Alternatives to Morph2 and Physion?
- KVRAF
- 3502 posts since 12 Jan, 2019
If you use Ableton Live with Max for Live, then Factorsynth could allow you to do something similar to Physion, maybe breaking sounds into more layers. (https://www.jjburred.com/software/factorsynth/)
Doing nothing is only fun when you have something you are supposed to do.
- KVRist
- 232 posts since 11 Oct, 2012
Melda MMorph, as Dirtgrain wrote, is the best alternative I have found, much more flexible in terms of options, but I mostly got better results with Zynaptiq and stick to that one most of the time.
For the transient stuff in Physion, Bitwig Transient Control combined with additional effects would be a good and extremely flexible alternative imho, but you wouldn't get a factory load of specific presets for it...
For the transient stuff in Physion, Bitwig Transient Control combined with additional effects would be a good and extremely flexible alternative imho, but you wouldn't get a factory load of specific presets for it...
Some music with visuals and mixed tutorials related to game dev and sound design: https://www.youtube.com/@MetasideOfficial
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- KVRAF
- 4212 posts since 15 Sep, 2010
What is the link between Morph 2 and Physion?
- KVRAF
- 3502 posts since 12 Jan, 2019
I wasn't sure at first, but after watching a Physion video, I think it is the ability to take the transient of one sound and put it on another sound, replacing its transient. Not using a morphing algorithm, which is why I brought up Factorsynth, although there are other options for separating transients. There is some drum program that does it, but I don't recall its name.
Doing nothing is only fun when you have something you are supposed to do.
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- KVRian
- Topic Starter
- 913 posts since 9 Aug, 2018
Sorry, should’ve said - looking for alternatives to both, not implying they’re the same.
Thanks.
Oh. and this was meant to be posted in ‘Effects’, not ‘Instruments’. Doing well here, lol.
Thanks.
Oh. and this was meant to be posted in ‘Effects’, not ‘Instruments’. Doing well here, lol.