If the missing file name is OWD_GUI_OceanWayDrums-S.tga then its a graphic/skin file & you should do thisBERFAB wrote:<snip>
But I DO still have the problem about the missing file at the beginning of the opening of the kits in IP:
BERFAB wrote: Now, once in the IP, the kits seem to play fine, however, there is one little niggling problem: the first time I open ANY of these kits, Kontakt can't find the first file (sample?). When I look manually, I can't find it either. But then if I hit "skip," it does and the rest of the file loads normally and plays just fine.
What am I missing,...? Does it have something to do with the 'skins' zip (which I haven't loaded yet)?
Sorry if this has been addressed, but I just noticed this and it appears to be happening with every OWD kit. And I just can't stand the thought of trying to read through the 200+ page thread--
You have to replace both the .nkx & the .nkc files.Squids above wrote:That is the graphic file. NI had sent us an incomplete graphic file by accident before my guy there went on vacation. To his credit he immediately fixed it the day he got back and sent it over to us (yesterday). So I've uploaded that file. Most people don't have the problem you're mentioning because the new graphic file has been added. But if there is a lingering "info.nkx" or "info.nkc" file from this weekend that has a creation date of December 8th as opposed to of yesterday's then this can happen. Easy fix.
There are many ways it will be automatically fixed as you download more kits but if you want to just do it yourself here you go:
Download this: http://www.sonicreality.com/squidscorner/Studio_Pr oFiles_Infinite_Player_info_nkx.zip
Unzip that and take those two files and replace the files of the same name in the root of your Infinite Player folder.