Exactly! It seems to me amp simulations up to this point cut off exactly just short of the point I want to ride — that area between, where it's all up to the guitar volume pot and picking dynamics which way it all goes, ugly or nice.Mats Eriksson wrote: ↑Sun Sep 08, 2019 6:30 pmMost definitely. Very few people thinks like this. I've always thought that the amp together with the guitar forms ONE instrument, and the other can't be excluded. The cable from the guitar to the amp is the 7th string so to speak. I've always wanted that the amp sims should include the warts and all from the real world amps. The thing with electric guitar in my world, is that - provided you have the right real amp and real settings - is that while you're playing you should be able to sound both NICE and clean and "linear" and with the split second movement of your pick attack you can sound UGLY, if you'd like. And of course, mostly in between. You should be able to get hideous out there sounds with the pick attack, and go totally mayhem...
I know amp sims are already valuable studio tools, but I want one I can actually play — and it has nothing to do with detailed modeling of anything, at least in my thinking. It's not that the behavior isn't exactly the same as some certain amp — it's a type of behavior missing altogether, completely absent, not there at all...gahhh, no one gets it that knows how to code...