Airwindows BassDrive: Mac/Windows/Linux AU/VST

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https://www.youtube.com/watch?v=QPS8IMjkZqs

TL;DW: BassDrive is an old secret weapon, like a kind of bass amp.
BassDrive.zip(381k)

So here's a blast from the past…

There was this plugin called BassDrive… and it was a secret weapon. It was unlike any Airwindows plugin because it ran on painfully hard-coded biquad filter code, looked up from calculators online: which also meant it was locked to 44.1K (at least, to get the expected behavior). But it was also unlike anyone else's plugin of that nature, because it used lots of Airwindows overdrive inside it. The controls seemed to say normal EQ things like 'bass, mid, treble', but they didn't give you those things, they gave you funny bands voiced in a weird way.

And this is because it was the eccentric Airwindows way of trying to mimic the SansAmp Bass DI. Not the pedal form… the rackmount RBI version.

The weird part is I ended up not liking that one (I came to prefer the pedal-form VT Bass) but before I got rid of it, I'd gone and shaped biquad filters to its voicings. But then, I implemented them strangely (note the intense notch at 10K, not present in the real one!) and made 'em overdrive a lot more. So it's a lot LIKE a SansAmp RBI, but then again it's totally not because it turned into its own thing.

And then, even though this could be used for bass guitars, I started to hear about how it was working as a secret weapon on heavy guitar sounds…

So this is exactly how the 'secret weapon' plugin was. It's the blast from the past, now also available for Mac, Windows and Linux VST. And I know how eccentric it is, but sometimes that's the point. I'm working on a bunch of stuff that's meant to be normal (or at least flexible). This ain't. It's just weird. If you hate it, it's not getting any better, abandon it with a clear conscience. On the other hand if its dark magic speaks to you… then hey, enjoy the new weapon. And rest assured that people who need good behavior out of their plugins will not be finding your secret, because BassDrive will scare them away first.

If you like me either doing this kind of nonsense or working diligently on real useful plugins (or both!) then please throw extra money at my Patreon, for instance $50 a year. If I make another indispensable plugin for you by then, you can continue :D

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Getting some really gritty textures on drums out of this. Please add dry/wet and an output to this, would make it so much better!

Edit: Just been playing with it for an hour and this is my favourite of yours for a while. So many tones coming out of it, super crunchy on hats and snares and very nice on bass, great release!

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Thank you!
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp

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Your latest Biquad topology?

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perpetual3 wrote: Mon Jul 15, 2019 11:33 pm Your latest Biquad topology?
No, this one was so unmanageable there was never another plugin like it. Also this one is interleaved, which is excessively bizarre for a biquad implementation.

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Chris, longtime user of the "old" BassDrive here. It's not clear to me from the above description -- is this new BassDrive identical to the old, or a tweaked new version?
Mac Studio Max | 32GB | 12.6 | MOTU 828es | MOTU M4 | Studio One 6 | Logic 10.7

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tremolounge wrote: Tue Jul 16, 2019 1:05 pm Chris, longtime user of the "old" BassDrive here. It's not clear to me from the above description -- is this new BassDrive identical to the old, or a tweaked new version?
The algorithm is identical, and it's in a new VST package which (along with the AU) has current up to date denormalization control and dithering to the floating point bus. So a bit of both? For practical purposes the sound ought to be exactly the same, the operation is exactly the same, but it's possible there's a sound upgrade from removing tiny amounts of quantization distortion. You shouldn't be able to tell a difference but if you could you'd call the new one better :D

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jinxtigr wrote: Tue Jul 16, 2019 2:22 pm The algorithm is identical, and it's in a new VST package which (along with the AU) has current up to date denormalization control and dithering to the floating point bus. So a bit of both? For practical purposes the sound ought to be exactly the same, the operation is exactly the same, but it's possible there's a sound upgrade from removing tiny amounts of quantization distortion. You shouldn't be able to tell a difference but if you could you'd call the new one better :D
That's perfect, Chris -- thanks!
Mac Studio Max | 32GB | 12.6 | MOTU 828es | MOTU M4 | Studio One 6 | Logic 10.7

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