indeedequinoxide wrote: ↑Thu Jan 03, 2019 8:38 am2019 kicking off strongUrs wrote: ↑Thu Jan 03, 2019 7:11 am Samples kill synths. Synths with sample playback become samplers. Everything that makes Zebra great will be gone once we add sample playback. It'll become the same old same old static kind of thing for which you only buy sample packs.
Furthermore, a synthesizer with sample playback is expected to come with an extensive library. This raises the intial cost of the software by factor 2. Zebra with sample playback will cost more than 400€.
There are already very good alternatives to that in Omnisphere, Kontakt and Nexus.
I'm a synth guy. Sample playback bores me to death, it would be my intellectual suicide.
Sampler module for Zebra (HZ)
- KVRAF
- 25463 posts since 3 Feb, 2005 from in the wilds
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- Banned
- 3889 posts since 3 Feb, 2010
Urs wrote: ↑Thu Jan 03, 2019 7:11 am Samples kill synths. Synths with sample playback become samplers. Everything that makes Zebra great will be gone once we add sample playback. It'll become the same old same old static kind of thing for which you only buy sample packs.
Furthermore, a synthesizer with sample playback is expected to come with an extensive library. This raises the intial cost of the software by factor 2. Zebra with sample playback will cost more than 400€.
There are already very good alternatives to that in Omnisphere, Kontakt and Nexus.
I'm a synth guy. Sample playback bores me to death, it would be my intellectual suicide.
Its understandable and you are right. Especialy about expected library of samples...
Btw wavetables can be used as short samples for playback. You can do that in serum at least, also Hive too if im right?
- u-he
- 28065 posts since 8 Aug, 2002 from Berlin
There's no explicit one-shot mode or anything. Not sure if that's what you mean.Elektronisch wrote: ↑Fri Jan 04, 2019 12:47 pmBtw wavetables can be used as short samples for playback. You can do that in serum at least, also Hive too if im right?
Stuff like that is on our long list of concepts we might evaluate in the future.
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It seems that the new year begins with a lot of feature requests and stuff in different threads which inflict mental pain in me. I might need to sign off for a while.
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- Banned
- 3889 posts since 3 Feb, 2010
Ah sorry, i mistaken that with Dune 3 (you can do that there). Hah do it! The better focus you will have, the faster we will get those awesome updatesUrs wrote: ↑Fri Jan 04, 2019 1:23 pmThere's no explicit one-shot mode or anything. Not sure if that's what you mean.Elektronisch wrote: ↑Fri Jan 04, 2019 12:47 pmBtw wavetables can be used as short samples for playback. You can do that in serum at least, also Hive too if im right?
Stuff like that is on our long list of concepts we might evaluate in the future.
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It seems that the new year begins with a lot of feature requests and stuff in different threads which inflict mental pain in me. I might need to sign off for a while.
- KVRian
- 990 posts since 6 Jun, 2016 from San Marcos, Texas
The physically modelled drum synth you debuted in 2016 ( https://www.youtube.com/watch?v=usD7mWWWmoE ) is exciting to me. I would VERY much like to see this realized. I've come to rely on samplers for drums (realistic kits)--it's the only real thing that mandates a sampler for me. I'd MUCH rather have a drum synthesiser. Please continue R&D here!
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- KVRAF
- 11054 posts since 19 Jun, 2008 from Seattle
+1lunardigs wrote: ↑Sat Jan 05, 2019 2:59 amThe physically modelled drum synth you debuted in 2016 ( https://www.youtube.com/watch?v=usD7mWWWmoE ) is exciting to me. I would VERY much like to see this realized. I've come to rely on samplers for drums (realistic kits)--it's the only real thing that mandates a sampler for me. I'd MUCH rather have a drum synthesiser. Please continue R&D here!
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- u-he
- 28065 posts since 8 Aug, 2002 from Berlin
Well, sorry, but that project was put on hold for a while... the reasons are complex, but could be summed up by "in order to hold ground against samples, it would have munched more CPU than current computers offer".
However, the building blocks we have may mix well with Zebra's synthesis concept. Just saying.
However, the building blocks we have may mix well with Zebra's synthesis concept. Just saying.
- KVRian
- 990 posts since 6 Jun, 2016 from San Marcos, Texas
Yeah, that's understandable. It's pretty ambitious too. Although, I think it's worthwhile! Hopefully you'll make further progress here. We can also look forward to better CPUs.Urs wrote: ↑Sat Jan 05, 2019 5:04 am Well, sorry, but that project was put on hold for a while... the reasons are complex, but could be summed up by "in order to hold ground against samples, it would have munched more CPU than current computers offer".
However, the building blocks we have may mix well with Zebra's synthesis concept. Just saying.
Btw, if I could just replace (synthesize) my kick and snare, alone, this would be enormous.
- u-he
- 28065 posts since 8 Aug, 2002 from Berlin
Well, thing is, synthesizing realistic drums is what some skilled sound designers have gotten out of Zebra quite well already. These are just not based on real world parameters, such as kettle size, material, point of excitation etc. - but they're up there with samples in terms of sound quality, and some of those patches are very dynamic and playable. Just think of the 50+ Zebras percussion solo in the Inception soundtrack.
My hope is, if we add simple (computable) models of membranes, kettles etc. to Zebra3, maybe we can get closer to great sound *and* real world parameters. An approximation in, say, the XY section will do.
My hope is, if we add simple (computable) models of membranes, kettles etc. to Zebra3, maybe we can get closer to great sound *and* real world parameters. An approximation in, say, the XY section will do.
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- KVRAF
- 6468 posts since 17 Dec, 2009
i forgot about that project.Urs wrote: ↑Sat Jan 05, 2019 11:20 am Well, thing is, synthesizing realistic drums is what some skilled sound designers have gotten out of Zebra quite well already. These are just not based on real world parameters, such as kettle size, material, point of excitation etc. - but they're up there with samples in terms of sound quality, and some of those patches are very dynamic and playable. Just think of the 50+ Zebras percussion solo in the Inception soundtrack.
AAS Chromaphone 2 is pretty good, not bad on the cpu either. Not really realistic, but can't argue that it isn't organic.
the snare in that u-he drum machine video sounds goooooood. I'd love to get my hands on it. can we get a beta ?
- u-he
- 28065 posts since 8 Aug, 2002 from Berlin
Yep, Chromaphone is one example, Sculpture (built into Logic) is another. Those are the bar, I guess, for creative and/or realistic physical modelling.
Honestly, I have no idea what state the project is in.the snare in that u-he drum machine video sounds goooooood. I'd love to get my hands on it. can we get a beta ?
- KVRAF
- 25463 posts since 3 Feb, 2005 from in the wilds
Interesting idea... give some modeling building blocks in an open flexible environment like Zebra... it is already really fun to model percussion sounds in Zebra because of the flexibility of the synth.Urs wrote: ↑Sat Jan 05, 2019 11:20 am Well, thing is, synthesizing realistic drums is what some skilled sound designers have gotten out of Zebra quite well already. These are just not based on real world parameters, such as kettle size, material, point of excitation etc. - but they're up there with samples in terms of sound quality, and some of those patches are very dynamic and playable. Just think of the 50+ Zebras percussion solo in the Inception soundtrack.
My hope is, if we add simple (computable) models of membranes, kettles etc. to Zebra3, maybe we can get closer to great sound *and* real world parameters. An approximation in, say, the XY section will do.
Chromaphone and String Studio are both quite good, but they are too limited. They do not provide the environment that is diverse enough that smart sound design can provide that extra character and playability.
Looking forward to Zebra 3!!
- KVRAF
- 4123 posts since 23 May, 2004 from Bad Vilbel, Germany