Can't be done is MSF.
FYI!! Melda SoundFactory ON SALE til JUNE 30
- KVRAF
- 21196 posts since 8 Oct, 2014
- KVRian
- 707 posts since 29 Dec, 2016 from India
which module ??
the syth , the sampler ??
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
-
- KVRAF
- Topic Starter
- 2000 posts since 5 Jan, 2003 from Brookings, OR
Mainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?Apratim wrote: ↑Mon May 20, 2019 10:34 pmbut drum kit ??
i cant find any drum kit
there is the sampler
,drum synth
which module are you talking about ??
- KVRian
- 707 posts since 29 Dec, 2016 from India
ok i found a way it can be done but it is painful even for meDavid wrote: ↑Mon May 20, 2019 10:49 pmMainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?Apratim wrote: ↑Mon May 20, 2019 10:34 pmbut drum kit ??
i cant find any drum kit
there is the sampler
,drum synth
which module are you talking about ??
1.add a volume & paronama module in front of drumm sampler
2.enable the transform option and set the transform mode to key scale
3.now set the region you want your drum sample to trigger.
4.set the transform slope to a hard square
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
- KVRAF
- 21196 posts since 8 Oct, 2014
Um yeah. No thanks.Apratim wrote: ↑Mon May 20, 2019 11:03 pmok i found a way it can be done but it is painful even for meDavid wrote: ↑Mon May 20, 2019 10:49 pmMainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?Apratim wrote: ↑Mon May 20, 2019 10:34 pmbut drum kit ??
i cant find any drum kit
there is the sampler
,drum synth
which module are you talking about ??
1.add a volume & paronama module in front of drumm sampler
2.enable the transform option and set the transform mode to key scale
3.now set the region you want your drum sample to trigger.
4.set the transform slope to a hard square
- KVRian
- 707 posts since 29 Dec, 2016 from India
yeah even i feel the same for MSFwagtunes wrote: ↑Mon May 20, 2019 11:05 pmUm yeah. No thanks.Apratim wrote: ↑Mon May 20, 2019 11:03 pmok i found a way it can be done but it is painful even for meDavid wrote: ↑Mon May 20, 2019 10:49 pmMainly, the one that isn't there! Instead we have these, which are simply sample collections; very nice ones, but I can't find any thing but these available in MSF. The equivalent of the vst version is NOT a module here, so far; who knows in the future?
1.add a volume & paronama module in front of drumm sampler
2.enable the transform option and set the transform mode to key scale
3.now set the region you want your drum sample to trigger.
4.set the transform slope to a hard square
but do you have MXXX it has the complete MDrummer
and i am running MSF through it LOL
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
-
- KVRAF
- 3658 posts since 3 Nov, 2015
I never tried it and gave it a shot since I use MDrummer otherwise. It seems rather obvious.
Although the problem I see here is that when I put a C2 (kick drum) and a D2 (snare), the drum instrument on D2 also sounds on C2. Might be a bug.
Please assume that the second multi sample drum instrument is connected - I do not want to redo the screenshot, which was taken just a bit afterwards a test was made.
Although the problem I see here is that when I put a C2 (kick drum) and a D2 (snare), the drum instrument on D2 also sounds on C2. Might be a bug.
Please assume that the second multi sample drum instrument is connected - I do not want to redo the screenshot, which was taken just a bit afterwards a test was made.
You do not have the required permissions to view the files attached to this post.
Last edited by mevla on Mon May 20, 2019 11:21 pm, edited 2 times in total.
- KVRian
- 707 posts since 29 Dec, 2016 from India
yeah i tried fiddling with them first but it shure seem like a bugmevla wrote: ↑Mon May 20, 2019 11:18 pm I never tried it and gave it a shot since I use MDrummer otherwise. It seems rather obvious.
Although the problem I see here is that when I put a C2 (kick drum) and a D2 (snare), the drum instrument on D2 also sounds on C2. Might be a bug.
MSFMDrummerTriggering.jpg
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
-
- KVRAF
- 3658 posts since 3 Nov, 2015
-
- KVRAF
- 3658 posts since 3 Nov, 2015
Version 13.01 is now out.
: QUOTE
Hi folks,
so quite a big update this time. Especially for MSoundFactory. Changes are
below. It's a public beta, but hopefully it will be official, if you don't
find any problems, wednesday probably.
https://www.meldaproduction.com/download/plugins
MSOUNDFACTORY
Added MP template for automatically fixing positions (and other stuff) of
Globals in the devices. It is available from ProgramData and from the
website.
Analog feature added to generator Band-pass module.
Every modulation matrix for each parameter now features an individual
transformation for each of the modulation slots.
Added TurboFilter generator module, currently beta.
Added Cabinet FX module, currently beta.
Added global level to per-voice modulation sources LFO, Random and Envelope.
Added Invert switch to all items in per-voice modulation matrices.
Added Key mode to Note controllers in MIDI settings.
Glide time now provides per-voice modulation.
Editable device flag is now enabled by default.
Additive & ModalFilter A/B/C/D editors: improved GUI
Key scaling & Velocity scaling modulation sources are now available for Env
mod sources.
Titanium style modified to be more similar to the V12 version.
Minor GUI improvements.
Easy screen bar graphs now support origins.
Added "Clear window settings cache" button to Settings, useful as an
extreme case fix.
Added Save template and Process template features to multiparameter manager.
Added FX latency compensation switch to the main page, disabled by default.
Added EQ Dry/wet control to DrumEnhancer.
All globals now have hardwired lockability, so even if a device doesn't
have all globals, the lock will still persist.
Improved Modular16 & Modular32 GUI.
MXXX devices can now have device presets.
All Generator filter modules now display frequency in Hz when the pitch
mode is Constant.
Fix: Template & Super-saw FX / Delay / Sync, didn't work. Please copy the
fixed MP if you use this in your devices.
Fix: Invert vertical oscillator transformation could cause zipper when set
to 0%.
Fix: Sustain pedal didn't work in Polyphonic mode, the default Polyphonic
(1 per not) worked correctly.
Fix: Modular32 module could cause a crash.
Fix: Multiband module meters attached to a MP and displayed on the easy
screen wouldn't work until the MB module GUI was displayed.
Fix: MSoundFactory could freeze when using MTurboDelay in the FX section
and loading certain devices.
Fix: Pitch-bend modulation source was generating incorrect 0 until the
pitch-bend controller was actually touched.
Fix: Disabling Follow velcity switch also disabled velocity as a modulation
source.
:ENDQUOTE
: QUOTE
Hi folks,
so quite a big update this time. Especially for MSoundFactory. Changes are
below. It's a public beta, but hopefully it will be official, if you don't
find any problems, wednesday probably.
https://www.meldaproduction.com/download/plugins
MSOUNDFACTORY
Added MP template for automatically fixing positions (and other stuff) of
Globals in the devices. It is available from ProgramData and from the
website.
Analog feature added to generator Band-pass module.
Every modulation matrix for each parameter now features an individual
transformation for each of the modulation slots.
Added TurboFilter generator module, currently beta.
Added Cabinet FX module, currently beta.
Added global level to per-voice modulation sources LFO, Random and Envelope.
Added Invert switch to all items in per-voice modulation matrices.
Added Key mode to Note controllers in MIDI settings.
Glide time now provides per-voice modulation.
Editable device flag is now enabled by default.
Additive & ModalFilter A/B/C/D editors: improved GUI
Key scaling & Velocity scaling modulation sources are now available for Env
mod sources.
Titanium style modified to be more similar to the V12 version.
Minor GUI improvements.
Easy screen bar graphs now support origins.
Added "Clear window settings cache" button to Settings, useful as an
extreme case fix.
Added Save template and Process template features to multiparameter manager.
Added FX latency compensation switch to the main page, disabled by default.
Added EQ Dry/wet control to DrumEnhancer.
All globals now have hardwired lockability, so even if a device doesn't
have all globals, the lock will still persist.
Improved Modular16 & Modular32 GUI.
MXXX devices can now have device presets.
All Generator filter modules now display frequency in Hz when the pitch
mode is Constant.
Fix: Template & Super-saw FX / Delay / Sync, didn't work. Please copy the
fixed MP if you use this in your devices.
Fix: Invert vertical oscillator transformation could cause zipper when set
to 0%.
Fix: Sustain pedal didn't work in Polyphonic mode, the default Polyphonic
(1 per not) worked correctly.
Fix: Modular32 module could cause a crash.
Fix: Multiband module meters attached to a MP and displayed on the easy
screen wouldn't work until the MB module GUI was displayed.
Fix: MSoundFactory could freeze when using MTurboDelay in the FX section
and loading certain devices.
Fix: Pitch-bend modulation source was generating incorrect 0 until the
pitch-bend controller was actually touched.
Fix: Disabling Follow velcity switch also disabled velocity as a modulation
source.
:ENDQUOTE
- KVRian
- 707 posts since 29 Dec, 2016 from India
so is the issue mention/fixed ??mevla wrote: ↑Mon May 20, 2019 11:52 pm Version 13.01 is now out.
: QUOTE
Hi folks,
so quite a big update this time. Especially for MSoundFactory. Changes are
below. It's a public beta, but hopefully it will be official, if you don't
find any problems, wednesday probably.
https://www.meldaproduction.com/download/plugins
MSOUNDFACTORY
Added MP template for automatically fixing positions (and other stuff) of
Globals in the devices. It is available from ProgramData and from the
website.
Analog feature added to generator Band-pass module.
Every modulation matrix for each parameter now features an individual
transformation for each of the modulation slots.
Added TurboFilter generator module, currently beta.
Added Cabinet FX module, currently beta.
Added global level to per-voice modulation sources LFO, Random and Envelope.
Added Invert switch to all items in per-voice modulation matrices.
Added Key mode to Note controllers in MIDI settings.
Glide time now provides per-voice modulation.
Editable device flag is now enabled by default.
Additive & ModalFilter A/B/C/D editors: improved GUI
Key scaling & Velocity scaling modulation sources are now available for Env
mod sources.
Titanium style modified to be more similar to the V12 version.
Minor GUI improvements.
Easy screen bar graphs now support origins.
Added "Clear window settings cache" button to Settings, useful as an
extreme case fix.
Added Save template and Process template features to multiparameter manager.
Added FX latency compensation switch to the main page, disabled by default.
Added EQ Dry/wet control to DrumEnhancer.
All globals now have hardwired lockability, so even if a device doesn't
have all globals, the lock will still persist.
Improved Modular16 & Modular32 GUI.
MXXX devices can now have device presets.
All Generator filter modules now display frequency in Hz when the pitch
mode is Constant.
Fix: Template & Super-saw FX / Delay / Sync, didn't work. Please copy the
fixed MP if you use this in your devices.
Fix: Invert vertical oscillator transformation could cause zipper when set
to 0%.
Fix: Sustain pedal didn't work in Polyphonic mode, the default Polyphonic
(1 per not) worked correctly.
Fix: Modular32 module could cause a crash.
Fix: Multiband module meters attached to a MP and displayed on the easy
screen wouldn't work until the MB module GUI was displayed.
Fix: MSoundFactory could freeze when using MTurboDelay in the FX section
and loading certain devices.
Fix: Pitch-bend modulation source was generating incorrect 0 until the
pitch-bend controller was actually touched.
Fix: Disabling Follow velcity switch also disabled velocity as a modulation
source.
:ENDQUOTE
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC
-
- KVRAF
- 3658 posts since 3 Nov, 2015
- KVRAF
- 10400 posts since 3 Feb, 2003 from Finland, Espoo
Latest update just made it possible to do inverse modulation of modulation sources.. so my problem with the modwheel applying inverse of an envelope has now been resolved.
We also got "Modulation Mapping" (or Transformation as Melda calls it) capabilities on every single modulation matrix slot. This suddenly made MSF a lot more capable and it immediately jumps into territory previously covered by only Camel Audio Alchemy, UVI Falcon and Vengeance Avenger (and a few other synths that had limited mod mapping capabilities).
Yeah.. MSF is improving nicely! Superbly more capable in an instant.
One thing that is missing still is a simple flip/flop modulation source that triggers on note on. We have various random variations on this but not a basic non-random flip flop. Best would be if we got the classic 3 variations.
In case somebody wonders what a flip flop would be useful for it would be for instance this:
You can create an old school panning technique that was used on some synths. Each key would alternate between hard left and hard right panning. Thus a flip flop modulation source would output maximum modulation value on the first key held and the minimum (or inverse) on the second key. Flip flops are also usually provided in several variations. A "3 step" flip flop would thus be first key 1, second key 0.5 (or zero if the last key is inverse) and third key 0 (or inverse of first).
My suggestion to Melda was to give the LFO module a custom flip flop capability. It'd simply require a new section with a single knob that specifies how many steps it's divided into. A more advanced version would provide the knob for the amount of steps and a drop down list of modulation sources so that one could "scan" through an LFO with for instance modwheel or aftertouch. This could be handy for solving all kinds of sound design riddles.
Cheers!
bM
We also got "Modulation Mapping" (or Transformation as Melda calls it) capabilities on every single modulation matrix slot. This suddenly made MSF a lot more capable and it immediately jumps into territory previously covered by only Camel Audio Alchemy, UVI Falcon and Vengeance Avenger (and a few other synths that had limited mod mapping capabilities).
Yeah.. MSF is improving nicely! Superbly more capable in an instant.
One thing that is missing still is a simple flip/flop modulation source that triggers on note on. We have various random variations on this but not a basic non-random flip flop. Best would be if we got the classic 3 variations.
In case somebody wonders what a flip flop would be useful for it would be for instance this:
You can create an old school panning technique that was used on some synths. Each key would alternate between hard left and hard right panning. Thus a flip flop modulation source would output maximum modulation value on the first key held and the minimum (or inverse) on the second key. Flip flops are also usually provided in several variations. A "3 step" flip flop would thus be first key 1, second key 0.5 (or zero if the last key is inverse) and third key 0 (or inverse of first).
My suggestion to Melda was to give the LFO module a custom flip flop capability. It'd simply require a new section with a single knob that specifies how many steps it's divided into. A more advanced version would provide the knob for the amount of steps and a drop down list of modulation sources so that one could "scan" through an LFO with for instance modwheel or aftertouch. This could be handy for solving all kinds of sound design riddles.
Cheers!
bM
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot
- KVRAF
- 21196 posts since 8 Oct, 2014
What do we have to do to get the update?