Panopticon for Avenger released on patchpool

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Improvising live on video with a granular patch from Panopticon - at the beginning of the video you hear the original sample, a steel string (acoustic guitar) scraped with a coin. Tweaking the available Macros and the modulation wheel while playing.

Description:
String Scrape Combs
A granular texture using a sample of scraping a steel string (acoustic guitar) with a coin, run through a tuned comb-filter and a wave-shaper in Avenger. MW increases comb-filter resonance/detune and randomizes grain position/grain pitch. M1 adds wave-shaper distortion and HP filter modulation (F2). M2 controls grain speed, M3 adds FM with modulated harmonics (LFO2). MB1 controls chorus mix, MB2 controls convolution reverb/delay mix.
https://www.youtube.com/watch?v=bQG17DDajZQ

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This one is rather beautiful:

Improvising live on video with a hybrid patch (granular/sampling) from Panopticon, tweaking the available Macros/modulation wheel/aftertouch on the fly.

Description:
Flageolet Chords Granular
Two arpeggiated flageolet chords played on an acoustic guitar with steel strings, the second chord using a coin - running in granular mode in OSC1/2 with tempo-synced envelopes modulating grain position. OSC3 adds a long tonal soundscape (forward/reverse) in sampling mode, derived from both chords, VEL shifts sample start to the first peak of the sample. M1 controls balance between 1-2, M2 controls volume of the soundscape, M3 adds delay/phaser FX, with delay feedback and Ghost-Q modulated by MODENV2 and LFO3. MB1 sets the granular envelope speed to half, MB2 controls reverb FX mix. MW adds tempo-synced HP filter modulation, AT randomizes grain pitch.
https://www.youtube.com/watch?v=p38perxXsMc

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Probably the last audio demo for Panopticon, ambient groove featuring a huge/lush/beautiful tonal soundscape accompanied by a sequencer and a punchy bass - some Macro/aftertouch/modulation wheel action and volume automation in LogicX, a limiter on the master output.

https://soundcloud.com/sampleconstruct/ ... or-avenger

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This one sounds huge:

Demo video for an accordion hybrid patch from Panopticon - combining dry and processed accordion drones in granular and sampling mode, x-fade-split across the keyboard, sounding very rich and orchestral, Macro/modulation wheel automation in LogicX.

Description from the PDF (which I'm in the process of writing)
Two long accordion drones with different root notes and their processed siblings split across the keyboard, crossfading between C3–C4 (C2–C3 in Avenger). The dry samples play in granular mode with modulation of grain pan spread and pitch randomization (via LFO1, amount of grain pitch randomization is velocity sensitive), the processed version plays in normal sampling mode, M1/2 are dedicated volume controls for each layer. VEL decreases attack time, MW introduces tempo-synced, triplet-based modulation (re-triggering) of LP filter cutoff/resonance and amplitude (via MODENV 1/2 and LFO2). M3 adds a combination of free-running LP/Notch-filter modulation (master filter and a filter in FX1) and chorus FX, MB1/2 control 
delay/reverb mix.
https://www.youtube.com/watch?v=oLdoDfh5o1o

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I needed a chill after finalizing sounds the whole day -> ambient demo combining three patches (drone and 2 layered pads) from Panopticon - some Macro/aftertouch/modulation wheel action and limiter on the master output. Only a few more days until the release...

https://soundcloud.com/sampleconstruct/ ... or-avenger

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There is now a bundle containing both my Avenger libraries at the bottom of this page. I'll update the specs for Panopticon in a minute in the first post of his thread. On the product page it's already described in detail.

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Video demo for a cosmic granular patch from Panopticon, Macro and modulation wheel automation displayed in the video.

Description:
Two tonal soundscapes in granular mode split across the keyboard in OSC1/2, zone crossfade between C3–C4 (C2–C3 in Avenger), control grain speed with M1, samples do not re-trigger from the beginning when playing legato notes. 
Each OSC is routed to it’s dedicated filter, M2 engages velocity sensitive filter modulation via tempo-synced, re-triggering MODENV1/2, LP filtering for OSC1, HP filtering for OSC2. M3 controls phaser mix (FX1), MB1/2 control delay/reverb mix. MW adds tempo-synced, re-triggering amplitude modulation via LFO 2/3.
Enjoy the flight...

https://www.youtube.com/watch?v=Q9hBWo9Tv3o

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Woaa, this patch is huge and I could play with it for hours:

Description:
Space Doves
Ambient soundscape layering a long tonal granular soundscape with bird-like elements sampled at two pitches (OSC1/2, zone crossfade between A#3–F#4) with the same soundscapes in multi-sampling mode (OSC3) and a WT-drone in OSC5 (routed to tuned BP filter in F2 and then to F1) with cross-FM, frequency-modulated by OSC4 which also uses these samples in multi-sampling mode. AT detunes the grains in OSC1/2, M1 increases grain speed/decreases grain size in OSC1/2, 
M2 introduces a tempo-synced, re-triggering LP filter envelope (MODENV3). MW adds tempo-synced, re-triggering amplitude modulation in OSC1-3 (various LFOs with different sync speeds), FM in OSC3 and BP modulation in F2 (processing OSC5). MB1 controls reverb mix, MB2 engages a low shelf EQ reducing frequencies below 100 Hz.
https://soundcloud.com/sampleconstruct/ ... or-avenger

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Video demo for a wavetable preset from Panopticon, some Macro, aftertouch and modulation wheel action, 100% Avenger.

Patch description:
Spectral Cello
Dual WT synth using modified WTs extracted from a cello sustain playing in opposite direction in OSC1/2 (each routed to it’s dedicated amplifier, panned L-R 51%), re-triggering LOF1 modulates vibrato amount which makes for some nice, unpredictable pitch quirks. MW increases WT scanning speed, VEL decreases attack time, 
AT increases unison detune. M1 introduces tempo-synced, re-triggering formant modulation via MODENV1, M2 adds tempo-synced, re-triggering SYNC-modulation via MODENV2. M3 controls convolution reverb mix , MB1 engages delay FX, MB2 increases release time.
https://www.youtube.com/watch?v=NTciO4hNgJA

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I just released this:

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Panopticon for Avenger
Painting with sound on sonic canvas using broad and delicate brushes, creating an exhibition of sculpted sound around a musical well, Panopticon is a collection of expressive, evocative, soothing, playful, dark, exciting, often cinematic patches, also focussing on the granular capabilities of the hybrid monster named Avenger.

The patches in Panopticon make use of re-synthesized/wave-tabled vocal, instrumental and electronic tones, processed field recordings, multi-sampled acoustic instruments like electric/acoustic guitar, soprano saxophone, accordion, singing bowls (also bowed), crystal bowls, wavetable-based drones, pads, sequencers and synths, granular/multi-sampled soundscapes, re-synthesized/wave-tabled hardware synths and more. Quite a few patches utilize the new cross-FM feature introduced in Avenger version 1.3, which allows for frequency modulation (FM) between oscillators.

There is some overlap in the content folders for granular and sampling sources as Avenger converts a given sample/multi-sample either as a sampling source or as a granular source.

You can view/download the PDF for this set including the licence agreement, more info and a detalled patchlist here.

Specs:
  • *106 tagged patches (including 4 variations).
    *2+ GB (before lossless compression in Avenger) of original content (samples, granular sources, wavetables, shapes).
    *113 granular sources.
    *31 sample maps (multi-samples) and one-shots plus some samples embedded in the patches themselves.
    *41 wavetables.
    *16 single cycle waveforms (shapes).
    *Library size installed: 1.26 GB (1.26 GB download)
    *All patches have the modulation wheel, the three Macros and both Macro buttons assigned, many also use aftertouch and velocity to expressively shape the sound.
    *Comes in the native avenger format, easy import/installation.
    *Delivery: download.
    *Price: € 52 EUR.
Patch categories (12 sub-folders):
  • *Bass - 3
    *Bells - Bowls - 11 (including 1 variation)
    *Drones - 10
    *Instruments - 21 (including 1 variation)
    *Leads - 3
    *Pads - 11
    *Plucked - 3
    *Sequencer - 11 (including 1 variation)
    *Soundscapes - 16
    *Synth - 8
    *Textural - 5
    *Vocal Synth - 4 (including 1 variation)
Please note: In order to play the presets from this sound library you need to have Avenger version 1.3.3 or higher installed on your system.

Product page.
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All demos below were produced entirely with Avenger using only patches from Panopticon, no post-processing was applied apart from a limiter on the outputs and some volume automation, if several instances of Avenger were used in a track.

https://soundcloud.com/sampleconstruct/ ... enger-demo

Playlist with video demos for Panopticon:
https://www.youtube.com/watch?v=XCGQthl ... u4DKI_gQrm

Thanks for reading.
Simon

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Improvising with the patch Crystal Bowl Mix Granular from Panopticon - some Macro/modulation wheel/aftertouch action, 100% Avenger.

Description:
Sample of a 2-minute long improvisation on eight differently sized crystal bowls played with a wooden beater, running in granular mode. Increase grain speed/ decrease grain size with Macro 1, modulate grain position with AT. MW randomizes grain pitch, adds pitch spread modulation via random-square LFO 1 and adds Multimod FX, M2 adds grain reverse and increases grain position randomization, M3 decreases key follow for pitch resulting in a microtonal tuning. MB1 switches on shaper-distortion, MB2 controls mix of convolution reverb/delay.
https://soundcloud.com/sampleconstruct/ ... or-avenger

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