Crash reports from PrettyScope beta

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Pytchblend, it sounds like you are describing Build 5. Build 6 creates logs that look like this:

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MainContentComponent::initialise() l.118 id: 200 was hit.
MainContentComponent::initialise() l.119 id: 201 was hit.
MainContentComponent::initialise() l.120 id: 300 was hit.
OpenGL version 3.3 detected.
MainContentComponent::initialise() l.121 id: 202 was hit.
MainContentComponent::initialise() l.125 id: 203 was hit.
MainContentComponent::initialise() l.126 id: 204 was hit.
OpenGLOscilloscope::createAndLinkShader() l.333 id: 252 was hit.
OpenGLOscilloscope::createAndLinkShader() l.338 id: 253 was hit.
OpenGLOscilloscope::createAndLinkShader() l.342 id: 254 was hit.
OpenGLOscilloscope::createAndLinkShader() l.347 id: 255 was hit.
OpenGLOscilloscope::createAndLinkShader() l.351 id: 256 was hit.
OpenGLOscilloscope::createAndLinkShader() l.355 id: 257 was hit.
OpenGLOscilloscope::setupPixelAccumulationBuffer() l.409 id: 36 was hit.

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Yes, you are correct. That was the #5 build that I'd neglected to delete. It still causes a hang when trying to change the colourmap:

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Breakpoint: 200 was hit.
Breakpoint: 201 was hit.
Breakpoint: 300 was hit.
OpenGL version 4.5 detected.
Breakpoint: 202 was hit.
Breakpoint: 203 was hit.
Breakpoint: 204 was hit.
Breakpoint: 252 was hit.
Breakpoint: 253 was hit.
Breakpoint: 254 was hit.
Breakpoint: 255 was hit.
Breakpoint: 256 was hit.
Breakpoint: 257 was hit.
Breakpoint: 36 was hit.
Breakpoint: 249 was hit.
Breakpoint: 250 was hit.
Breakpoint: 251 was hit.
Breakpoint: 205 was hit.
Breakpoint: 206 was hit.
Breakpoint: 207 was hit.
Breakpoint: 208 was hit.
Breakpoint: 209 was hit.
Breakpoint: 210 was hit.
Breakpoint: 211 was hit.
Breakpoint: 212 was hit.
Breakpoint: 213 was hit.
Breakpoint: 214 was hit.
Breakpoint: 215 was hit.
Breakpoint: 216 was hit.
Breakpoint: 217 was hit.
Breakpoint: 218 was hit.
Breakpoint: 219 was hit.
Breakpoint: 220 was hit.
Breakpoint: 221 was hit.
Breakpoint: 222 was hit.
Breakpoint: 223 was hit.
Breakpoint: 224 was hit.
Breakpoint: 225 was hit.
Breakpoint: 0 was hit.
Breakpoint: 1 was hit.
Breakpoint: 2 was hit.
Breakpoint: 3 was hit.
Breakpoint: 247 was hit.
Breakpoint: 248 was hit.
Breakpoint: 93 was hit.
Breakpoint: 94 was hit.
Breakpoint: 95 was hit.
Breakpoint: 96 was hit.
Breakpoint: 97 was hit.
Breakpoint: 98 was hit.
Breakpoint: 32 was hit.
Breakpoint: 34 was hit.
Breakpoint: 35 was hit.
Breakpoint: 109 was hit.
Breakpoint: 110 was hit.
Breakpoint: 111 was hit.
Breakpoint: 112 was hit.
Breakpoint: 37 was hit.
Breakpoint: 38 was hit.
Breakpoint: 39 was hit.
Breakpoint: 40 was hit.
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Breakpoint: 42 was hit.
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Breakpoint: 44 was hit.
Breakpoint: 45 was hit.
Breakpoint: 46 was hit.
Breakpoint: 47 was hit.
Breakpoint: 48 was hit.
Breakpoint: 49 was hit.
Breakpoint: 50 was hit.
Breakpoint: 51 was hit.
Breakpoint: 52 was hit.
Breakpoint: 53 was hit.
Breakpoint: 54 was hit.
Breakpoint: 55 was hit.
Breakpoint: 56 was hit.
Breakpoint: 57 was hit.
Breakpoint: 58 was hit.
Breakpoint: 59 was hit.
Breakpoint: 60 was hit.
Breakpoint: 61 was hit.
Breakpoint: 62 was hit.
Breakpoint: 63 was hit.
Breakpoint: 65 was hit.
Breakpoint: 113 was hit.
Breakpoint: 122 was hit.
Breakpoint: 4 was hit.
Breakpoint: 5 was hit.
Breakpoint: 6 was hit.
Breakpoint: 7 was hit.
Breakpoint: 8 was hit.
Breakpoint: 9 was hit.
Breakpoint: 10 was hit.
Breakpoint: 11 was hit.
Breakpoint: 235 was hit.
Breakpoint: 236 was hit.
Breakpoint: 237 was hit.
Breakpoint: 238 was hit.
Breakpoint: 239 was hit.
Breakpoint: 240 was hit.
Breakpoint: 241 was hit.
Breakpoint: 242 was hit.
Breakpoint: 243 was hit.
Breakpoint: 244 was hit.
Breakpoint: 245 was hit.
Breakpoint: 246 was hit.
Breakpoint: 12 was hit.
Breakpoint: 13 was hit.
Breakpoint: 14 was hit.
Breakpoint: 15 was hit.
Breakpoint: 23 was hit.
Breakpoint: 24 was hit.
Breakpoint: 25 was hit.
Breakpoint: 26 was hit.
Breakpoint: 27 was hit.
Breakpoint: 28 was hit.
Breakpoint: 258 was hit.
Breakpoint: 259 was hit.
Breakpoint: 260 was hit.
Breakpoint: 29 was hit.
Breakpoint: 30 was hit.
Breakpoint: 31 was hit.
Breakpoint: 226 was hit.
Error: GL_INVALID_OPERATION - ..\..\Source\ScopeDisplayOpenGL.cpp:44
Error: GL_INVALID_OPERATION - ..\..\Source\ScopeDisplayOpenGL.cpp:44
Error: GL_INVALID_OPERATION - ..\..\Source\ScopeDisplayOpenGL.cpp:44
Error: GL_INVALID_OPERATION - ..\..\Source\ScopeDisplayOpenGL.cpp:44
Error: GL_INVALID_OPERATION - ..\..\Source\ScopeDisplayOpenGL.cpp:44

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Pytchblend, are you saying Build 6 has a hang with colormap? You again posted a crash log from build 5.

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Yes, that's what I'm saying. That's the logfile next to the dll; "PrettyScope_x32.log". Incidentally, the x32 dll in the #6 Zip archive is dated 24-04-2017, whereas the x64 is dated 29-04-2017.

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f***. Need to make sure I don't make this mistake again (i.e. sending an old build). Ok, this only affects x32 version.

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Crashes.
Soon as opened both with Cantabile 2 and Reaper 5.40 (64 bit versions, opening the 64 bit plugin)
on Windows 7 Professional sp1 64 bit laptop.
CPU i5 2410M 2.30 ghz - GPU integrated Intel hd graphics 3000
Cheers

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try installing: https://www.microsoft.com/en-us/downloa ... x?id=48145

next version this won't be required, but give it a try. Hope that fixes the problem.

Post a crash log (created next to the dll) if you need more help.

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New version: http://www.elanhickler.com/transfer/Sou ... e_v101.zip

It includes that VC++ redistributable, see if that solves the crash issue.

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Architeuthis wrote:New version: http://www.elanhickler.com/transfer/Sou ... e_v101.zip

It includes that VC++ redistributable, see if that solves the crash issue.
I have already those installed. Downloaded and tried your new update and still crashed immediately on my machine. Sorry about it.
I am sending you the log file on pm now if it helps.
Cheers

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Hi guys!
Just trying the demo, in FLS x64 on WIN8.1 And its not working, crashes every time I try to load it. Sorry to say. Looks like its going to be great though.

/* Here is the log */


edit: log removed by admin:Architeuthis, too loooong!!!!!!!!!

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interesting. You are crashing at binding textures. (Textures are what pixels are written to before they get displayed on the monitor) My graphics programmer will have a look, you shouldn't be crashing there. Wow.

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Another user just reported the same crash. It be specific to intel processors with integrated graphics, that's the common theme here.

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New version of PrettyScope is available which fixes some crashes reported by users. If you haven't been able to get PrettyScope to work yet, now might be the time to try again!: https://www.soundemote.com/products/prettyscope

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