Prefabs In SynthEdit

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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Hi guys, I'm curious about the process behind creating prefabs. I only downloaded the trial of SE yesterday and am trying to get my head around it. Are they programmed through an SDK? This all seems quite different to the AU programming that I am used to.
Cheers, Cale
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what version you have, probably 1.914?
connect up modules. if you can code you can make your own
modules/sem with the sdk.

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Prefabs are just mini SE project files, that shows you how to achieve a specific function. You can even load a SE project into another project - 'cause that is what prefabs are. Modules on the other hand are smaller building blocks written in c++ with the SE SDK.

Hope the explenation helps - and check out the tutorial in the help file.

Andrew

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How do you load prefabs into other projects?

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