27" or 29" Monitor For Music Production?
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Straight2Vinyl Straight2Vinyl https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=395170
- KVRist
- Topic Starter
- 336 posts since 10 Mar, 2017
Hey guys,
I've begun my search for a new monitor and am looking for any input for what size you find best for music production? I would think the 29" allows you to open more windows at once, but will I miss the extra vertical space? My old 22" widescreen was perfectly fine apart from limiting the number of windows I could view at once.
Specs wouldn't be extremely high end for the monitor as cost is a factor and I won't be playing games on it at all.
27" 1920 x 1080
29" 2560 x 1080
I've begun my search for a new monitor and am looking for any input for what size you find best for music production? I would think the 29" allows you to open more windows at once, but will I miss the extra vertical space? My old 22" widescreen was perfectly fine apart from limiting the number of windows I could view at once.
Specs wouldn't be extremely high end for the monitor as cost is a factor and I won't be playing games on it at all.
27" 1920 x 1080
29" 2560 x 1080
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
Bigger is better, as long as you can see it and it fits on your desk. I'm fine with effective resolution 2560x1440 (4K with 150% scaling) at 27".
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
- Beware the Quoth
- 33210 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
To simplify it; its the resolution that defines how much 'stuff' you get on your screen; the physical size of the screen defines how big the pixels that make up that stuff are.
My 27" monitors are all 2560x1440, for example. But my 40" TV is 1920x1080.... much bigger pixels but less of them.
However, things on a 27" 1920 x 1080 monitor could look the exact same size as on a 29" 1920 x 1080 monitor that's slightly further away.
My 27" monitors are all 2560x1440, for example. But my 40" TV is 1920x1080.... much bigger pixels but less of them.
However, things on a 27" 1920 x 1080 monitor could look the exact same size as on a 29" 1920 x 1080 monitor that's slightly further away.
my other modular synth is a bugbrand
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Straight2Vinyl Straight2Vinyl https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=395170
- KVRist
- Topic Starter
- 336 posts since 10 Mar, 2017
Thanks for the info. Interesting that the 19" I've been using temporarily since my old monitor died shows much less. But then the 22" was a widescreen and the 19" isn't.whyterabbyt wrote: ↑Fri Nov 30, 2018 3:11 pm To simplify it; its the resolution that defines how much 'stuff' you get on your screen; the physical size of the screen defines how big the pixels that make up that stuff are.
My 27" monitors are all 2560x1440, for example. But my 40" TV is 1920x1080.... much bigger pixels but less of them.
However, things on a 27" 1920 x 1080 monitor could look the exact same size as on a 29" 1920 x 1080 monitor that's slightly further away.
I was leaning towards the 29" until I looked at a 27" in store last night. I suppose I like the actual dimensions of it more. But then again, I was able to see a 27" running windows to get an idea of how things look, while the 29" I saw in another store was just running a video on a loop, which tells me nothing. lol.
- Beware the Quoth
- 33210 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Between the two specific sizes you listed I'd pick the 29" for the higher resolution, but I would be surprised if you couldnt find a 27" 2560x1440 for the same sort of cost.
my other modular synth is a bugbrand
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Straight2Vinyl Straight2Vinyl https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=395170
- KVRist
- Topic Starter
- 336 posts since 10 Mar, 2017
There were probably regular priced monitors in the same ballpark. The 29" I found was on sale for $199 Canadian, down from $330 or $340. I didn't see a lot of 2K monitors. Mostly 4K or regular HD.whyterabbyt wrote: ↑Fri Nov 30, 2018 3:29 pm Between the two specific sizes you listed I'd pick the 29" for the higher resolution, but I would be surprised if you couldnt find a 27" 2560x1440 for the same sort of cost.
I'll keep an eye on the next wave of sales on Boxing week and see if any 2560 x 1440 27" monitors come up in the same price range if you guys think it's a better option. I will be sitting pretty close as well, so that's a factor.
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Straight2Vinyl Straight2Vinyl https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=395170
- KVRist
- Topic Starter
- 336 posts since 10 Mar, 2017
So I did some searching and it looks like I could get a 1440p 27" monitor for 299. Is it worth the extra $100 for a 27" 1440p over an ultrawide 1080p? I think the one area where the 29" 1080p would have an advantage is in viewing the timeline, where you could see further ahead.
Is there any benefit to a 29" 1080p over the 27" 1440 at all?
EG. More plugin space, splits screen etc.?
Is there any benefit to a 29" 1080p over the 27" 1440 at all?
EG. More plugin space, splits screen etc.?
- Beware the Quoth
- 33210 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Given that here the 1080 or 1440 is the absolute height in pixels, Im afraid I have to hedge my answer a bit without being absolutely sure what width you mean. To see the most ahead (in time) on the timeline you want the biggest width in pixels.Straight2Vinyl wrote: ↑Fri Nov 30, 2018 8:49 pm So I did some searching and it looks like I could get a 1440p 27" monitor for 299. Is it worth the extra $100 for a 27" 1440p over an ultrawide 1080p? I think the one area where the 29" 1080p would have an advantage is in viewing the timeline, where you could see further ahead.
Is there any benefit to a 29" 1080p over the 27" 1440 at all?
EG. More plugin space, splits screen etc.?
So, if I hazard a guess that your ultrawide 1080p is 2560x1080 and the 27" 1440p is 2560x1440, then you'd see exactly the same 'time' on the timeline.... and if the 29" is $100 cheaper then I guess why not.
What the 2560x1440 would give you over the 2560x1080 is about 33% more height, ie more tracks on the timeline vertically.
my other modular synth is a bugbrand
- KVRAF
- 2875 posts since 8 Dec, 2008 from Global Cowboy
I'm wondering I should wear red or blue socks when I am producing pop music,or is it better to wear yellow ?
Also,what colour underpants should I wear when I am putting together a jazz project ?
Should I wear one size bigger than normal to reflect the spontaneous nature and relative freedom of improvised music ?
Any help would be greatly appreciated because I'm stuck and just can't make up my mind on my own
Also,what colour underpants should I wear when I am putting together a jazz project ?
Should I wear one size bigger than normal to reflect the spontaneous nature and relative freedom of improvised music ?
Any help would be greatly appreciated because I'm stuck and just can't make up my mind on my own
No auto tune...
- Beware the Quoth
- 33210 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
very witty and helpful, give yourself a great big smug clap on the back...digitalboytn wrote: ↑Sat Dec 01, 2018 12:50 pm I'm wondering I should wear red or blue socks when I am producing pop music,or is it better to wear yellow ?
Also,what colour underpants should I wear when I am putting together a jazz project ?
Should I wear one size bigger than normal to reflect the spontaneous nature and relative freedom of improvised music ?
Any help would be greatly appreciated because I'm stuck and just can't make up my mind on my own
my other modular synth is a bugbrand
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- KVRAF
- 15135 posts since 7 Sep, 2008
I was just about to type something similar. It is width (cue witty responses) that you’re after given you work to a timeline. That said, if you work with many tracks this may dictate a convention 4:3 or 16:9 layout.whyterabbyt wrote: ↑Sat Dec 01, 2018 12:40 pmGiven that here the 1080 or 1440 is the absolute height in pixels, Im afraid I have to hedge my answer a bit without being absolutely sure what width you mean. To see the most ahead (in time) on the timeline you want the biggest width in pixels.Straight2Vinyl wrote: ↑Fri Nov 30, 2018 8:49 pm So I did some searching and it looks like I could get a 1440p 27" monitor for 299. Is it worth the extra $100 for a 27" 1440p over an ultrawide 1080p? I think the one area where the 29" 1080p would have an advantage is in viewing the timeline, where you could see further ahead.
Is there any benefit to a 29" 1080p over the 27" 1440 at all?
EG. More plugin space, splits screen etc.?
So, if I hazard a guess that your ultrawide 1080p is 2560x1080 and the 27" 1440p is 2560x1440, then you'd see exactly the same 'time' on the timeline.... and if the 29" is $100 cheaper then I guess why not.
What the 2560x1440 would give you over the 2560x1080 is about 33% more height, ie more tracks on the timeline vertically.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"
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"It's not scary. You just lose a sense of who you are and all that sh!t"
- KVRAF
- 5056 posts since 16 May, 2002 from Brisbane , Australia
Either 30+ or one of those new super wide screen jobbies.
Intel Core i7 8700K, 16gb, Windows 10 Pro, Focusrite Scarlet 6i6
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- KVRAF
- 10310 posts since 2 Sep, 2003 from Surrey, UK
Following on form whyterabbyt ...
Check the Dot Pitch. Given that most GUis are bit-map-based, the smaller the pitch the smaller the GUIs will be.
27" 1920 x 1080 - pitch 0.303mm, 83.8 pixels per inch
29" 2560 x 1080 - pitch 0.263mm, 96.6 pixels per inch (13% smaller)
Vector-based GUIs would not have that problem. Resizeable bit-mapped GUIs may well be OK (that depends on the developer's expertise).
The last time I bought monitors I took a few GUI screenshots n a USB stick into the shop and asked to see them on a couple of different monitors.
Check the Dot Pitch. Given that most GUis are bit-map-based, the smaller the pitch the smaller the GUIs will be.
27" 1920 x 1080 - pitch 0.303mm, 83.8 pixels per inch
29" 2560 x 1080 - pitch 0.263mm, 96.6 pixels per inch (13% smaller)
Vector-based GUIs would not have that problem. Resizeable bit-mapped GUIs may well be OK (that depends on the developer's expertise).
The last time I bought monitors I took a few GUI screenshots n a USB stick into the shop and asked to see them on a couple of different monitors.
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- KVRAF
- 3508 posts since 12 May, 2011
- KVRAF
- 5056 posts since 16 May, 2002 from Brisbane , Australia
All 31.5s at work. They would be a dream at home. the think I really appreciate is access to all mixer channels in Reaper or FLStudio. Depends on how you work I guess. One of the new (new around here anyway) super wide screens.Googly Smythe wrote: ↑Sat Dec 01, 2018 1:55 pmI just got a 32" (so called, but actually only 31.5") 2560 x 1440 AOC AOC Q3279VWFD8 for £199 from Scan. Might not be suitable if you also want to play modern games...
Intel Core i7 8700K, 16gb, Windows 10 Pro, Focusrite Scarlet 6i6