el-bo sent me a P.M and it's actually a 2CAudio plugin crashing, but it looks to be in conjunction with our product. We will investigate this.Hanz Meyzer wrote: ↑Fri Oct 19, 2018 8:52 amErm, have the same bug in the full version of UVI plate, this can happen upon initial release. Crashes on release here, macos 10.13, vst. Already send report to customersupport. Pretty sure it will be fixed, soon.el-bo (formerly ebow) wrote: ↑Thu Oct 18, 2018 1:58 pm Well, unfortunately you both fail on the demo front: UVI's demo seems to crash Logic projects that include it, upon reloading. And you seem to think that inserting 6 seconds silence regularly is conducive to prospective sales
Wallet = Safe!
UVI Plate
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- KVRAF
- 2393 posts since 28 Mar, 2005
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- KVRAF
- 11090 posts since 2 Dec, 2004 from North Wales
I am a little confused as to how he is 'dissing' UVI when the only post says 'otristan wrote: ↑Fri Oct 19, 2018 8:24 am @cjwseven7
Would be great if you can void dissing us on french AudioFanzine without stating who you clearly are.
mdpa nickname looks very much like Michele DUCCESCHI Physical Audio especially when the account only talk on subject regarding PA.
https://fr.audiofanzine.com/reverb-algo ... 76452.html
So long for the high road...
Thanks !
In fact, it's very close to PA1 Plate Reverb by Physical Audio' - it doesn't even say PA1 Plate Reverb is better!
Being this sensitive looks a little defensive, there are obviously a lot of similarities, possibly for completely legitimate and musical reasons and if the similarities exist because of a public domain academic paper then UVI are completely legitimate in developing it that way with those properties/similarities.
X32 Desk, i9 PC, S49MK2, Studio One, BWS, Live 12. PUSH 3 SA, Osmose, Summit, Pro 3, Prophet8, Syntakt, Digitone, Drumlogue, OP1-F, Eurorack, TD27 Drums, Nord Drum3P, Guitars, Basses, Amps and of course lots of pedals!
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- KVRian
- 1181 posts since 27 May, 2008
installed trial twice already had latest iLok non USB and never shown up on PC besides the file being there. Doesnt show in iLok and shouldnt really reinstall-reboot for it since is newest and exists.
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- KVRAF
- 2393 posts since 28 Mar, 2005
Not sure I understand your issue here.acousticglue wrote: ↑Fri Oct 19, 2018 9:14 am installed trial twice already had latest iLok non USB and never shown up on PC besides the file being there. Doesnt show in iLok and shouldnt really reinstall-reboot for it since is newest and exists.
iLok system does requires a reboot.
Please contact our support to troubleshot this
https://support.uvi.net
Thanks !
- KVRAF
- 9569 posts since 16 Dec, 2002
Ilok havent yet solved my problem. Demo wont activate despite iLok Manager showing the contrary and when I do reinstall after rescanning Im asksed to authorise but tells me I cant as Ive made too many attempts.acousticglue wrote: ↑Fri Oct 19, 2018 9:14 am installed trial twice already had latest iLok non USB and never shown up on PC besides the file being there. Doesnt show in iLok and shouldnt really reinstall-reboot for it since is newest and exists.
I also contacted UVI at the same time and heard nothing back from them.
Amazon: why not use an alternative
- KVRAF
- 11093 posts since 16 Mar, 2003 from Porto - Portugal
I became very curious about it too. Unfortunately, you seem to be "stuck" in the Apple bubble (Mac only and AU only).
Until you don't get out of it, you can't expect much about, IMO. And I think you should get a better designer for the GUIs too.
Fernando (FMR)
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- KVRAF
- 2301 posts since 20 Oct, 2014
Yes, Apple does very ugly decisions against friendly developing. AU for sure is very powerful, but VST3 is the way to go IMO. Also one day, your plugin will stop to work, thanks to Apple.
- KVRian
- 698 posts since 7 Dec, 2009 from GWB
With UVI Plate, has anyone noticed that CPU usage creeps up dramatically when there's no audio running into it? This here on Win10-64bit, latest Reaper at 24/96 and the Plate VST2. Reaper's giving me a 2.3% plug usage with Plate processing audio, but it creeps up above 7% with nothing coming in. I believe it's easily demonstrable by playing a piece of audio, but then let Reaper loop in a silent section for 30 seconds. Also happens when the transport is stopped, which is where I first noticed it.
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- KVRAF
- 2393 posts since 28 Mar, 2005
It looks like a denormal issue. Will check this.cturner wrote: ↑Fri Oct 19, 2018 10:24 am With UVI Plate, has anyone noticed that CPU usage creeps up dramatically when there's no audio running into it? This here on Win10-64bit, latest Reaper at 24/96 and the Plate VST2. Reaper's giving me a 2.3% plug usage with Plate processing audio, but it creeps up above 7% with nothing coming in. I believe it's easily demonstrable by playing a piece of audio, but then let Reaper loop in a silent section for 30 seconds. Also happens when the transport is stopped, which is where I first noticed it.
Thanks !
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- KVRian
- 519 posts since 30 Jan, 2009 from UK
I'm finding that when I change the quality setting the effective gain of the wet signal changes (by around 6dB across the range from low to insane, low being the loudest). I would have expected the output level to be independent of the audio quality, it could be worth looking into this if it's not intentional.
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- KVRAF
- 2393 posts since 28 Mar, 2005
This is indeed not compensated. Not that trivial to implement actually. There was already some work on this regarding the plate size.liquidsonics wrote: ↑Fri Oct 19, 2018 11:23 am I'm finding that when I change the quality setting the effective gain of the wet signal changes (by around 6dB across the range from low to insane, low being the loudest). I would have expected the output level to be independent of the audio quality, it could be worth looking into this if it's not intentional.
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- KVRian
- 519 posts since 30 Jan, 2009 from UK
Thanks Olivier. I'm a bit concerned since the website says the insane mode is best suited to an offline render that some people will be using it in a lower intensity mode when mixing and flick it into insane mode for their final offline renders expecting a better result, but find it upsets their reverb mix levels if they didn't know to compensate manually for the subsequent drop in gain. I think it's worth a mention in the manual's technical notes section under quality where this topic is discussed to warn about the impact on reverb level if this isn't something that's easy to address with some pre-computed gain compensation look-up tables for a range of parameter values.
When I've had these sorts of issues before and it's dependent on a lot of interplay between different parameters I tend to set up a bespoke test bench tool that can automate a lot of values and pass test signals through for them all for analysis, then interpolate across the sampled set within the plugin to pull out an appropriate compensation gain.
When I've had these sorts of issues before and it's dependent on a lot of interplay between different parameters I tend to set up a bespoke test bench tool that can automate a lot of values and pass test signals through for them all for analysis, then interpolate across the sampled set within the plugin to pull out an appropriate compensation gain.
Last edited by liquidsonics on Fri Oct 19, 2018 1:15 pm, edited 1 time in total.
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- KVRAF
- 2393 posts since 28 Mar, 2005
By offline render it means something more along track freeze.
The quality mode changes so much the sound that it's not like a better oversampling for the offline bounce.
The quality mode changes so much the sound that it's not like a better oversampling for the offline bounce.
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- KVRian
- 519 posts since 30 Jan, 2009 from UK
OK if this isn't the intended workflow for the quality setting then fair enough. Probably not a concern in reality in this case. Thanks for explaining.
- KVRian
- 698 posts since 7 Dec, 2009 from GWB
The developer kindly provided me with an update which seems to have fixed the issue.