I make natural soundscape recordings, and many of these are made on rugged Cornish cliff situations, often with a focus on caves within which the sea does the most amazing very deep rumbles and booms, or, where the breakers are giving a most wonderful very deep thundering sound, with a strong bass component within the 'felt rather than heard' range. I've had a long-standing problem, though, with the Sony PCM-D100 recorder, because it's moderately weak on the very low frequencies, so I've had to include an up-to-9dB boost for that region, included in my initial batch processing of new recordings in Audacity.
That has been working pretty well for me, but the problem has been that unless the wind was very light indeed I couldn't usefully record such soundscapes because that bass boost would simply aggravate the mic wind noise issue, which is insanely acute with this recorder model - having forced me to use 3 nested furry windshields on each recorder, which causes another 'headache' issue for me, so I do need to get round this if I possibly can.
Now, up to mid-afternoon today I was going to post here simply a forlorn question about this, not expecting any workable solution - but then, addressing the matter of widening the stereo image of my earlier recordings, I started thinking about what would be in a 'mid' component and what would be in a 'side' component, and I realized that mic wind noise is chaotically non-stereo - the sound in one mic being largely independent of the sound in the other mic - especially as I'm using the outward-facing 120-degree mic configuration. But of course, the deep booms and rumbles will generally be almost the same in both mics, at least up to about 80Hz, and no doubt still only weakly directional for some way above that.
So, I think I'd be able to boost the booms / rumbles and thundering in Nova GE without significantly boosting the wind noise if I do that in Sum (sc:diff) mode, and likewise I should be able to significantly reduce the mic wind noise by reducing it in Diff (sc:sum) mode.
Now, is there any way by which I could carry out both those functions from one preset, to save me time?
Selectively cutting out mic wind noise...
Official support for: tokyodawn.net/tokyo-dawn-labs
Moderator: FabienTDR
Selectively cutting out mic wind noise...
2019-03-29T20:10:02+00:00
I make natural soundscape recordings, and many of these are made on rugged Cornish cliff situations, often with a focus on caves within which the sea does the most amazing very deep rumbles and booms, or, where the breakers are giving a most wonderful very deep thundering sound, with a strong bass component within the 'felt rather than heard' range. I've had a long-standing problem, though, with the Sony PCM-D100 recorder, because it's moderately weak on the very low frequencies, so I've had to include an up-to-9dB boost for that region, included in my initial batch processing of new recordings in Audacity.
That has been working pretty well for me, but the problem has been that unless the wind was very light indeed I couldn't usefully record such soundscapes because that bass boost would simply aggravate the mic wind noise issue, which is insanely acute with this recorder model - having forced me to use 3 nested furry windshields on each recorder, which causes another 'headache' issue for me, so I do need to get round this if I possibly can.
Now, up to mid-afternoon today I was going to post here simply a forlorn question about this, not expecting any workable solution - but then, addressing the matter of widening the stereo image of my earlier recordings, I started thinking about what would be in a 'mid' component and what would be in a 'side' component, and I realized that mic wind noise is chaotically non-stereo - the sound in one mic being largely independent of the sound in the other mic - especially as I'm using the outward-facing 120-degree mic configuration. But of course, the deep booms and rumbles will generally be almost the same in both mics, at least up to about 80Hz, and no doubt still only weakly directional for some way above that.
So, I think I'd be able to boost the booms / rumbles and thundering in Nova GE without significantly boosting the wind noise if I do that in Sum (sc:diff) mode, and likewise I should be able to significantly reduce the mic wind noise by reducing it in Diff (sc:sum) mode.
Now, is there any way by which I could carry out both those functions from one preset, to save me time?
Philip Goddard
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=438112
-
Philip Goddard Philip Goddard https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=438112
- KVRer
- Topic Starter
- 6 posts since 26 Mar, 2019 from Exeter, UK
- Contact:
Post by Philip Goddard » Fri Mar 29, 2019 8:10 pm
--Philip
Post Reply
1 post
• Page 1 of 1
Jump to
- The Main Forums
- ↳ KVR Studio Manager
- ↳ KVR Experts
- ↳ Getting Started (AKA What is the best...?)
- ↳ Instruments
- ↳ Effects
- ↳ Hosts & Applications (Sequencers, DAWs, Audio Editors, etc.)
- ↳ Guitars
- ↳ Mobile Apps and Hardware
- ↳ Soundware
- ↳ Samplers, Sampling & Sample Libraries
- ↳ Hardware (Instruments and Effects)
- ↳ Modular Synthesis
- ↳ Sound Design
- ↳ Production Techniques
- ↳ Music Theory
- ↳ Computer Setup and System Configuration
- ↳ DSP and Plugin Development
- ↳ DIY: Build it and they will come
- ↳ Music Cafe
- ↳ Sell & Buy (+Special Offers, Deals & Promos)
- ↳ KVR Developer Challenge 2023
- ↳ Everything Else (Music related)
- ↳ Off Topic
- ↳ Off Topic Classics
- Official Company Forums
- ↳ 2getheraudio
- ↳ accSone
- ↳ Acon Digital
- ↳ AcousticsampleS
- ↳ AcousModules
- ↳ Agitated State
- ↳ AIR Music Technology
- ↳ AMG
- ↳ Ample Sound
- ↳ Antares Audio Technologies
- ↳ Apisonic Labs
- ↳ apulSoft
- ↳ AriesCode
- ↳ Arts Acoustic
- ↳ Arturia
- ↳ Audjoo
- ↳ AudioSpillage
- ↳ Audiority
- ↳ Best Service
- ↳ Big Tick
- ↳ Bitwig
- ↳ Controller Scripting
- ↳ Blue Cat Audio
- ↳ Cherry Audio
- ↳ CWITEC
- ↳ Embertone
- ↳ energyXT
- ↳ Eventide
- ↳ Expert Sleepers
- ↳ forward audio
- ↳ Future Audio Workshop
- ↳ FXpansion
- ↳ g200kg
- ↳ Harrison Mixbus
- ↳ HG Fortune
- ↳ Homegrown Sounds
- ↳ HoRNet Plugins
- ↳ Ilya Efimov Production
- ↳ Image Line
- ↳ Impact Soundworks
- ↳ Indiginus
- ↳ Insert Piz Here
- ↳ Ju-X
- ↳ Kirk Hunter Studios
- ↳ Kirnu
- ↳ Kong Audio
- ↳ Krotos
- ↳ Kuassa
- ↳ KV331 Audio
- ↳ LennarDigital
- ↳ Les Productions Zvon
- ↳ Liqube Audio
- ↳ Loomer
- ↳ LVC-Audio
- ↳ Maizesoft
- ↳ Manytone Music
- ↳ MeldaProduction
- ↳ Mellowmuse
- ↳ MIDIMood
- ↳ moForte
- ↳ Mozaic Beats
- ↳ mucoder
- ↳ MusicDevelopments
- ↳ Tips & Tricks
- ↳ MusicLab
- ↳ MUTOOLS
- ↳ New Sonic Arts
- ↳ NUSofting
- ↳ Oli Larkin Plugins
- ↳ Orange Tree Samples
- ↳ patchpool
- ↳ Photosounder
- ↳ PlugInGuru
- ↳ Polyverse Music
- ↳ Precisionsound
- ↳ Premier Sound Factory
- ↳ Psychic Modulation
- ↳ Realitone
- ↳ Resonance-Sound
- ↳ Reveal Sound
- ↳ Roger Linn Design
- ↳ rs-met
- ↳ S3A: Spatial Audio
- ↳ SaschArt
- ↳ Smart Electronix
- ↳ sonible
- ↳ SonicBirth
- ↳ Sonic Reality / eSoundz.com
- ↳ Soundiron
- ↳ SPC Plugins
- ↳ Sugar Bytes
- ↳ TAL Software
- ↳ Tokyo Dawn Labs
- ↳ Tracktion
- ↳ u-he
- ↳ u-he Linux support
- ↳ United Plugins
- ↳ VAZ Synths
- ↳ Virharmonic
- ↳ Wolfgang Palm
- ↳ xoxos
- ↳ XSRDO - SynthCraft
- ↳ ZynAddSubFX
- Site Stuff
- ↳ Site Stuff
- Archived Forums
- ↳ AlgoMusic
- ↳ easytoolz
- ↳ Elevayta
- ↳ Hollow Sun
- ↳ Kazrog
- ↳ LinPlug
- ↳ Muse Research and Development
- ↳ Shuriken
- ↳ SoHa Sound Design
- ↳ Soniccouture
- ↳ Topten Software
- ↳ Tweakbench
- ↳ Valhalla DSP
- ↳ CK Modules & VST
- ↳ Sennheiser AMBEO
- ↳ Muon Software
- ↳ Westgatesounds.net
- ↳ Squaredheads
- ↳ Sonigen
- ↳ CFA-Sound
- ↳ Back In Time Records
- ↳ Livelab.dk
- ↳ Skytopia
- ↳ audioD3CK
- ↳ Inspire Audio
- ↳ Krakli
- ↳ Drumdrops
- ↳ Futucraft
- ↳ OverTone DSP
- ↳ RaXnTraX
- ↳ solar3d-software
- ↳ Signaldust
- ↳ Soundemote
- KVR Forum index
- All times are UTC
- Delete cookies