Airwindows in Bitwig Studio

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Airwindows puts out uniqe audio processors on a weekly basis, open-source and cross-platform. Missing a gui and usually reduced to one specific effect with few parameters these feel right at home inside Bitwig's containers. To get you started here are two presets which I use heavily:

PowerSag bipolar uLaw
PowerSag.PNG
PowerSag bipolar uLaw.zip
Chain preset built around PowerSag
http://www.airwindows.com/powersag/
"Emulates power supply limitations for analog modeling"
Paraphrasing: Sucks energy out of the body of the sound,
creating a variety of compressey or distortey effects. More tubey with extremely long Time, a big-console transistory effect with very short Time (I renamed Speed to Time, more intuitive imo)

Beefed up with a secret sauce recipe from http://beatdruid.com
Two layers, one phase-inverted. Both clipped with rectifiers and processed by PowerSags. Flip the inverted one back, add together, serve hot.
"This results in a sort of Class AB distortion that doesn't simply mute the audio near zero crossings and instead breaks up the positive and negative independently when driven too hard."

Additionally I added a uLaw encode-decode pair around this process.
http://www.airwindows.com/ulaw/
"uLaw comes in two parts. The encoding applies a hideous distortion, making all the quietest sounds unreasonably loud and squishing the dynamic range up into the extreme near-clipping zone. The decoding neatly inverts this process and puts it all back."

In result: a very flexible saturator/analogizer/color box. Can be pushed from subtle into all kinds of 'wrong' with a wide range of nice crunch in between.

Balance the Depth control versus Drive to control the dynamic response.
uLaw Drive pushes more level into the encoding and subsequently PowerSag, so these three controls interact heavily with each other.



NonlinearSpace parallel
NonLinearSpace.PNG
NonlinearSpace parallel.zip
Unusual, flexible reverb. Put into a fx layer to add an input volume control, ducking and eq.
http://www.airwindows.com/nonlinearspace-vst/
"Nonlinear Space is special because it’s got filter controls and acoustic space simulation in the loops: the usual allpasses and comb filters are just a little different here, designed to produce a deeper sound that’ll blend into the mix better."

Sample rate: sets the buffer length, shorter makes tighter spaces. Don't modulate this ;)
Nonlinearity: makes quiet stuff sustain longer. There's more to this that I didn't understand, just play around. Watch you levels with high Liveliness, this can go wild.


Feel free to support Chris' amazing work at:
https://www.patreon.com/airwindows
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Great idea. I use some of airwindows plugins a lot.

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