SFZ format documentation

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Bjoerns Sample Mapper

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I don’t, offhand. I sold all of them except Renoise. I seem to recall that Redux was a particularly useful SFZ player and Falcon not so much.

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That's fine, I can just list them without details, then look the information up later.

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The Wusik stuff plays SFZ....Wusik Station V9, Wusik 8008, Wusik One and the new EVE version 5.

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....but I just tried to load your bongos_rr.sfz from drummers paradise into the Wusik stuff and got the message that hirand and lorand not supported, so no round robin I guess.

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lorand/hirand are SFZ v1... So not supporting them implies it could be a pretty limited implementation.

And they're for "random robin" - round robin uses seq_length / seq_position :).

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Yeah, seq_length/seq_position might work, you can do some search/replace and get those files working in Wusik that way if you really want to, but I'm not surprised that there would be a lot of limited implementations - with basic pitch, round robin and velocity stuff you can still map some basic drum or piano samples.

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Has anyone ever documented Kontakt's SFZ import support? It failed on the first of my drum kits I tried so I didn't bother after that but it might be nice to know.

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Also doesn't DirectWave support SFZ import and export now? I've heard that, but haven't tried.

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pljones wrote: Sat Oct 13, 2018 4:50 pm lorand/hirand are SFZ v1... So not supporting them implies it could be a pretty limited implementation.

And they're for "random robin" - round robin uses seq_length / seq_position :).
Ah right, good to know.

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Actually my engine does feature round-robin, but it doesn't setup the SFZ file. Maybe something I could add in the next update. :cool:

Cheers, WilliamK

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WilliamK wrote: Sat Oct 13, 2018 6:12 pm Actually my engine does feature round-robin, but it doesn't setup the SFZ file. Maybe something I could add in the next update. :cool:

Cheers, WilliamK
Well, the more unlimited your sfz implementation can be, the more fun we can have integrating external sfz with your whole incredible layers maze!

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WilliamK wrote: Sat Oct 13, 2018 6:12 pm Actually my engine does feature round-robin, but it doesn't setup the SFZ file. Maybe something I could add in the next update. :cool:

Cheers, WilliamK
Yeah, and since Native Instruments closes its Kontakt-6-format the sfz-format
becomes more and more important! :tu:
free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de

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Could someone PM me a link or email me a file that uses the random or round-robin opcodes? I will see if my SFZ code can read those or try to add to it, as I'm using a 3rd party importer to my engine. In my engine I have multiple types of round-robin options...

Cheers, WilliamK

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WilliamK wrote: Wed Oct 17, 2018 9:25 pm Could someone PM me a link or email me a file that uses the random or round-robin opcodes? I will see if my SFZ code can read those or try to add to it, as I'm using a 3rd party importer to my engine. In my engine I have multiple types of round-robin options...

Cheers, WilliamK
I'll email the one I talked about above that has the random thing.
I'll hunt around for something with the round robin seq_length / seq_position thing but I'd say pljones or DSmolken would be able to more quickly help with that.

EDIT: email sent.

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Sorry for the delay, I got it, will work on this as soon as I finish the new code I'm working for a Shared Folder between all products. :-)

Cheers, WilliamK

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