Best DAW for Sound Design
- KVRAF
- 11093 posts since 16 Mar, 2003 from Porto - Portugal
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- KVRian
- 751 posts since 29 Jun, 2009
Beside your Plugins, first choice IMO, I used Live with M4L extensively (check out the new "Signal" by Surreal Machine) but Bitwig is now my main music canvas without a single regret.
Pigments - Diva - Tal U-No-LX - Tal Sampler
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- KVRer
- Topic Starter
- 6 posts since 5 Nov, 2017
Iโve been doing Sound Design for a game trailer as some practice and Iโm using REAPER. I was just wondering what peopleโs opinion was on what the best DAW was for Sound designing
- Beware the Quoth
- 33337 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
If you want a job doing sound design in the film/broadcast/games industry, (which Im taking to be the case from your other post) and you're not actually applying for the job of being the person in charge of deciding what your company buys, then the defacto industry standard is ProTools.
If you do get to be in charge, you can use what the hell you want. Until that point, expect to use PT.
If you do get to be in charge, you can use what the hell you want. Until that point, expect to use PT.
my other modular synth is a bugbrand
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- KVRAF
- 2577 posts since 2 Jul, 2010
A few thoughts on REAPER for this purpose:
I would imagine that while a DAW is useful, a dedicated audio editor (or DAW with a really good one built-in) is an important part of a fast sound-design workflow. The standard industry option would be Audition, I think?
- a flexible multichannel routing and send/receive system is handy for odd chains and parallel pathways. Can even do feedback if you're brave.
- the media explorer allows some tagging, searching and sorting of samples... but it's not super polished. A dedicated sample browser would probably be worthwhile.
- fairly happy running old and new plugins; can bridge 32-bit synthedit stuff (on Windows or WINE) while also loading 64-bit VST3s in same session. Could be useful for those sampling weird old freeware...
- customisable UI lets you push irrelevant features out of the way
I would imagine that while a DAW is useful, a dedicated audio editor (or DAW with a really good one built-in) is an important part of a fast sound-design workflow. The standard industry option would be Audition, I think?
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Scrubbing Monkeys Scrubbing Monkeys https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=397259
- KVRAF
- 1619 posts since 21 Apr, 2017 from Bahia, Brazil
I think Mulab would shine here. If you know your way around synth architecture it has a lot of inspirational options. The samplers are OK. I understand they will be getting time stretching very soon.
We jumped the fence because it was a fence not be cause the grass was greener.
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- KVRAF
- 2357 posts since 24 Nov, 2012
Sound Design is a very broad term. I am designing work for an art gallery tour at the moment. Pretty much all of the sound is derived from field recordings I made on site or nearby the gallery. I am using Izotope RX7 and Spectralayers for the initial trimming, segmenting and processing. That material will go in to Reaper for assembly, further processing and mixdown.
Someone mentioned Audition - an excellent tool but my copy will no longer work on my machine without switching to a very expensive subscription - I've got rid of all Adobe products now they annoy me so much as a company. But if you have Audition or can get it cheap then go for it.
Someone mentioned Audition - an excellent tool but my copy will no longer work on my machine without switching to a very expensive subscription - I've got rid of all Adobe products now they annoy me so much as a company. But if you have Audition or can get it cheap then go for it.
what you don't know only makes you stronger
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- KVRAF
- 3735 posts since 17 Sep, 2016
If you are going to be applying for a job, then you should probably include Pro Tools on your resume. Otherwise, anything else should work fine.
Windows 10 and too many plugins
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
why do you need a DAW for sound design though? dont you just need a fancy stand alone VST synth?
Spotify Soundcloud Soundclick
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
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- KVRAF
- 35569 posts since 11 Apr, 2010 from Germany
I wonder too.
Other than that, Bitwig seems to allow for a lot of things concerning modulation and routing of VSTi's. Againg though, you do sound design in the soft synths (or effects), not in the DAW.
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- KVRAF
- 3735 posts since 17 Sep, 2016
Yes, you can!
But for example, the integrated instrument and drum racks in Ableton Live open up some interesting creative possibilities within the context of a DAW.
Windows 10 and too many plugins