Beat Zampler: free sample workstation by Synapse Audio
- KVRAF
- 18565 posts since 16 Sep, 2001 from Las Vegas,USA
Now imagine if Dune 3 got Zampler's .sfz oscillator as an option for each of its 8 Layers (with full support for the .sfz spec) to go along with the VA,WT, and FM Oscs.
There is already a nice selection of content even for the free Zampler.
https://sellfy.com/zamplersounds
Oh well probably won't ever happen but one can dream......
There is already a nice selection of content even for the free Zampler.
https://sellfy.com/zamplersounds
Oh well probably won't ever happen but one can dream......
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 2290 posts since 5 Jan, 2006
That's a Zampler issue (supports only minimal number of opcodes) and not the SFZ format.MutantHero wrote: ↑Fri Nov 08, 2019 4:04 am I just found out Zampler doesn't read this code.
https://sfzformat.com/opcodes/pitch_keytrack
So how do you do drumsets?
Here is my SFZ. This is the sort of thing that really slows me down. Zampler killed me before. I am trying to be methodical but the lack of documentation may kill it for me.
Here is my SFZ and Zampler is playing the laser sound PITCHED! You can be a PERFECT coder and you're still f-ked with this thing.:
What you can do is something like this: split any layer to multiple regions.
So instead of:
<region>
sample=Bass s_0002_Laser .wav
lokey=85 hikey=127
pitch_keytrack=0
Do many regions for the same sample, like this:
<region>
sample=Bass s_0002_Laser .wav
lokey=85 hikey=85 pitch_keycenter=85
<region>
sample=Bass s_0002_Laser .wav
lokey=86 hikey=86 pitch_keycenter=86
<region>
sample=Bass s_0002_Laser .wav
lokey=87 hikey=87 pitch_keycenter=87
etc...
- KVRAF
- 4534 posts since 17 Jun, 2013 from very close to Paris, France
Yes. It's good.
What I told was when you want to create your own packs with audio samples which are anywhere else in your synth.
And the picture you show confirms that the syntax of Zampler can't stand that situation.
That's why I suggested to use not only ONE tool, but to have a panel of SEVERAL tools (Zampler being of course one of them).
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.
I'm now severely diseased since September 2018.
- Banned
- 208 posts since 6 Sep, 2010
Thank you for the tip PTV. I have decided to use RX2 import for drums. This has all been too much with too little information, but maybe there is a light at the end of the tunnel here .....
- Banned
- 208 posts since 6 Sep, 2010
AnX thank you. It worked for me!AnX wrote: ↑Fri Nov 08, 2019 6:41 ami use thisMutantHero wrote: ↑Fri Nov 08, 2019 4:04 am I just found out Zampler doesn't read this code.
https://sfzformat.com/opcodes/pitch_keytrack
So how do you do drumsets?
http://carrieres.free.fr/sfz.htm
basically, select all, create sfz type thing
assigns all samples to a single key
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- Banned
- 3889 posts since 3 Feb, 2010
That would be one hell of a killer synthTeksonik wrote: ↑Fri Nov 08, 2019 2:29 pm Now imagine if Dune 3 got Zampler's .sfz oscillator as an option for each of its 8 Layers (with full support for the .sfz spec) to go along with the VA,WT, and FM Oscs.
There is already a nice selection of content even for the free Zampler.
https://sellfy.com/zamplersounds
Oh well probably won't ever happen but one can dream......
- Banned
- 208 posts since 6 Sep, 2010
BlackWinny thank you for the suggestions.
- Banned
- 208 posts since 6 Sep, 2010
I have been generating SFZs with HighLife most of the day and testing the results with Zampler. The SFZ guidance on the BEAT Zampler homepage is verified correct. One thing you are sort of left hanging on is looping. What they say is true, but they leave out that ONLY loop foreward works, and that's what you'll get, with ANY looping specification. I tested forward, backward, bidirectional, and one shot. ALL produced a forward loop!
FWIW .. SFZ codes ignored by Zampler:
pan
transpose
tune
offset
FWIW .. SFZ codes ignored by Zampler:
pan
transpose
tune
offset
- Banned
- 208 posts since 6 Sep, 2010
- Banned
- 208 posts since 6 Sep, 2010
- KVRAF
- 4534 posts since 17 Jun, 2013 from very close to Paris, France
Thanks a lot !MutantHero wrote: ↑Sat Nov 09, 2019 12:08 am A patch I made today
https://drive.google.com/open?id=1-7Fbe ... gOHoughzAL
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.
I'm now severely diseased since September 2018.
- Banned
- 208 posts since 6 Sep, 2010
AnX do that !
- KVRAF
- 2121 posts since 10 Apr, 2002 from Saint Germain en Laye, France
Thanks guysBlackWinny wrote: ↑Fri Nov 08, 2019 1:43 pmI didn't know this tool. Very interesting !AnX wrote: ↑Fri Nov 08, 2019 6:41 ami use thisMutantHero wrote: ↑Fri Nov 08, 2019 4:04 am I just found out Zampler doesn't read this code.
https://sfzformat.com/opcodes/pitch_keytrack
So how do you do drumsets?
http://carrieres.free.fr/sfz.htm
basically, select all, create sfz type thing
assigns all samples to a single key
And the author is one of our very active KVR members:
KVR Audio - Viewing profile - carrieres.
So it would be easy to ask him for more information or for more help.
- Banned
- 208 posts since 6 Sep, 2010
Tonight I auto imported the HR 16 samples into HighLife and had it assign one sample per key. I exported as SFZ and Zampler is reading the Loop Mode = One Shot as Loop Mode = Forward, like I mentioned earlier. You can;t give Zampler ANY loop mode command and expect one shot, or anything other than loop forward. Whatever. Just a need to know that's not documented. Here's the beginning of the SFZ for reference that's making Zampler loop the drum samples.
/////////////////////////////////////////////////////////////////////////////
/// sfz definition file
/// copyright rgc:audio 2004
/// -------------------------------------------------------------------------
/// Application: HighLife
/// Vendor: discoDSP
/// -------------------------------------------------------------------------
/// Program Name: Alesis_HR16
/// Num. Regions: 56
/////////////////////////////////////////////////////////////////////////////
// Region Name: Alesis_HR16
<region>
sample=Alesis_HR16_0000_Alesis_HR16.wav
lokey=60 hikey=60
loopmode=one_shot
loopstart=0 loopend=12966
/////////////////////////////////////////////////////////////////////////////
// Region Name: Alesis_HR16
<region>
sample=Alesis_HR16_0001_Alesis_HR16.wav
lokey=61 hikey=61
loopmode=one_shot
loopstart=0 loopend=14989
pitch_keycenter=61
==============================================
http://carrieres.free.fr/sfz.htm is DEFINITELY the way to go on getting drums into Zampler
/////////////////////////////////////////////////////////////////////////////
/// sfz definition file
/// copyright rgc:audio 2004
/// -------------------------------------------------------------------------
/// Application: HighLife
/// Vendor: discoDSP
/// -------------------------------------------------------------------------
/// Program Name: Alesis_HR16
/// Num. Regions: 56
/////////////////////////////////////////////////////////////////////////////
// Region Name: Alesis_HR16
<region>
sample=Alesis_HR16_0000_Alesis_HR16.wav
lokey=60 hikey=60
loopmode=one_shot
loopstart=0 loopend=12966
/////////////////////////////////////////////////////////////////////////////
// Region Name: Alesis_HR16
<region>
sample=Alesis_HR16_0001_Alesis_HR16.wav
lokey=61 hikey=61
loopmode=one_shot
loopstart=0 loopend=14989
pitch_keycenter=61
==============================================
http://carrieres.free.fr/sfz.htm is DEFINITELY the way to go on getting drums into Zampler