Notes beyond end of part
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
One assumedly basic question: Why can I edit notes beyond the end of a part? (Those notes will unfortunately not be played.)
Second question: I actually use cymbals (with long sustain) near the end of a part. Those cymbals-sounds (MuSynth, GM-Drumset) are cut at the end of part. This sounds very "artificial".
What can I do?
I havn't found an answer to this, neither in this forum nor in the docs.
Second question: I actually use cymbals (with long sustain) near the end of a part. Those cymbals-sounds (MuSynth, GM-Drumset) are cut at the end of part. This sounds very "artificial".
What can I do?
I havn't found an answer to this, neither in this forum nor in the docs.
- KVRAF
- 12744 posts since 24 Jun, 2008 from Europe
Because a part plays a sequence, which may be played by other parts too, which may be longer and thus do play those notes.Reincke wrote:One assumedly basic question: Why can I edit notes beyond the end of a part? (Those notes will unfortunately not be played.)
Please see this info about unique and shared parts: http://www.mutools.com/mulab/docs/composer.html
Make the part longer.Second question: I actually use cymbals (with long sustain) near the end of a part. Those cymbals-sounds (MuSynth, GM-Drumset) are cut at the end of part. This sounds very "artificial".
What can I do?
And/or increase the release time for that cymbal sound.
Now here it isI havn't found an answer to this, neither in this forum nor in the docs.
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- KVRAF
- 2938 posts since 18 Jul, 2005
don't see the problem in point one, it's not uncommon to reuse or temporarily shorten parts, and being able to get to the data doesn't hurt anything. I do think there should be some visual indication though, like colouring the unplayed region of the current part grey.Reincke wrote:One assumedly basic question: Why can I edit notes beyond the end of a part? (Those notes will unfortunately not be played.)
Second question: I actually use cymbals (with long sustain) near the end of a part. Those cymbals-sounds (MuSynth, GM-Drumset) are cut at the end of part. This sounds very "artificial".
What can I do?
I havn't found an answer to this, neither in this forum nor in the docs.
on point 2, there will be an envelope release parameter for the cymbal samples somewhere in the gm drumkit patch. I'll check when I get home if no-one else has replied to you by then.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
This will lead to overlapping parts, right?mutools wrote:Make the part longer.Second question: I actually use cymbals (with long sustain) near the end of a part. Those cymbals-sounds (MuSynth, GM-Drumset) are cut at the end of part. This sounds very "artificial".
What can I do?
Why? The release time is actually okay.And/or increase the release time for that cymbal sound.
Thank you.Now here it isI havn't found an answer to this, neither in this forum nor in the docs.
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
I understand. Havn't done this 'til now. Thank you.robenestobenz wrote:don't see the problem in point one, it's not uncommon to reuse or temporarily shorten parts, and being able to get to the data doesn't hurt anything. I do think there should be some visual indication though, like colouring the unplayed region of the current part grey.Reincke wrote:One assumedly basic question: Why can I edit notes beyond the end of a part? (Those notes will unfortunately not be played.)
Second question: I actually use cymbals (with long sustain) near the end of a part. Those cymbals-sounds (MuSynth, GM-Drumset) are cut at the end of part. This sounds very "artificial".
What can I do?
Similar cymbal notes near the beginning of the part are okay, but at the end of a part "game is over" (insert next coin ).robenestobenz wrote:on point 2, there will be an envelope release parameter for the cymbal samples somewhere in the gm drumkit patch. I'll check when I get home if no-one else has replied to you by then.
BTW: It's a great tool.
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- KVRAF
- 2938 posts since 18 Jul, 2005
You could definitely solve it by clicking into the GM kit, clicking ENV under the amplifier section and increasing the release time. As far as I can tell though, this will increase release for all samples, which you might not want -- so overlapping parts may be the best option.Reincke wrote:Similar cymbal notes near the beginning of the part are okay, but at the end of a part "game is over" (insert next coin ).
BTW: It's a great tool.
- KVRAF
- 7137 posts since 8 Feb, 2003 from London, UK
However, if you're mixing down, anything beyond the end of the last part defaults to be cut off -- because the end of the last part is the end of what's mixed down. You have to either put an artificial "last part" after the rest of the composition or remember to manually adjust the render end time. (I like the artificial last part as I'm less likely to forget why that's there!)
- KVRist
- Topic Starter
- 409 posts since 26 Jul, 2010 from Germany
I like this last parts too. Overlapping parts will irritate me, but it will be the best solution, I think.pljones wrote:However, if you're mixing down, anything beyond the end of the last part defaults to be cut off -- because the end of the last part is the end of what's mixed down. You have to either put an artificial "last part" after the rest of the composition or remember to manually adjust the render end time. (I like the artificial last part as I'm less likely to forget why that's there!)
Thank you all for your advice.