Series of Tutorials - in depth

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I´m working on Tutorial 17 about CrusherX (the new version, of course). It´s all about the new SWEEP functionalitry and it´s going to be huge! If you can´t imagine a video talking about SWEEP for far more than an hour (!), well, let me surprise you! And if I told you, that even more than an hour doesn´t suffice to go deep into every exciting aspect of sound design using SWEEP, would you believe me? Well – you should!
I hope to have it all done by the end of April (perhaps a bit earlier).
I´ll publish a trailer in “VSTs in depth” then.
https://www.youtube.com/channel/UCCI2wX ... rYzVBLOAvw

Stay tuned!
Have a great day and a good time!
Rolf
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Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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And it is done again !!!
Tutorial 17 about CrusherX is available. It´s all about the new SWEEP Functionality and it is a monster of a tutorial! Please read the timeline for details. And here is the link to the trailer on YouTube:
https://youtu.be/OEOxNICFAI0

Timeline:
0:00:00 Introduction
0:01:20 The Importance of SWEEP
0:03:10 The Linear Mode and the System of SWEEP
0:04:00 The Frequency of SWEEP
0:04:54 SWEEP and the Length od the Grains
0:05:56 SWEEP and Frequency Modulation
0:08:45 Interaction 1: SWEEP and SPEED
0:09:55 The SWEEP Mode “Steps”
0:14:15 Shaping Sound
0:15:36 Universal Step Patterns (Save and Load)
0:17:08 Reset, Create, Mirror, Invert
0:18:20 Values and the Heights of the Steps
0:21:30 Limited SWEEP Offset
0:22:22 Values, Values, Values …
0:24:58 The SWEEP Mode “Spline”
0:27:15 A Kind of FM again
0:28:11 Creating “Sawish” Sounds
0:29:30 Creating “Squarish” Sounds
0:31:28 Getting Rid of the Original Wave
0:38:50 Some Sci-Fi Sounds from the 1950s
0:43:17 Modulating SWEEP
0:45:45 In-Depth now: SPEED and SWEEP interacting
0:46:39 A Kind of Analogue Sequencing
0:51:30 Modulationg SWEEP again: the Values
0:53:00 Wiping Out SWEEP by Adding Modulations
0:55:54 SWEEP and Different Classes of Sound
1:01:29 Source 1: Melody and SWEEP
1:01:32 Melody and Long Grains
1:10:11 Melody and Short Grains
1:14:20 Melody and Very Short Grains
1:18:13 Source 2: Soundscapes and SWEEP
1:18:18 Soundscapes and Long Grains
1:27:18 Soundscapes and Short Grains
1:31:23 Soundscapes and Very Short Grains
1:34:16 Source 3: Waterfalls and SWEEP
1:34:18 Waterfalls and Long Grains
1:39:34 Waterfalls and Short Grains
1:40:40 Waterfalls and Very Short Grains
1:47:10 Source 4: Percussion and SWEEP
1:48:17 Percussion and Long Grains
1:51:58 Percussion and Short Grains
1:54:29 Some Aspects of Synchronisation and Rhythms
2:02:30 Persussion and Very Short Grains
2:08:57 Some Words at the End
Enjoy it!
Have a great day and a good time!
Rolf
Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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Granular Processing of Sound
Well, well, well, some of you have already realized it:
With tutorial 17 I´ve started to talk about a vital question of all kinds of granular processing:
“What sound material can I sensefully apply granular processing to?”
and related to that another one:
“How does the raw material determine the way and the kind of my granular processing?”
https://youtu.be/OEOxNICFAI0

These questions will be further dealt with in tutorial 18.
(Right now I´m doing some patch analysis with u-he´s BAZILLE, being available in the second half of May.)
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Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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Thank you for 7,407 minutes of watching my 17 tutorials about accSone´s granular sound engine CrusherX in the last 365 days. https://youtu.be/wyugqG5mPio
Enjoy your time!
Rolf
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Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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accSone introduces their new version of CrusherX - it´s version 7 - on Superbooth, and here is the overview video about what´s new in version 7.
https://youtu.be/Dc2cLU19cs4
You´ll find more about all this stuff at my website: http://www.rofilm-media.net
Enjoy your day!
Rolf
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Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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(and a bit of reconstructing the studio)

A short overview about the things I´m killing my time with :-).

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The production of tutorial 18 about accSone´s granular processor CrusherX is coming to an end. It´s about extracting sounds from recordings using granular techniques. There´s a good deal of methods in it, which are independent from a certain software or a certai granular processor. The goal is building sample/sound libraries of different categories like instrumental, athmospheres, sound(noise)scapes, FX etc. only with sounds gained from everyday (field)recordings.

But there is a good deal of curiosity to be satisfied as well. Have you ever asked yourself, how a certain sound may “look” like (ok, ok, ok - “sound” like) on the level of milliseconds? Have you ever considered your granular engine as a kind of sonic microscope? Well, I have and I´m answering even these questions in my new video tutorial.

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There are some really surprising things - also surprising to me – going on in the ocean of sound down there in those deep, deep milliseconds.

It´s going to be a quite long video. As there are 71 pages of written script and hundreds of shorter and longer recordings (video, but also only sound), and nearly hundred graphs and pictures, well, I think it may well reach a length of 3 hours after cutting the film. I hope to have it all done by the end of June.

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But as the best method to overcome a creative block (occurring here and there) is being creative somewhere else I´m working on the production of part 4 of my FM/PM workshop. It´s about non-sinusoid (FM/PM-) modulations, which I call “second order modulations”, as we can understand then as a series of sinusoid modulations, which follow certain conditions. It´s easier to predict the resulting sound, if we see it this way.

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And – as said in the overview video of the series – I start introducing FM/PM synths/VSTs others than Yamaha´s. It is ImageLine´s Sytrus in Workshop 4.

And of course there are going to be some analysis of famous FM/PM sounds again. I haven´t made up my mind, which ones yet.

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And because the best way of surviving the long lasting situation of being in a hurry and having no time left – not at all and not even a second and not even on Sundays – is starting something new (additionally to all the other activities of course), I´ve started to set up my “PCless” resp. “DAWless” corner in the studio. The gear is quite simple so far. Simple as well as randomly gathered together: Arturia keystep, Korg Volca FM, and 3 guitar FX-pedals (reverb, delay and amp simulation/distortion) – a yes, and a mixer of course (Behring Xenyx). Really a random collection as you see. Nothing more than just to beginn with something. But the whole project has a clear concept and the corner is going to be filled following this concept (no, I won´t tell you, how the concept sounds or what it is today – I will tell you, but not today).

The thing is: I had to reconstruct my studio to be able to let the project come to live (not because of the few things I mentioned of course, but for the things still to come). And indeed, the reconstruction work is still going on. (Didn´t I say something about missing time? Hm!)

In case you want to stay informed: visit my website at http://www.rofilm-media.net
You can even subscribe to a newsletter service there.

Alright then!
Enjoy your time!
Rolf
Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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Tutorial 19 about granular synthesis with CrusherX is available now.
https://youtu.be/y2y8_kNrs5c

It deals with the question: how to extract new exciting future sounds for our sample players from all kinds of sound sources (including field recordings) using granular processes. After a bit more than 98 hours of work this video has got the longest one I´ve ever made: 3 hours and 12 minutes (I´ve split the video in two parts to make downloading easier). And it´s packed with approaches, rules, facts, tricks and hints and a lot of practical examples including a complete case study.
Here´s the

Timeline:
Part A
0:00:00 Introduction
0:02:25 First Approaches
0:04:22 Finding the Right Parameter Constellations
0:05:43 Manipulating Sine Waves
0:09:49 Dealing With Volume Oscillations and Aliasing
0:22:16 Which Type of Grain Window?
0:37:32 How Many Generators?
0:41:18 Some Tricks to Make Life Easier
0:44:51 Dealing With Saw Waves
0:47:35 Dealing with Chords and Chord Progressions
0:58:15 Dealing With Choirs
1:10:27 How to Emphasize With Grains
1:19:59 Dealing With Field Recordings, Part 1: Voices
1:30:29 Dealing With Field Recordings, Part 2: A Shopping Center
1:39:20 Dealing With Field Recordings, Part 3: Rain and Thunder
1:53:34 Dealing With White Noise
1:55:05 Magnifying Sound far Beyond Reality
(or: Diving Down the Mariana Trench of Sound)
Part B
0:00:00 Investigating a Single Grain
0:08:11 Sources of Sound for Granular Manipulations
0:10:30 A Complete Case Study (incl. some words about working systematically)
0:27:16 Finishing Touches
0:44:24 Some Words at the End
0:45:15 Some More Examples and a Complete Little Granular Composition
0:53:02 The End
Enjoy your day!
Rolf
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Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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Thumbs up!

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This is another application of one of the methods I explain in detail in my more than 3-hour tutorial about granular extractions.
What you hear is white noise. Nothing else than white noise. I stretched the recording of the white noise by 10% without changing any pitch or frequency using granular techniques. Then I recorded the stretched noise again and used this second recording as a new source for further stretchings. All in all I increased the time resolution of the original recording in 80 consecutive steps – while never changing any pitch or frequency.
What I´ve got is less than 1 millisecond of white noise stretched to audibility – 1 millisecond of sound frozen in time.
I call this method my “sonic microscope”.
I´ve smoothed (crossfaded) the above mentioned 80 steps of going deeper and deeper into the seconds and milliseconds of the recording to make it more comfortable to listen to (causing a loss of recognisability of each individual step though).
https://youtu.be/EA0WlZABrUI

Enjoy your day!
Rolf
Rolf Kasten
http://www.rofilm-media.net
Instagram: @rofilmmedia

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Rolf created a great crusher-X 8 video "CrusherX Part 20 What´s New In Version 8"

https://www.youtube.com/watch?v=5v5EyaHt32g

Thanks Rolf!

Best
accSone

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