and bass
and leads
and drums
etc etc
whats your point? oh yeah, to spam threads with your (always on sale) presets
keep that in the soundware forum where it belongs
and bass
Elektronisch wrote: ↑Fri Jan 18, 2019 8:00 am
Also i did noticed when filters are linked they do not rotate accordingly to the one you are moving.
Yes exactly that and it does feel a bit odd because thats not an expected behaviour (at least for ex when working with virus or harmor). Maybe add an option where you can choose the behaviour would be goodAnX wrote: ↑Fri Jan 18, 2019 8:04 amElektronisch wrote: ↑Fri Jan 18, 2019 8:00 am
Also i did noticed when filters are linked they do not rotate accordingly to the one you are moving.
if you move the left cutoff 5%, the right cutoff moves 5% (relative to current position)
they do not "auto match" values
The behavior is on purpose. Suppose you set up the filter cutoffs to create a formant-type sound, you want to keep the relative distance between the Cutoffs when sweeping them together. Generally speaking, there is no situation I can think of where all filter parameters (i.e. Cutoff, Reso, Keytrack, Drive) should be all exactly the same. Usually only one or two of them should match, and this is exactly what can be controlled nicely in Dune 3. Some synths only give you a Cutoff link, but it can be desirable to link Reso or Keytrack as well.Elektronisch wrote: ↑Fri Jan 18, 2019 8:39 am Yes exactly that and it does feel a bit odd because thats not an expected behaviour (at least for ex when working with virus or harmor). Maybe add an option where you can choose the behaviour would be good
Indeed, thanks for the answer.Richard_Synapse wrote: ↑Fri Jan 18, 2019 10:08 amThe behavior is on purpose. Suppose you set up the filter cutoffs to create a formant-type sound, you want to keep the relative distance between the Cutoffs when sweeping them together. Generally speaking, there is no situation I can think of where all filter parameters (i.e. Cutoff, Reso, Keytrack, Drive) should be all exactly the same. Usually only one or two of them should match, and this is exactly what can be controlled nicely in Dune 3. Some synths only give you a Cutoff link, but it can be desirable to link Reso or Keytrack as well.Elektronisch wrote: ↑Fri Jan 18, 2019 8:39 am Yes exactly that and it does feel a bit odd because thats not an expected behaviour (at least for ex when working with virus or harmor). Maybe add an option where you can choose the behaviour would be good
In order to force Cutoff 1/2 to be the same, simply move both Cutoffs to zero or to 100% then hit Link, and you have them on the exact same value, controlled now by Cutoff 1.
Richard
Elektronisch wrote: ↑Fri Jan 18, 2019 8:00 am Hey Richard_Synapse
I did noticed one odd detail. In MSEGs there is small LCD screen bellow name "seconds/time" just above "preset". Shouldnt it display time/seconds? it shows black with 3 dots.
When the MSEG is sync'ed to the host tempo, then the LCD display is in bars/quarters. If the MSEG is not sync'ed, then time is measured in seconds.Elektronisch wrote: ↑Fri Jan 18, 2019 8:00 am I did noticed one odd detail. In MSEGs there is small LCD screen bellow name "seconds/time" just above "preset". Shouldnt it display time/seconds? it shows black with 3 dots.
Ah i see now, when you mentioned msegs i just paid attention it changes when you move the mseg points themself...silly meRichard_Synapse wrote: ↑Fri Jan 18, 2019 11:08 amWhen the MSEG is sync'ed to the host tempo, then the LCD display is in bars/quarters. If the MSEG is not sync'ed, then time is measured in seconds.Elektronisch wrote: ↑Fri Jan 18, 2019 8:00 am I did noticed one odd detail. In MSEGs there is small LCD screen bellow name "seconds/time" just above "preset". Shouldnt it display time/seconds? it shows black with 3 dots.
Richard
Absolutely!DavidCarlyon wrote: ↑Sat Jan 19, 2019 8:07 pm Does anyonr else wish we had mute buttons on the mixer? kind of a small ting really, but just useful when you want to autition oscillators without screwing the mix up.
I just noticed that. It seems the highest note Dune 3 can play is C6. Not that that wouldn't be enough in most cases. Just interesting that there's a limit.
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