Ubermod/ursa major space station...
- KVRian
- Topic Starter
- 521 posts since 22 May, 2009 from Portugal,Azores (faial island)
Hello Sean,
since Ubermod uses multitaps is it possible to emulate the ursa major space station algorithm?
cheers
Sérgio Frias
since Ubermod uses multitaps is it possible to emulate the ursa major space station algorithm?
cheers
Sérgio Frias
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25
- KVRian
- 1359 posts since 29 Apr, 2012 from Paris
Wow I didn't know about this unit, I hope we can do the same sci-fi echo with the Über Mod. Thanks for the discover Sergio, I feel less stupid now !sergiofrias wrote:Hello Sean,
since Ubermod uses multitaps is it possible to emulate the ursa major space station algorithm?
cheers
Sérgio Frias
- KVRian
- Topic Starter
- 521 posts since 22 May, 2009 from Portugal,Azores (faial island)
Yes,it can do a lot of other great sounds too like the famous dimension D Chorus,or Solina Ensemble chorus in fact its the best chorus vst ,you can recreate a lot of different chorus due to many choosable algorithms,and have a amazing soundWow I didn't know about this unit, I hope we can do the same sci-fi echo with the Über Mod. Thanks for the discover Sergio, I feel less stupid now !
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25
- KVRAF
- 3426 posts since 15 Nov, 2006 from Pacific NW
Try this:
- Put ÜberMod on a send.
- Paste the following preset into ÜberMod:
<ValhallaUberMod pluginVersion="1.0.2" presetName="SSTBuildingBlock" Mix="1" Depth="0.648000002" StereoWidth="0.542500019" Delay="0.271200001" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="1" DiffSize="0.0877550989" DiffModRate="0.0490490496" DiffModDepth="0.5" LowCut="0.0502512567" HighCut="0.287939698" SpatialXover="0.145728648" DetuneRate="0.133133128" DetuneDepth="0.5" VibratoRate="0.258145362" VibratoDepth="0.151999995" OverMod="0" DriveInGain="0" DriveOutGain="1" DriveNoiseGain="0.333333343" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="0" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25" ShiftFreq="0.100000001"/>
- Send some audio input into ÜberMod.
- Using the DAW send, feed some of the output into the ÜberMod input (i.e. if ÜberMod is on Bus 2, send some of the output into Bus 2). Turn up the feedback send gain until you get a nice reverb. If things start howling like a banshee, turn down the feedback send a touch.
This will give a rough approximation of what is going on inside of the Ursa Major Space Station. The feedback path in the SST consists of 16 modulated taps, with a different spacing than what I have in the above preset, but kinda similar modulation. The modulation is what allows the algorithm to be relatively stable.
Sean Costello
- Put ÜberMod on a send.
- Paste the following preset into ÜberMod:
<ValhallaUberMod pluginVersion="1.0.2" presetName="SSTBuildingBlock" Mix="1" Depth="0.648000002" StereoWidth="0.542500019" Delay="0.271200001" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="1" DiffSize="0.0877550989" DiffModRate="0.0490490496" DiffModDepth="0.5" LowCut="0.0502512567" HighCut="0.287939698" SpatialXover="0.145728648" DetuneRate="0.133133128" DetuneDepth="0.5" VibratoRate="0.258145362" VibratoDepth="0.151999995" OverMod="0" DriveInGain="0" DriveOutGain="1" DriveNoiseGain="0.333333343" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="0" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25" ShiftFreq="0.100000001"/>
- Send some audio input into ÜberMod.
- Using the DAW send, feed some of the output into the ÜberMod input (i.e. if ÜberMod is on Bus 2, send some of the output into Bus 2). Turn up the feedback send gain until you get a nice reverb. If things start howling like a banshee, turn down the feedback send a touch.
This will give a rough approximation of what is going on inside of the Ursa Major Space Station. The feedback path in the SST consists of 16 modulated taps, with a different spacing than what I have in the above preset, but kinda similar modulation. The modulation is what allows the algorithm to be relatively stable.
Sean Costello
- Banned
- 10196 posts since 12 Mar, 2012 from the Bavarian Alps to my feet and the globe around my head
You could make Valhalla Space Station, would be a great name for a new effect!
- KVRAF
- 1782 posts since 10 Mar, 2004
Hi do we need 1.0.2 update for this preset?
my version shows 1.0.1 on the GUI
Best wishes
yıldırım.
my version shows 1.0.1 on the GUI
Best wishes
yıldırım.
- KVRian
- Topic Starter
- 521 posts since 22 May, 2009 from Portugal,Azores (faial island)
Thank you Sean
...want to know how to program great synth sounds,check my video tutorials: http://www.youtube.com/user/sergiofrias25
-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16141 posts since 12 Oct, 2008 from Here and there
Great stuff, Sean - thank's for the self-send-preset preset. I made some slight modifications to the preset you sent me and just had a little jam sending one of my MachFive 3-patches into UberMod and then feeding this into itself. Some automation of drive and OverMod at the end of the demo:
http://soundcloud.com/sampleconstruct/u ... -send-test
The modified preset - self-send level on the Bus was -0,9 dB:
<ValhallaUberMod pluginVersion="1.0.1" presetName="Self Send Mod" Mix="1" Depth="0.407999992" StereoWidth="0.521000028" Delay="0.290499985" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="0.159999996" DiffSize="0.142857149" DiffModRate="0.0490490496" DiffModDepth="0" LowCut="0.0351758786" HighCut="0.343718588" SpatialXover="0.115577891" DetuneRate="0.184184179" DetuneDepth="0.5" VibratoRate="0" VibratoDepth="0.843999982" OverMod="0.0199999996" DriveInGain="0.0199999996" DriveOutGain="1" DriveNoiseGain="0" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="1" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25"/>
http://soundcloud.com/sampleconstruct/u ... -send-test
The modified preset - self-send level on the Bus was -0,9 dB:
<ValhallaUberMod pluginVersion="1.0.1" presetName="Self Send Mod" Mix="1" Depth="0.407999992" StereoWidth="0.521000028" Delay="0.290499985" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="0.159999996" DiffSize="0.142857149" DiffModRate="0.0490490496" DiffModDepth="0" LowCut="0.0351758786" HighCut="0.343718588" SpatialXover="0.115577891" DetuneRate="0.184184179" DetuneDepth="0.5" VibratoRate="0" VibratoDepth="0.843999982" OverMod="0.0199999996" DriveInGain="0.0199999996" DriveOutGain="1" DriveNoiseGain="0" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="1" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25"/>
- KVRAF
- 3426 posts since 15 Nov, 2006 from Pacific NW
The 1.0.2 version is just an internal beta. 1.0.1 should work fine.yellukhan wrote:Hi do we need 1.0.2 update for this preset?
my version shows 1.0.1 on the GUI
Sean Costello
- KVRAF
- 3426 posts since 15 Nov, 2006 from Pacific NW
That sounds great, Simon. I like the ghost oscillations at the end.Sampleconstruct wrote:Great stuff, Sean - thank's for the self-send-preset preset. I made some slight modifications to the preset you sent me and just had a little jam sending one of my MachFive 3-patches into UberMod and then feeding this into itself. Some automation of drive and OverMod at the end of the demo:
http://soundcloud.com/sampleconstruct/u ... -send-test
The modified preset - self-send level on the Bus was -0,9 dB:
<ValhallaUberMod pluginVersion="1.0.1" presetName="Self Send Mod" Mix="1" Depth="0.407999992" StereoWidth="0.521000028" Delay="0.290499985" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="0.159999996" DiffSize="0.142857149" DiffModRate="0.0490490496" DiffModDepth="0" LowCut="0.0351758786" HighCut="0.343718588" SpatialXover="0.115577891" DetuneRate="0.184184179" DetuneDepth="0.5" VibratoRate="0" VibratoDepth="0.843999982" OverMod="0.0199999996" DriveInGain="0.0199999996" DriveOutGain="1" DriveNoiseGain="0" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="1" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25"/>
I may create a refined version of this and put it into ÜberMod as an official mode. I would have the feedback taps more closely match the SST patent, but the "fixed" output taps would be adjusted by the standard ÜberMod TAPS controls. Keeping the architecture true stereo would open up a lot of possibilities with the modulation, and might allow for higher feedback values before self-oscillation.
The tricky part will be mapping the different parameters to the ÜberMod parameters. For example, do the modulation controls map to the feedback taps only (as in the SST), or can the output taps be modulated? Will there always be a fixed modulation amount for the feedback taps, or is this variable? I'll have to code this up, and play around with stuff until I figure out the right solutions.
Sean Costello
-
- KVRist
- 443 posts since 16 Aug, 2010
Sampleconstruct wrote:Great stuff, Sean - thank's for the self-send-preset preset. I made some slight modifications to the preset you sent me and just had a little jam sending one of my MachFive 3-patches into UberMod and then feeding this into itself. Some automation of drive and OverMod at the end of the demo:
http://soundcloud.com/sampleconstruct/u ... -send-test
The modified preset - self-send level on the Bus was -0,9 dB:
<ValhallaUberMod pluginVersion="1.0.1" presetName="Self Send Mod" Mix="1" Depth="0.407999992" StereoWidth="0.521000028" Delay="0.290499985" Feedback="0" Spread="1" Slope="0.5" Skew="0.0879999995" Random="1" TapGain="0.5" Diffusion="0.159999996" DiffSize="0.142857149" DiffModRate="0.0490490496" DiffModDepth="0" LowCut="0.0351758786" HighCut="0.343718588" SpatialXover="0.115577891" DetuneRate="0.184184179" DetuneDepth="0.5" VibratoRate="0" VibratoDepth="0.843999982" OverMod="0.0199999996" DriveInGain="0.0199999996" DriveOutGain="1" DriveNoiseGain="0" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0" type="0.333333343" DiffEnable="1" Drive="1" DrivePrePost="0" Speed="0" InputPan="0.25"/>
Sounds great..
I like this preset.
Thanks for sharing.
-
Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11508 posts since 16 Aug, 2006
A Space Station mode would be awesome. I used a hardware Space Station on some vocals in guitars a few years back when I was a studio recording a friend of mine's band. It's a cool sounding unit.
I know Eventide has a plugin version of it (it's the old Princeton Digital version), but it's never been released as a VST. I'm guessing the plugin is probably just the original algorithms from the hardware, without anything like converter modelling.
I know Eventide has a plugin version of it (it's the old Princeton Digital version), but it's never been released as a VST. I'm guessing the plugin is probably just the original algorithms from the hardware, without anything like converter modelling.
- KVRAF
- 3426 posts since 15 Nov, 2006 from Pacific NW
I wouldn't be modeling the convertors in my SST mode. Just the idea of multiple modulated feedback taps in an unstable structure, with some soft clipping to keep things from blowing up. My goal is a Space Station-esque mode, versus a full-on replica.Funkybot's Evil Twin wrote:A Space Station mode would be awesome. I used a hardware Space Station on some vocals in guitars a few years back when I was a studio recording a friend of mine's band. It's a cool sounding unit.
I know Eventide has a plugin version of it (it's the old Princeton Digital version), but it's never been released as a VST. I'm guessing the plugin is probably just the original algorithms from the hardware, without anything like converter modelling.
Sean Costello
- KVRAF
- 1782 posts since 10 Mar, 2004
i just tried...
thanks
thanks
-
Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11508 posts since 16 Aug, 2006
I didn't mean to imply that I thought you were. I was just pointing out that Princeton Digital (and now Eventide) had a full on Space Station clone, but that I think it's just the algo's with nothing as deep as converter modelling. Wasn't trying to imply that I thought you were going to go that deep, or even should. Though in their case, they probably should have since they had made a full blown recreation of it (now, of course, that plugin is a decade old so it probably just isn't something that was even considered at the time).valhallasound wrote:I wouldn't be modeling the convertors in my SST mode. Just the idea of multiple modulated feedback taps in an unstable structure, with some soft clipping to keep things from blowing up. My goal is a Space Station-esque mode, versus a full-on replica.Funkybot's Evil Twin wrote:A Space Station mode would be awesome. I used a hardware Space Station on some vocals in guitars a few years back when I was a studio recording a friend of mine's band. It's a cool sounding unit.
I know Eventide has a plugin version of it (it's the old Princeton Digital version), but it's never been released as a VST. I'm guessing the plugin is probably just the original algorithms from the hardware, without anything like converter modelling.
Sean Costello