Uhbik 2.0 public alpha rev. 9313
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- KVRAF
- 6828 posts since 28 Apr, 2004 from france
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- KVRian
- 620 posts since 4 Feb, 2017
Urs wrote in the other Uhbik thread:
"Until release, the price stays €149, then (mid of January) goes up to €199. (Consider the current price tag an introduction offer to V2.0)
The upgrade is free for existing owners of a 1.x license."
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- KVRAF
- 6828 posts since 28 Apr, 2004 from france
I can't seem to be able to install it : the installer keeps telling me that "the data directory can not be used" (and that target directory is NOT in "program files").
I tried either "C:\Users\xxxx\Documents\U-He\Uhbik" and "C:\VST64\test", none allowed the installer to run
[edit] My fault : i think i had an old version of Uhbiks, which might not require a "uhbik.data" folder (instead, i had shortcuts pointing to a uhbik folder in "c/my documents"). I created a "dummy"/blank "uhbik.data" folder, and the installation ran fine.
I tried either "C:\Users\xxxx\Documents\U-He\Uhbik" and "C:\VST64\test", none allowed the installer to run
[edit] My fault : i think i had an old version of Uhbiks, which might not require a "uhbik.data" folder (instead, i had shortcuts pointing to a uhbik folder in "c/my documents"). I created a "dummy"/blank "uhbik.data" folder, and the installation ran fine.
Last edited by sinkmusic on Mon Nov 11, 2019 11:02 pm, edited 1 time in total.
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- KVRist
- 65 posts since 4 Apr, 2016
Hey,
we tried to make the windows installer a bit more robust, preventing users from using invalid directories for the installation. I seem to have made it worse in some aspects. As the warning points out, the path needs to end with "Uhbik.data". So in your case, what you want is probably C:\VST64\test\Uhbik2\Uhbik.data
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- KVRAF
- 6828 posts since 28 Apr, 2004 from france
Thanks, in the meantime, i managed to make it work
DSP wise, is there any new additions to try (like some updates to the reverb algorithm, or with the delay, etc) ?
I'm really glad to try Runciter with some modulation !
DSP wise, is there any new additions to try (like some updates to the reverb algorithm, or with the delay, etc) ?
I'm really glad to try Runciter with some modulation !
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- KVRist
- 65 posts since 4 Apr, 2016
Not in the alpha but we think about adding a new reverb algorithm or runciter filter mode for the release version. Can't make any guarantees though.
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- KVRAF
- 6828 posts since 28 Apr, 2004 from france
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11520 posts since 16 Aug, 2006
- KVRist
- 339 posts since 31 Jan, 2014 from Denmark
I only spent a few hours with the new Uhbiks yesterday, but a small annoyance for me personally, was the "orange ring" for modulation amount not displayed constantly on GUI elements.
It would be a nice visual aid to better understand patches, if you didn't needed to click the small lfo types to show it. Maybe have a switch to constantly show it? I would imagine that some don't want it to clutter the GUI all the time.
Another idea that could support better visual understanding could be to give each of the four mod matrix slots its own color?
Also, I really hope this gets implemented:
"Work in progress: We hope to be able to also visualize ModMatrix slots in the Scope!"
It would be a nice visual aid to better understand patches, if you didn't needed to click the small lfo types to show it. Maybe have a switch to constantly show it? I would imagine that some don't want it to clutter the GUI all the time.
Another idea that could support better visual understanding could be to give each of the four mod matrix slots its own color?
Also, I really hope this gets implemented:
"Work in progress: We hope to be able to also visualize ModMatrix slots in the Scope!"
I can't lie to you about your chances, but... you have my sympathies.
- KVRist
- 197 posts since 9 Jun, 2005 from Turin, Italy
definitely excited!
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- KVRist
- 51 posts since 19 Jan, 2017 from Germany, Hannover
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- KVRian
- 1115 posts since 2 Oct, 2001 from Berlin, Germany
We actually had regular upwards compression in Uhbik-C for a while, but then decided to come up with the 'inflation' thing. Problem with upward is that you can have so many signals and occasions where it becomes unpredictable and makes things sound bloody awful, or simply broken. Especially when paired with concepts like feed-back, sidechain etc. It's very limited in application and parameter range, since the control signal and especially the envelope is crucial. I personally don't like sweet spots, in none of my developments. Every item should have a range as broad as possible and deliver good results no matter how bad you treat it, and the feeling with upward was just not what I could stand up for.Hanz Meyzer wrote: ↑Mon Nov 11, 2019 7:03 pm Wow! The compressor looks nice. But please also check out upwards compression as in Bitwig dynamics
Inflation does a very similar thing, result-wise, but it's highly predictable and controllable, feels more 'natural' and encapsulates the entire concept of the plugin. It might just appear as a one-knob thing, but there's more underneath than meets the eye, it's a highly interactive process, and operates differently depending on how you set up the plugin in general. I'm sure it's gonna work.
Nevertheless, Uhbik-C is no substitute for Presswerk. C is still more on the weird, experimental side, and of course invites for things beyond regular compression jobs, given the mod options etc. Its feed-back mode is way faster and more 'FET'-like than PW, perhaps, and the overall sonic signature is more 'in your face'.
Sascha Eversmeier
drummer of The Board
software dev in the studio-speaker biz | former plugin creator [u-he, samplitude & digitalfishphones]
drummer of The Board
software dev in the studio-speaker biz | former plugin creator [u-he, samplitude & digitalfishphones]
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david.beholder david.beholder https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=159839
- KVRAF
- 1866 posts since 13 Sep, 2007
UI notes:
Buttons on top (next to disabled) doesn't have hints.
Presets button is not clear. Also in U-he products it's located after <- -> and next to save.
Clicking Preset browser icon doesn't return to main screen.
Bug:
Flanger, Phaser - Time units are displayed in ms instead of quarters.
Buttons on top (next to disabled) doesn't have hints.
Presets button is not clear. Also in U-he products it's located after <- -> and next to save.
Clicking Preset browser icon doesn't return to main screen.
Bug:
Flanger, Phaser - Time units are displayed in ms instead of quarters.
Murderous duck!
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- KVRAF
- 2314 posts since 20 Oct, 2014
Ok, I understand, thanks for the detailed explanation. Sure, upwards much better works per track or per group/bus, as a depth mixing tool or so. At least I love it for a lot of applications. What about an additional range parameter then, for the inflation? Since a gate usually is pretty imprecise as a workaround, esp. for the release times. For example with a range set to 10dB, the dynamics curve caused by inflation will smooth back to normal after a range of 10dB and the final release phase stays completely untouched. Plus then the noise floor only raises by 10dB. You could add such a slider onto the peak meter on the left. I guess you would then have to adapt the inflation's curve to the range length. Just an idea.sascha wrote: ↑Tue Nov 12, 2019 8:19 am We actually had regular upwards compression in Uhbik-C for a while, but then decided to come up with the 'inflation' thing. Problem with upward is that you can have so many signals and occasions where it becomes unpredictable and makes things sound bloody awful, or simply broken. Especially when paired with concepts like feed-back, sidechain etc. It's very limited in application and parameter range, since the control signal and especially the envelope is crucial. I personally don't like sweet spots, in none of my developments. Every item should have a range as broad as possible and deliver good results no matter how bad you treat it, and the feeling with upward was just not what I could stand up for.
Inflation does a very similar thing, result-wise, but it's highly predictable and controllable, feels more 'natural' and encapsulates the entire concept of the plugin. It might just appear as a one-knob thing, but there's more underneath than meets the eye, it's a highly interactive process, and operates differently depending on how you set up the plugin in general. I'm sure it's gonna work.
Nevertheless, Uhbik-C is no substitute for Presswerk. C is still more on the weird, experimental side, and of course invites for things beyond regular compression jobs, given the mod options etc. Its feed-back mode is way faster and more 'FET'-like than PW, perhaps, and the overall sonic signature is more 'in your face'.
Last edited by Hanz Meyzer on Tue Nov 12, 2019 9:12 am, edited 1 time in total.