38 pm No science, at least not by me, but I do have a theory. I noticed that I kind of agreed with people when they said that x synth had “weight” in the tone, but when hooked up to a spectrum analyzer, the only actual differences I could sometimes see was the hardware synth had a noticeably louder noise floor, even if that noise was buried in a mix. I started thinking about noise and how environments all have noise signatures, unless you’re in an anechoic chamber. My theory is that when your noise floor is sufficiently low, you get a psychological separation from the sounds “environment.” Acoustic instruments are less prone to this because you need to mic them to record them, but I remember going into a studio where we had a ton of isolation on each instrument and I remember thinking my acoustic guitar seemed to loose it’s “weight” no matter how we EQed it.
Anyway, that’s all based on anecdotal evidence and speculation, but there’s a lot about it that rings true to me. I do notice that when a track seems to lack “weight” and “warmth,” that a bit of tape emulation with some tape noise does help.
The quiet background noise would make things possibly seem more alive and organic, while also adding a contrast to a sound that might otherwise be too pristine and lifeless.
But running a digital synth through analog devices would add some background noise and kind of negate that, or at least replicate it to some degree. As you say, a tape emulation with some noise does help, in that sense.
And not to mention it ad nauseam, but all these golden ear debates are like arguing with someone who has severe OCD. If the rug is not squared up enough for anyone to notice except the person measuring it's angles with a protractor, it doesn't matter. People should trust their gut a little more. You don't need $5,000 in tools in order to level that little bump in your lawn, just eyeball it, level it out freehand, and go for it. It'll be alright.
- GRRRRRRR!
- 15968 posts since 14 Jun, 2001 from Somewhere else, on principle
But you'd only know that if you had the original signal to compare it to. And that becomes about the medium, not the source material.dark water wrote: ↑Sun Jan 12, 2020 3:22 pmSome hardware tape machines do indeed give a low end bump (as I'm sure you know), and other hardware items might affect the sound when it passes through them.
You're not going to sit there and tell me you can hear what console was used to record/mix a particular piece of music, are you? If you try I will just laugh in your face.But software processes such as Nebula (Acusticaudio) can pretty well replicate 'depth' of hardware consoles etc (for example AlexB consoles).
NOVAkILL : Asus RoG Flow Z13, Core i9, 16GB RAM, Win11 | EVO 16 | Studio One | bx_oberhausen, GR-8, JP6K, Union, Hexeract, Olga, TRK-01, SEM, BA-1, Thorn, Prestige, Spire, Legend-HZ, ANA-2, VG Iron 2 | Uno Pro, Rocket.
- GRRRRRRR!
- 15968 posts since 14 Jun, 2001 from Somewhere else, on principle
If it's subjective, it's not evidence, it's hokum.soundmodel wrote: ↑Sun Jan 12, 2020 2:01 pmThere's, I think, strong subjective evidence to suggest that the phenomenon is true.
Many years ago I put up an audio file with presets from the hardware K-Station and virtual V-Station. Around half the people who dared to guess were wrong, which is what you'd expect given a 50:50 choice and no actual difference. It showed me quite conclusively that there is no difference, no special sauce that makes one better than the other. That if you don't know which is which, you can't tell one from the other.
The only way to prove it one way or the other is with blind testing. If people can pick the hardware from the software reliably in such tests, then there will be something to it. If they can't, then the myth is totally busted. Such a test should be easy enough to set up. If you own a hardware synth or two, it shouldn't be a problem. One thing to remember, though - someone picked the hardware in my test because of the extra noise from the signal path so if you keep your hardware plugged in and record the noise along with the VSTi sound, you'll eliminate one source of contamination (or balance it out, anyway).
NOVAkILL : Asus RoG Flow Z13, Core i9, 16GB RAM, Win11 | EVO 16 | Studio One | bx_oberhausen, GR-8, JP6K, Union, Hexeract, Olga, TRK-01, SEM, BA-1, Thorn, Prestige, Spire, Legend-HZ, ANA-2, VG Iron 2 | Uno Pro, Rocket.
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- KVRAF
- 2625 posts since 2 Jun, 2016
No shit, sherlock.BONES wrote: ↑Mon Jan 13, 2020 3:39 amBut you'd only know that if you had the original signal to compare it to. And that becomes about the medium, not the source material.dark water wrote: ↑Sun Jan 12, 2020 3:22 pmSome hardware tape machines do indeed give a low end bump (as I'm sure you know), and other hardware items might affect the sound when it passes through them.
BONES wrote: ↑Mon Jan 13, 2020 3:39 amYou're not going to sit there and tell me you can hear what console was used to record/mix a particular piece of music, are you? If you try I will just laugh in your face.dark water wrote: ↑Sun Jan 12, 2020 3:22 pm But software processes such as Nebula (Acusticaudio) can pretty well replicate 'depth' of hardware consoles etc (for example AlexB consoles).
Are you trolling or just stupid?
Try actually READING and UNDERSTANDING what somebody else wrote at KVR for once in your well-known argumentative existence here Bones instead of just inventing pathetic strawman arguments for the sake of fighting people for no good reason.