As far as I can tell / remember, the Infinite Player and OWD (and Kapsules?) use samples based on 48000Hz.
So in a project / audio interface using 44100Hz there would be a lot of resampling going on. Now whether that is occurring in Kontakt / IP or the host or the audio interface itself I don't know, but it might be quite a processing load.
Would it be advantageous to have 44100Hz versions of the Sonic Reality products too?
44100Hz Samples for IP and OWD?
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- KVRAF
- Topic Starter
- 10310 posts since 2 Sep, 2003 from Surrey, UK
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
I don't think it matters much in terms of performance. Better to have it at the higher sample rate. It's done in the sampler.