Hi phreaque, thanks for your reply!phreaque wrote: ↑Thu Jul 18, 2019 10:14 pmAppreciate your input mate thanksPeteInNeedOfABeat wrote: ↑Fri Jul 05, 2019 11:30 am
1. ..... Maybe an option to set a "custom scale" would be the perfect solution here.
2. A "random"-step-type in semitone-window that selects a different note each runthrough. Maybe this would be better as an option in the "Auto Filter-Section": "Rand Key Select" in percentage?
Sunny greetings from Germany,
Pete
Indeed those two features are very helpful to improve BlueARP.
Probably the "custom scale" is already in the to-do list.
As for the 2nd suggestion, I'm afraid that Graywolf isn't having enough free time to implement an approach to this, since the top priority now goes to the hardware BlueARP enhancement.
I didn't know about the "hardware BlueArp". Sounds like a lot of work and I'm sure there are people will use it.
For me, it's not that interesting since I don't even own a hardware synth (just some "real" guitars and percussion instruments).
I'd just like to add: if you're looking for the same features I requested (more scales and radomization on single notes), there are workarounds, but of course they are different for every DAW.
I mainly use Ableton Live 10, so in Ableton you could insert the "Random (Midi)"-Device after BlueARP and then the "Scale"-Device to lock the radomized output to a certain scale.
You can even set a custom scale inside the "Scale"-Device.
After that, you could put the whole chain inside an "Midi Effect Rack" and save it, so you can insert it in any other project with one click.
Of course, this only works if you stay inside Ableton but I'm sure other DAWs have similar features, too.
Still, the benefit of having these features inside BlueARP would be that they'd work "cross-plattform".
And they would be more precise, e.g. the Ableton-"Random"-Device can't randomize a particular note, it just randomizes the whole pattern in percentage.
Sunny greetings,
Pete