VCV Rack
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- KVRian
- Topic Starter
- 960 posts since 27 Jun, 2009 from Germany
Just a shout-out about a new open-source modular system in the making:
http://www.synthtopia.com/content/2017/ ... t-knobcon/
I should mention that I have nothing to do with that, just thought it might be interesting to follow and discuss.
Cheers,
Martin
http://www.synthtopia.com/content/2017/ ... t-knobcon/
I should mention that I have nothing to do with that, just thought it might be interesting to follow and discuss.
Cheers,
Martin
- KVRian
- 1253 posts since 31 Dec, 2008
This looks interesting. Looking forward to trying it.
www.solostuff.net
Advice is heavy. So don’t send it like a mountain.
Advice is heavy. So don’t send it like a mountain.
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- KVRian
- Topic Starter
- 960 posts since 27 Jun, 2009 from Germany
It looks like it won't work as plugin in another DAW, but is a standalone version. I hope, as it is announced to be open source, that somebody might take on the task to wrap a VST-plugin layer around it.
[dreaming]
How cool would it SOloRack API would be compatible, and modules could be used in both...
Or even also the Softube ones...
[\dreaming]
In ernest, I guess it would be a great thing if a common standard for modular plugins (i.e. one module) could be defined, with a SDK similar to the VST SDK (less flawed, though...)
Cheers,
Martin
[dreaming]
How cool would it SOloRack API would be compatible, and modules could be used in both...
Or even also the Softube ones...
[\dreaming]
In ernest, I guess it would be a great thing if a common standard for modular plugins (i.e. one module) could be defined, with a SDK similar to the VST SDK (less flawed, though...)
Cheers,
Martin
- Beware the Quoth
- 33173 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
There's another thread here, with a link to the source code
http://www.kvraudio.com/forum/viewtopic ... 7&t=489201
http://www.kvraudio.com/forum/viewtopic ... 7&t=489201
my other modular synth is a bugbrand
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- KVRian
- Topic Starter
- 960 posts since 27 Jun, 2009 from Germany
Thanks, I have not spotted that yet.whyterabbyt wrote:There's another thread here, with a link to the source code
http://www.kvraudio.com/forum/viewtopic ... 7&t=489201
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friedrichsaudio friedrichsaudio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=401987
- KVRer
- 5 posts since 28 Jul, 2017
I can vouch for the quality. It is a ton of fun, and the developer is very friendly. I've not made much noise about it as he has been waiting to show it off. The Synthesis Technology Wave Edit is also made by the same developer. If you like that, you will be just as if not more impressed.
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- KVRist
- 486 posts since 21 Nov, 2012 from Sitting in front of my PC
That's a brilliant idea.martin_l wrote:...In ernest, I guess it would be a great thing if a common standard for modular plugins (i.e. one module) could be defined, with a SDK similar to the VST SDK (less flawed, though...)
Cheers,
Martin
Kirsty
- KVRAF
- 7358 posts since 9 Jan, 2003 from Saint Louis MO
Andrew (the developer) walked me through it at Knobcon. Pretty exciting stuff -- virtual modules integrate directly with hardware modules if you have a DC-coupled interface, but there's so much that just comes with it for free that it's pretty fantastic on its own. The upcoming VST bridge and/or Ableton Link are going to make it really shine. It'd be slightly smoother if it just ran as a plugin, but I won't complain.
The modules are, in many cases, running the exact same code as hardware modules (with some analog emulation, convolution reverb etc. where necessary) and it's just... free. That might be the most mind-blowing part. (Some other modules specially developed for it will be paid expansions.)
The modules are, in many cases, running the exact same code as hardware modules (with some analog emulation, convolution reverb etc. where necessary) and it's just... free. That might be the most mind-blowing part. (Some other modules specially developed for it will be paid expansions.)
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- KVRian
- Topic Starter
- 960 posts since 27 Jun, 2009 from Germany
The web page is life now with download links. Has anybody get it running yet?
I tried on my Mac (OSX 10.10) but it claims that it needs 10.12 (despite the web page saying that it is 10.7+).
I already notified Andrew. Really curious to try this thing on my PC tonight.
Cheers,
Martin
I tried on my Mac (OSX 10.10) but it claims that it needs 10.12 (despite the web page saying that it is 10.7+).
I already notified Andrew. Really curious to try this thing on my PC tonight.
Cheers,
Martin
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- KVRian
- Topic Starter
- 960 posts since 27 Jun, 2009 from Germany
martin_l wrote:The web page is life now with download links. Has anybody get it running yet?
I tried on my Mac (OSX 10.10) but it claims that it needs 10.12 (despite the web page saying that it is 10.7+).
I already notified Andrew. Really curious to try this thing on my PC tonight.
Cheers,
Martin
Update:
Andrew already fixed that. New downloads should work on Mac OS X 10.7 upwards.
He seems to be very quick and responsive.
- KVRAF
- 1611 posts since 17 Jul, 2001 from Milan, Italy
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- KVRAF
- 2382 posts since 16 Jan, 2013
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The_Hidden_Goose The_Hidden_Goose https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=10878
- KVRian
- 945 posts since 8 Dec, 2003 from Birmingham-ish, UK (Tamworth, but shhh!)
I could live without the plugin-link if it had a record button.
The free modules are plenty to get on with. Some pretty fancy ones in there. It'll be interesting to see the price-range for the paid modules, who gets on board with that, and of course how polished it gets for usability for all kind of users. If they're just concentrating on getting the engine right before all that and think they've got it good enough to show off, then fair enough - I agree, it sounds pretty good to me! The general interface seems fairly intuitive and easy, and familiar. Stacked cabling would be a cool feature to add tho
I had a couple of little bugs: After saving and starting a new file, the ins and outs weren't showing properly until I restarted the app; It also crashed when I right&left clicked an input - couldn't reproduce either bug since.
Early days. I'm interested!
Edit: Oh, and I like how it remembered the patch when it crashed, so I hadn't lost anything either time.
The free modules are plenty to get on with. Some pretty fancy ones in there. It'll be interesting to see the price-range for the paid modules, who gets on board with that, and of course how polished it gets for usability for all kind of users. If they're just concentrating on getting the engine right before all that and think they've got it good enough to show off, then fair enough - I agree, it sounds pretty good to me! The general interface seems fairly intuitive and easy, and familiar. Stacked cabling would be a cool feature to add tho
I had a couple of little bugs: After saving and starting a new file, the ins and outs weren't showing properly until I restarted the app; It also crashed when I right&left clicked an input - couldn't reproduce either bug since.
Early days. I'm interested!
Edit: Oh, and I like how it remembered the patch when it crashed, so I hadn't lost anything either time.
Q. Why is a mouse when it spins?
A. The higher the fewer.
A. The higher the fewer.
- KVRAF
- 1611 posts since 17 Jul, 2001 from Milan, Italy
shared a patch with a friend. he's on MAC, I am on PC....
(reported to the developer)
https://imgur.com/a/3nK0l
(reported to the developer)
https://imgur.com/a/3nK0l
- KVRAF
- 1611 posts since 17 Jul, 2001 from Milan, Italy
I get nearly 90% CPU on the "Audio Interface" module simply connecting a VCO directly to the Audio Out
is that possible???
is that possible???