Synthedit Resources Links (Jul. 18, 2012)
- KVRian
- 1434 posts since 21 Nov, 2005 from The Netherlands
Hi Novaflash,
My site does include source code.
I'm not actively developing atm, too busy with school/work/GF/VSTprojects, but i do plan to start again in the future.
Note:
For the GUI modules source just contact me ( they are online, just not linked ).
I need to update all modules to SDK3, is on my unwritten todo list.
Cheers!
Rob.
My site does include source code.
I'm not actively developing atm, too busy with school/work/GF/VSTprojects, but i do plan to start again in the future.
Note:
For the GUI modules source just contact me ( they are online, just not linked ).
I need to update all modules to SDK3, is on my unwritten todo list.
Cheers!
Rob.
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
hello,guitarbro wrote:2 more modules dug up from the dust bin of history, probably not worth adding, but what the heck
http://home.scarlet.be/~vanromo1/
thanks for the link. i agree, not really interesting.
i think some other links should be removed too, but...
Last edited by novaflash on Tue Jun 08, 2010 3:44 am, edited 1 time in total.
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRAF
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
new modules
updated the fresh modules post --
range switcher module pack
When CV input is within range defined by (min,max), value at "in" is output.
includes :
Volts Range Switcher - output is always 0v or 10v
Volts Range Switcher 2 - output is defined by "in" pin
Gui-Float Range Switcher - same as 2, but as a gui-float module.
get the pack here
updated the fresh modules post --
range switcher module pack
When CV input is within range defined by (min,max), value at "in" is output.
includes :
Volts Range Switcher - output is always 0v or 10v
Volts Range Switcher 2 - output is defined by "in" pin
Gui-Float Range Switcher - same as 2, but as a gui-float module.
get the pack here
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
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- Banned
- 12368 posts since 30 Apr, 2002 from i might peeramid
i use a pre- 1.0 version of se.. so if these don't work for you, sumimasen :p
i have coded some envelope sems today based on the native envelope - env2 and env2.5
they seem to work! and they seem to work for polyphony voicing/amp envelope duty as well. please use my forum here to report bugs et c.
here's the goods:
2x the cpu use of native envelope!
they sleep and wake properly
same time responsivity as native envelope
sustain stage is limited to 0 - 10v (amp can still be used to invert env)
env2:
always resets on gate, unlike native envelope's pickup behaviour
has curve coefficients for attack and decay/release stages
these crossfade from negative curves to + curves (v*v "exponential curves") -10v to +10v and are linear at 0v
note that sustain level is also effected.. you'll get the same by nonlinearising native envelope
env2.5:
same as env2 with initial hold stage (hadsr)
tricky bit: this env has pickup behaviour so that release will overlap hold stage. this can be completely turned off with a reset option, or is turned off by setting an "instantaneous" (eg. -9v) hold time. a hold time of say -7v will sound instantaneous and exhibit native pickup behaviour.
behaviours are noted on help tab.
sems are gratis, you're always welcome to purchase my effects suite
http://www.xoxos.net/sem/env2.zip
i have coded some envelope sems today based on the native envelope - env2 and env2.5
they seem to work! and they seem to work for polyphony voicing/amp envelope duty as well. please use my forum here to report bugs et c.
here's the goods:
2x the cpu use of native envelope!
they sleep and wake properly
same time responsivity as native envelope
sustain stage is limited to 0 - 10v (amp can still be used to invert env)
env2:
always resets on gate, unlike native envelope's pickup behaviour
has curve coefficients for attack and decay/release stages
these crossfade from negative curves to + curves (v*v "exponential curves") -10v to +10v and are linear at 0v
note that sustain level is also effected.. you'll get the same by nonlinearising native envelope
env2.5:
same as env2 with initial hold stage (hadsr)
tricky bit: this env has pickup behaviour so that release will overlap hold stage. this can be completely turned off with a reset option, or is turned off by setting an "instantaneous" (eg. -9v) hold time. a hold time of say -7v will sound instantaneous and exhibit native pickup behaviour.
behaviours are noted on help tab.
sems are gratis, you're always welcome to purchase my effects suite
http://www.xoxos.net/sem/env2.zip
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
- KVRian
- 809 posts since 25 Apr, 2004 from Windsor, Ontario
dead link under prefabs:
http://www.vickers-armstrongs.com/synthedit/shop.htm
http://www.vickers-armstrongs.com/synthedit/shop.htm
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
- KVRian
- 1433 posts since 29 Jan, 2008 from Arboretum Avenue
new sems available >> dd_dataPACK
main focus is turning floats ints and bools into text, and then joining and splitting them either side of a patch-mem-text.
This is the sort of thing that enables hundreds of GUI values to flow through a single patch-mem-text reducing the setup/load time of the exported plugin ...
updated versions of the regular "Plex" modules now have editable pin names and are joined with an int->text and text->int pair
there's a demo project using these sems in the works right now, and hopefully it won't be too long before it arrives.
BIG THANKS to Dom Aversano - he part-funded the development cheers dom !!
enjoy
but wait - there's more ...
by now you all know its more efficient to combine modules into a single sem, right ?
well it is - it reduces the sdk overhead, reduces filesize and should in theory reduce load-time too ...
so with this in mind ...
I've created a module mashup zone where you'll find source code to over 50 of my modules and a little php wizardry that lets you pick any number of them to combine into a single sem ... the result is a list of files that are the source for the multi-module sem ...
if you can't compile these yourself, simply get in-touch and I'll do it for a small fee (to cover my time)
otherwise, coders can build a blank sem in the usual way and then drop the mashup's source-code into the project ... voila !
if there are dd_modules you use that aren't in the mashup zone, let me know and I'll put them there ... new modules will land there as and when they're made
find it all in the usual place > http://www.roughdiamondproductions.com/SE
daz
main focus is turning floats ints and bools into text, and then joining and splitting them either side of a patch-mem-text.
This is the sort of thing that enables hundreds of GUI values to flow through a single patch-mem-text reducing the setup/load time of the exported plugin ...
updated versions of the regular "Plex" modules now have editable pin names and are joined with an int->text and text->int pair
there's a demo project using these sems in the works right now, and hopefully it won't be too long before it arrives.
BIG THANKS to Dom Aversano - he part-funded the development cheers dom !!
enjoy
but wait - there's more ...
by now you all know its more efficient to combine modules into a single sem, right ?
well it is - it reduces the sdk overhead, reduces filesize and should in theory reduce load-time too ...
so with this in mind ...
I've created a module mashup zone where you'll find source code to over 50 of my modules and a little php wizardry that lets you pick any number of them to combine into a single sem ... the result is a list of files that are the source for the multi-module sem ...
if you can't compile these yourself, simply get in-touch and I'll do it for a small fee (to cover my time)
otherwise, coders can build a blank sem in the usual way and then drop the mashup's source-code into the project ... voila !
if there are dd_modules you use that aren't in the mashup zone, let me know and I'll put them there ... new modules will land there as and when they're made
find it all in the usual place > http://www.roughdiamondproductions.com/SE
daz
whiteLABEL - now set free : whiteLABEL ||
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRAF
- Topic Starter
- 2041 posts since 22 Nov, 2003 from Mars, Solar System