FabFilter Pro-Q 3
- KVRian
- 665 posts since 1 Jan, 2018
I don't think this is correct. While the plugin does use a bandlimited signal to adjust the gain when using the main input to control dynamics, that's not the case using the sidechain, where the unprocessed full-spectrum signal is used. Kind of annoying, since it seems like the main use case for a dynamic EQ sidechain is ducking the interfering frequencies only when the two signals overlap. The collision indicators are handy, though.
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- KVRAF
- 4710 posts since 26 Nov, 2015 from Way Downunder
Yeah I think it would be cool to effectively link 2 bands, inside the same plugin instance or between instances - so one band can detect/respond to the other - in a very simple manner without complex routing.
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- KVRian
- 660 posts since 19 Mar, 2001 from berlin / germany
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- KVRian
- 1077 posts since 21 Nov, 2005
I'm tempted with getting the Essentials bundle but already have Neutron 2, Ozone 8, and sonible's Smart EQ2 and was wondering whether there's much point in getting this in addition in terms of quality and extra features.
- KVRAF
- 35265 posts since 14 Sep, 2002 from In teh net
Me too I guess
- KVRAF
- 5943 posts since 8 Jul, 2009
Not really. However I had O8N2 and ended up selling it away because of over-lap with other products, including Q2/3 because I felt, for me, they were better. Although the opposite of what you were asking, you could consider getting more into FF as a way to justify moving on from iZotope.
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- KVRian
- 1077 posts since 21 Nov, 2005
Thanks for the honest reply, trying to reduce duplication keeps the GAS at bay. Got the MPS2 so can't really sell each bit individually anyway.
May still go for the reverb although certainly have a few of those too.
May still go for the reverb although certainly have a few of those too.
- KVRAF
- 5943 posts since 8 Jul, 2009
I think if you are going to stick with O2N2 then you can avoid FF duplication, even though GAS is high. There is only one reason I can think of to justify also getting FF products and that is "the luxury" of having them.
But, Pro-R is very nice and worth grabbing. Also if you have a need for a gate, DS might be worth considering. I can't speak to their de-esser - I use Elosis for that. Also the FF creative tools are very nice (Saturn, Timeless, etc).
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- KVRist
- 154 posts since 21 Apr, 2016 from US
Is that accurate? The side chain input is full-spectrum on Q-3? When I tested it, they didn't have side-chain. I would have thought the sidechain would be the the same filtered input as the filter is set to.cthonophonic wrote: ↑Mon Apr 15, 2019 8:11 pmI don't think this is correct. While the plugin does use a bandlimited signal to adjust the gain when using the main input to control dynamics, that's not the case using the sidechain, where the unprocessed full-spectrum signal is used. Kind of annoying, since it seems like the main use case for a dynamic EQ sidechain is ducking the interfering frequencies only when the two signals overlap. The collision indicators are handy, though.
- KVRist
- 478 posts since 18 Aug, 2006 from Italy
As I remember, yes. They added side-chain later and it is present now, and I remember the manual saying that it is full-spectrum.
- KVRist
- 278 posts since 30 Jun, 2016 from USA
Looking possibly to upgrade my Pro-Q2 to Pro-Q3 with their current discount going on right now. Before doing so, I'm tossing out the question: Has the collision visualization improved your mixes?
I am currently demoing Q3, and this feature is awesome. I also love how each instance of Q3 can be named as to avoid confusion between multiple instances. I wish the red glow could be changed however, as it's kind of hard to see.
And of course, the collision "avoidance" tactic is purely to taste, but the old school method was to "carve out" areas where overlap would occur, e.g. kick fundamental overlaps a bassline frequency, two pad layers with collisions, etc. But is the tactic and goal to do enough notching until the red glow disappears, or at least is lessened to the point of barely glowing?
I am currently demoing Q3, and this feature is awesome. I also love how each instance of Q3 can be named as to avoid confusion between multiple instances. I wish the red glow could be changed however, as it's kind of hard to see.
And of course, the collision "avoidance" tactic is purely to taste, but the old school method was to "carve out" areas where overlap would occur, e.g. kick fundamental overlaps a bassline frequency, two pad layers with collisions, etc. But is the tactic and goal to do enough notching until the red glow disappears, or at least is lessened to the point of barely glowing?