If I create a complex modulation source - say any combination of simple LFOs, a random source, and a spectral follower, then how can I reuse that modulation source with another parameter in another plugin?imrae wrote: ↑Tue Oct 23, 2018 7:07 amI'm confused by this. BYOME's audio path is several effects blocks in series, right? And those effects only have modulation inputs, not outputs, right? Then any BYOME patch could be replaced with a series of BYOME patches, each containing a single effect block and the relevant set of modulators. And some of those instances might be replaced by other plugins with comparably rich modulation systems (e.g. Sandman Pro, Quadrant, ...)lnikj wrote: ↑Tue Oct 23, 2018 6:21 am This plugin is about building your own effects and in a way that is just about impossible to do with discrete effects. When you talk about 'switching between effects' that suggests to me that you are using BYOME as a means of simply chaining effects. Yes you can do that, but you can do so much more if you really experiment with the modulation
What am I missing? Where is the "just about impossible" and the "so much more"?
I could then use that signal in the automation of the mix knob of the blocks to switch between two 'separate' audio paths through BYOME or morph the sound anywhere between them.
Doing these sorts of things with discrete plugins requires a sophisticated modulation plugin (and I don't know of any dedicated modulation plugins that approach BYOME for range of tools), doing it in MAX or somesuch, and then effects chains. Fiddly to set up and very probably going to use more CPU.
The other UA tools don't have the more sophisticated modulation tools (though these may be backported in future ?). Quadrant has a rich modulation system but I always found it painful to use, it is more limited in terms of slots and it definitely doesn't sound as good to my ears.