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Apratim wrote: Mon May 20, 2019 10:02 pm
wagtunes wrote: Mon May 20, 2019 9:21 pm Is there any way to map a drum kit using MDrummer? I'm not seeing anything?
yes there is
1.set mdrummer to drumpad mode
2.
Can't be done is MSF.

Post

wagtunes wrote: Mon May 20, 2019 10:40 pm
Apratim wrote: Mon May 20, 2019 10:02 pm
wagtunes wrote: Mon May 20, 2019 9:21 pm Is there any way to map a drum kit using MDrummer? I'm not seeing anything?
yes there is
1.set mdrummer to drumpad mode
2.
Can't be done is MSF.
which module ??
the syth , the sampler ??
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC

Post

Apratim wrote: Mon May 20, 2019 10:42 pm
wagtunes wrote: Mon May 20, 2019 10:40 pm
Apratim wrote: Mon May 20, 2019 10:02 pm
wagtunes wrote: Mon May 20, 2019 9:21 pm Is there any way to map a drum kit using MDrummer? I'm not seeing anything?
yes there is
1.set mdrummer to drumpad mode
2.
Can't be done is MSF.
which module ??
the syth , the sampler ??
In any of them. MSF doesn't seem to have the core MDrummer interface with the options you showed in your screen print.

Post

Apratim wrote: Mon May 20, 2019 10:34 pm
David wrote: Mon May 20, 2019 10:23 pm
Apratim wrote: Mon May 20, 2019 10:02 pm
wagtunes wrote: Mon May 20, 2019 9:21 pm Is there any way to map a drum kit using MDrummer? I'm not seeing anything?
yes there is
1.set mdrummer to drumpad mode
2.
Yes, but that's in MDrummer the plugin, NOT in any of the 5 MSF modules listed in the MDrummer module categories. I hope I'm missing something…!
but drum kit ??
i cant find any drum kit
there is the sampler
,drum synth

which module are you talking about ??
Mainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?

Image

Post

David wrote: Mon May 20, 2019 10:49 pm
Apratim wrote: Mon May 20, 2019 10:34 pm
David wrote: Mon May 20, 2019 10:23 pm
Apratim wrote: Mon May 20, 2019 10:02 pm
wagtunes wrote: Mon May 20, 2019 9:21 pm Is there any way to map a drum kit using MDrummer? I'm not seeing anything?
yes there is
1.set mdrummer to drumpad mode
2.
Yes, but that's in MDrummer the plugin, NOT in any of the 5 MSF modules listed in the MDrummer module categories. I hope I'm missing something…!
but drum kit ??
i cant find any drum kit
there is the sampler
,drum synth

which module are you talking about ??
Mainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?

Image
ok i found a way it can be done but it is painful even for me
1.add a volume & paronama module in front of drumm sampler
2.enable the transform option and set the transform mode to key scale
3.now set the region you want your drum sample to trigger.
4.set the transform slope to a hard square
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC

Post

Apratim wrote: Mon May 20, 2019 11:03 pm
David wrote: Mon May 20, 2019 10:49 pm
Apratim wrote: Mon May 20, 2019 10:34 pm
David wrote: Mon May 20, 2019 10:23 pm
Apratim wrote: Mon May 20, 2019 10:02 pm
wagtunes wrote: Mon May 20, 2019 9:21 pm Is there any way to map a drum kit using MDrummer? I'm not seeing anything?
yes there is
1.set mdrummer to drumpad mode
2.
Yes, but that's in MDrummer the plugin, NOT in any of the 5 MSF modules listed in the MDrummer module categories. I hope I'm missing something…!
but drum kit ??
i cant find any drum kit
there is the sampler
,drum synth

which module are you talking about ??
Mainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?

Image
ok i found a way it can be done but it is painful even for me
1.add a volume & paronama module in front of drumm sampler
2.enable the transform option and set the transform mode to key scale
3.now set the region you want your drum sample to trigger.
4.set the transform slope to a hard square
Um yeah. No thanks.

Post

wagtunes wrote: Mon May 20, 2019 11:05 pm
Apratim wrote: Mon May 20, 2019 11:03 pm
David wrote: Mon May 20, 2019 10:49 pm
Apratim wrote: Mon May 20, 2019 10:34 pm
David wrote: Mon May 20, 2019 10:23 pm
Apratim wrote: Mon May 20, 2019 10:02 pm

yes there is
1.set mdrummer to drumpad mode
2.
Yes, but that's in MDrummer the plugin, NOT in any of the 5 MSF modules listed in the MDrummer module categories. I hope I'm missing something…!
but drum kit ??
i cant find any drum kit
there is the sampler
,drum synth

which module are you talking about ??
Mainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?

Image
ok i found a way it can be done but it is painful even for me
1.add a volume & paronama module in front of drumm sampler
2.enable the transform option and set the transform mode to key scale
3.now set the region you want your drum sample to trigger.
4.set the transform slope to a hard square
Um yeah. No thanks.
yeah even i feel the same for MSF
but do you have MXXX it has the complete MDrummer

and i am running MSF through it LOL
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC

Post

I never tried it and gave it a shot since I use MDrummer otherwise. It seems rather obvious.

Although the problem I see here is that when I put a C2 (kick drum) and a D2 (snare), the drum instrument on D2 also sounds on C2. Might be a bug.

MSFMDrummerTriggering.jpg
Please assume that the second multi sample drum instrument is connected - I do not want to redo the screenshot, which was taken just a bit afterwards a test was made.
You do not have the required permissions to view the files attached to this post.
Last edited by mevla on Mon May 20, 2019 11:21 pm, edited 2 times in total.

Post

mevla wrote: Mon May 20, 2019 11:18 pm I never tried it and gave it a shot since I use MDrummer otherwise. It seems rather obvious.

Although the problem I see here is that when I put a C2 (kick drum) and a D2 (snare), the drum instrument on D2 also sounds on C2. Might be a bug.


MSFMDrummerTriggering.jpg
yeah i tried fiddling with them first but it shure seem like a bug
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC

Post

All right. I reported the bug at Melda's.

viewtopic.php?f=138&t=525538

Post

Version 13.01 is now out.

: QUOTE

Hi folks,

so quite a big update this time. Especially for MSoundFactory. Changes are
below. It's a public beta, but hopefully it will be official, if you don't
find any problems, wednesday probably.

https://www.meldaproduction.com/download/plugins

MSOUNDFACTORY
Added MP template for automatically fixing positions (and other stuff) of
Globals in the devices. It is available from ProgramData and from the
website.
Analog feature added to generator Band-pass module.
Every modulation matrix for each parameter now features an individual
transformation for each of the modulation slots.
Added TurboFilter generator module, currently beta.
Added Cabinet FX module, currently beta.
Added global level to per-voice modulation sources LFO, Random and Envelope.
Added Invert switch to all items in per-voice modulation matrices.
Added Key mode to Note controllers in MIDI settings.
Glide time now provides per-voice modulation.
Editable device flag is now enabled by default.
Additive & ModalFilter A/B/C/D editors: improved GUI
Key scaling & Velocity scaling modulation sources are now available for Env
mod sources.
Titanium style modified to be more similar to the V12 version.
Minor GUI improvements.
Easy screen bar graphs now support origins.
Added "Clear window settings cache" button to Settings, useful as an
extreme case fix.
Added Save template and Process template features to multiparameter manager.
Added FX latency compensation switch to the main page, disabled by default.
Added EQ Dry/wet control to DrumEnhancer.
All globals now have hardwired lockability, so even if a device doesn't
have all globals, the lock will still persist.
Improved Modular16 & Modular32 GUI.
MXXX devices can now have device presets.
All Generator filter modules now display frequency in Hz when the pitch
mode is Constant.

Fix: Template & Super-saw FX / Delay / Sync, didn't work. Please copy the
fixed MP if you use this in your devices.
Fix: Invert vertical oscillator transformation could cause zipper when set
to 0%.
Fix: Sustain pedal didn't work in Polyphonic mode, the default Polyphonic
(1 per not) worked correctly.
Fix: Modular32 module could cause a crash.
Fix: Multiband module meters attached to a MP and displayed on the easy
screen wouldn't work until the MB module GUI was displayed.
Fix: MSoundFactory could freeze when using MTurboDelay in the FX section
and loading certain devices.
Fix: Pitch-bend modulation source was generating incorrect 0 until the
pitch-bend controller was actually touched.
Fix: Disabling Follow velcity switch also disabled velocity as a modulation
source.

:ENDQUOTE

Post

mevla wrote: Mon May 20, 2019 11:52 pm Version 13.01 is now out.

: QUOTE

Hi folks,

so quite a big update this time. Especially for MSoundFactory. Changes are
below. It's a public beta, but hopefully it will be official, if you don't
find any problems, wednesday probably.

https://www.meldaproduction.com/download/plugins

MSOUNDFACTORY
Added MP template for automatically fixing positions (and other stuff) of
Globals in the devices. It is available from ProgramData and from the
website.
Analog feature added to generator Band-pass module.
Every modulation matrix for each parameter now features an individual
transformation for each of the modulation slots.
Added TurboFilter generator module, currently beta.
Added Cabinet FX module, currently beta.
Added global level to per-voice modulation sources LFO, Random and Envelope.
Added Invert switch to all items in per-voice modulation matrices.
Added Key mode to Note controllers in MIDI settings.
Glide time now provides per-voice modulation.
Editable device flag is now enabled by default.
Additive & ModalFilter A/B/C/D editors: improved GUI
Key scaling & Velocity scaling modulation sources are now available for Env
mod sources.
Titanium style modified to be more similar to the V12 version.
Minor GUI improvements.
Easy screen bar graphs now support origins.
Added "Clear window settings cache" button to Settings, useful as an
extreme case fix.
Added Save template and Process template features to multiparameter manager.
Added FX latency compensation switch to the main page, disabled by default.
Added EQ Dry/wet control to DrumEnhancer.
All globals now have hardwired lockability, so even if a device doesn't
have all globals, the lock will still persist.
Improved Modular16 & Modular32 GUI.
MXXX devices can now have device presets.
All Generator filter modules now display frequency in Hz when the pitch
mode is Constant.

Fix: Template & Super-saw FX / Delay / Sync, didn't work. Please copy the
fixed MP if you use this in your devices.
Fix: Invert vertical oscillator transformation could cause zipper when set
to 0%.
Fix: Sustain pedal didn't work in Polyphonic mode, the default Polyphonic
(1 per not) worked correctly.
Fix: Modular32 module could cause a crash.
Fix: Multiband module meters attached to a MP and displayed on the easy
screen wouldn't work until the MB module GUI was displayed.
Fix: MSoundFactory could freeze when using MTurboDelay in the FX section
and loading certain devices.
Fix: Pitch-bend modulation source was generating incorrect 0 until the
pitch-bend controller was actually touched.
Fix: Disabling Follow velcity switch also disabled velocity as a modulation
source.

:ENDQUOTE
so is the issue mention/fixed ??
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC

Post

There's no mention of the problem with drum samples.

Post

Latest update just made it possible to do inverse modulation of modulation sources.. so my problem with the modwheel applying inverse of an envelope has now been resolved.

We also got "Modulation Mapping" (or Transformation as Melda calls it) capabilities on every single modulation matrix slot. This suddenly made MSF a lot more capable and it immediately jumps into territory previously covered by only Camel Audio Alchemy, UVI Falcon and Vengeance Avenger (and a few other synths that had limited mod mapping capabilities).

Yeah.. MSF is improving nicely! Superbly more capable in an instant.

One thing that is missing still is a simple flip/flop modulation source that triggers on note on. We have various random variations on this but not a basic non-random flip flop. Best would be if we got the classic 3 variations.

In case somebody wonders what a flip flop would be useful for it would be for instance this:

You can create an old school panning technique that was used on some synths. Each key would alternate between hard left and hard right panning. Thus a flip flop modulation source would output maximum modulation value on the first key held and the minimum (or inverse) on the second key. Flip flops are also usually provided in several variations. A "3 step" flip flop would thus be first key 1, second key 0.5 (or zero if the last key is inverse) and third key 0 (or inverse of first).

My suggestion to Melda was to give the LFO module a custom flip flop capability. It'd simply require a new section with a single knob that specifies how many steps it's divided into. A more advanced version would provide the knob for the amount of steps and a drop down list of modulation sources so that one could "scan" through an LFO with for instance modwheel or aftertouch. This could be handy for solving all kinds of sound design riddles.

Cheers!
bM
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

Post

What do we have to do to get the update?

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