Ubermod/ursa major space station...

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Hello Sean,
since Ubermod uses multitaps is it possible to emulate the ursa major space station algorithm?

cheers

Sérgio Frias
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25

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sergiofrias wrote:Hello Sean,
since Ubermod uses multitaps is it possible to emulate the ursa major space station algorithm?

cheers

Sérgio Frias
Wow I didn't know about this unit, I hope we can do the same sci-fi echo with the Über Mod. Thanks for the discover Sergio, I feel less stupid now ! :)

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Wow I didn't know about this unit, I hope we can do the same sci-fi echo with the Über Mod. Thanks for the discover Sergio, I feel less stupid now ! :)
Yes,it can do a lot of other great sounds too like the famous dimension D Chorus,or Solina Ensemble chorus :) in fact its the best chorus vst ,you can recreate a lot of different chorus due to many choosable algorithms,and have a amazing sound :)
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25

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Try this:

- Put ÜberMod on a send.

- Paste the following preset into ÜberMod:

<ValhallaUberMod pluginVersion="1.0.2" presetName="SSTBuildingBlock" Mix="1" Depth="0.648000002" StereoWidth="0.542500019" Delay="0.271200001" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="1" DiffSize="0.0877550989" DiffModRate="0.0490490496" DiffModDepth="0.5" LowCut="0.0502512567" HighCut="0.287939698" SpatialXover="0.145728648" DetuneRate="0.133133128" DetuneDepth="0.5" VibratoRate="0.258145362" VibratoDepth="0.151999995" OverMod="0" DriveInGain="0" DriveOutGain="1" DriveNoiseGain="0.333333343" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="0" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25" ShiftFreq="0.100000001"/>

- Send some audio input into ÜberMod.

- Using the DAW send, feed some of the output into the ÜberMod input (i.e. if ÜberMod is on Bus 2, send some of the output into Bus 2). Turn up the feedback send gain until you get a nice reverb. If things start howling like a banshee, turn down the feedback send a touch.

This will give a rough approximation of what is going on inside of the Ursa Major Space Station. The feedback path in the SST consists of 16 modulated taps, with a different spacing than what I have in the above preset, but kinda similar modulation. The modulation is what allows the algorithm to be relatively stable.

Sean Costello

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You could make Valhalla Space Station, would be a great name for a new effect! :D

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Hi do we need 1.0.2 update for this preset?
my version shows 1.0.1 on the GUI

Best wishes
yıldırım.

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Thank you Sean :)
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25

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Great stuff, Sean - thank's for the self-send-preset preset. I made some slight modifications to the preset you sent me and just had a little jam sending one of my MachFive 3-patches into UberMod and then feeding this into itself. Some automation of drive and OverMod at the end of the demo:
http://soundcloud.com/sampleconstruct/u ... -send-test

The modified preset - self-send level on the Bus was -0,9 dB:

<ValhallaUberMod pluginVersion="1.0.1" presetName="Self Send Mod" Mix="1" Depth="0.407999992" StereoWidth="0.521000028" Delay="0.290499985" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="0.159999996" DiffSize="0.142857149" DiffModRate="0.0490490496" DiffModDepth="0" LowCut="0.0351758786" HighCut="0.343718588" SpatialXover="0.115577891" DetuneRate="0.184184179" DetuneDepth="0.5" VibratoRate="0" VibratoDepth="0.843999982" OverMod="0.0199999996" DriveInGain="0.0199999996" DriveOutGain="1" DriveNoiseGain="0" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="1" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25"/>

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yellukhan wrote:Hi do we need 1.0.2 update for this preset?
my version shows 1.0.1 on the GUI
The 1.0.2 version is just an internal beta. 1.0.1 should work fine.

Sean Costello

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Sampleconstruct wrote:Great stuff, Sean - thank's for the self-send-preset preset. I made some slight modifications to the preset you sent me and just had a little jam sending one of my MachFive 3-patches into UberMod and then feeding this into itself. Some automation of drive and OverMod at the end of the demo:
http://soundcloud.com/sampleconstruct/u ... -send-test

The modified preset - self-send level on the Bus was -0,9 dB:

<ValhallaUberMod pluginVersion="1.0.1" presetName="Self Send Mod" Mix="1" Depth="0.407999992" StereoWidth="0.521000028" Delay="0.290499985" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="0.159999996" DiffSize="0.142857149" DiffModRate="0.0490490496" DiffModDepth="0" LowCut="0.0351758786" HighCut="0.343718588" SpatialXover="0.115577891" DetuneRate="0.184184179" DetuneDepth="0.5" VibratoRate="0" VibratoDepth="0.843999982" OverMod="0.0199999996" DriveInGain="0.0199999996" DriveOutGain="1" DriveNoiseGain="0" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="1" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25"/>
That sounds great, Simon. I like the ghost oscillations at the end. :D

I may create a refined version of this and put it into ÜberMod as an official mode. I would have the feedback taps more closely match the SST patent, but the "fixed" output taps would be adjusted by the standard ÜberMod TAPS controls. Keeping the architecture true stereo would open up a lot of possibilities with the modulation, and might allow for higher feedback values before self-oscillation.

The tricky part will be mapping the different parameters to the ÜberMod parameters. For example, do the modulation controls map to the feedback taps only (as in the SST), or can the output taps be modulated? Will there always be a fixed modulation amount for the feedback taps, or is this variable? I'll have to code this up, and play around with stuff until I figure out the right solutions.

Sean Costello

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Sampleconstruct wrote:Great stuff, Sean - thank's for the self-send-preset preset. I made some slight modifications to the preset you sent me and just had a little jam sending one of my MachFive 3-patches into UberMod and then feeding this into itself. Some automation of drive and OverMod at the end of the demo:
http://soundcloud.com/sampleconstruct/u ... -send-test

The modified preset - self-send level on the Bus was -0,9 dB:

<ValhallaUberMod pluginVersion="1.0.1" presetName="Self Send Mod" Mix="1" Depth="0.407999992" StereoWidth="0.521000028" Delay="0.290499985" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="0.159999996" DiffSize="0.142857149" DiffModRate="0.0490490496" DiffModDepth="0" LowCut="0.0351758786" HighCut="0.343718588" SpatialXover="0.115577891" DetuneRate="0.184184179" DetuneDepth="0.5" VibratoRate="0" VibratoDepth="0.843999982" OverMod="0.0199999996" DriveInGain="0.0199999996" DriveOutGain="1" DriveNoiseGain="0" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="1" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25"/>


Sounds great..
I like this preset.
Thanks for sharing.

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A Space Station mode would be awesome. I used a hardware Space Station on some vocals in guitars a few years back when I was a studio recording a friend of mine's band. It's a cool sounding unit.

I know Eventide has a plugin version of it (it's the old Princeton Digital version), but it's never been released as a VST. I'm guessing the plugin is probably just the original algorithms from the hardware, without anything like converter modelling.

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Funkybot's Evil Twin wrote:A Space Station mode would be awesome. I used a hardware Space Station on some vocals in guitars a few years back when I was a studio recording a friend of mine's band. It's a cool sounding unit.

I know Eventide has a plugin version of it (it's the old Princeton Digital version), but it's never been released as a VST. I'm guessing the plugin is probably just the original algorithms from the hardware, without anything like converter modelling.
I wouldn't be modeling the convertors in my SST mode. Just the idea of multiple modulated feedback taps in an unstable structure, with some soft clipping to keep things from blowing up. My goal is a Space Station-esque mode, versus a full-on replica.

Sean Costello

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i just tried...
thanks

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valhallasound wrote:
Funkybot's Evil Twin wrote:A Space Station mode would be awesome. I used a hardware Space Station on some vocals in guitars a few years back when I was a studio recording a friend of mine's band. It's a cool sounding unit.

I know Eventide has a plugin version of it (it's the old Princeton Digital version), but it's never been released as a VST. I'm guessing the plugin is probably just the original algorithms from the hardware, without anything like converter modelling.
I wouldn't be modeling the convertors in my SST mode. Just the idea of multiple modulated feedback taps in an unstable structure, with some soft clipping to keep things from blowing up. My goal is a Space Station-esque mode, versus a full-on replica.

Sean Costello
I didn't mean to imply that I thought you were. I was just pointing out that Princeton Digital (and now Eventide) had a full on Space Station clone, but that I think it's just the algo's with nothing as deep as converter modelling. Wasn't trying to imply that I thought you were going to go that deep, or even should. Though in their case, they probably should have since they had made a full blown recreation of it (now, of course, that plugin is a decade old so it probably just isn't something that was even considered at the time).

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